Standalone Mac & Windows
Publish standalone builds for Mac OS X (Universal Binary, or specific, smaller Intel/PPC-only builds) and Windows 2000/XP/Vista/7.
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Support for Old Hardware and Drivers
Many potential players are using outdated graphics hardware and drivers. Even many common computer configurations are much less than ideal for games. Unity has built-in fallbacks and workarounds for compatibility problems. Unity has rock-solid support for almost all hardware/software combinations, in both DirectX and OpenGL.
Unity has undergone extensive compatibility testing, which means you don't need to put an ounce of effort into making sure your customers can run your games. Instead, you can expect everything to work well the first time. This helps you reduce your QA and customer support needs, and allows you to focus on making the game great instead of making the game work.
Web Deployment
Unity-made games can be played inside a web browser thanks to the Unity Web Player Plug-in. The plug-in download is small (about 3 MB), auto-installs without a browser restart, and already has a 8-digit distribution. It works on all modern browsers including Internet Explorer, Firefox, Safari, and most Mozilla-based browsers.
You can publish a web game that is identical to a standalone in visual fidelity from the same Project.
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Auto-streaming web players and additional WWW streaming all work together to reduce load times. It's also possible to customize the loading screen colors, progress bar, and graphics to make the short wait a pleasant one. Interacting with the browser
Mac OS X Dashboard Widgets
Still using the same Project as your standalone, you can create a 3D Dashboard Widget. Using a Dashboard Widget is a great way to advertise your content, give a pick-up-and-play preview, or extend your game's functionality.




