Graphical Fidelity

Unity has a highly optimized graphics pipeline for both DirectX and OpenGL. Animated meshes, particle systems, advanced lighting and shadows, all will run blazing fast.

Incredible Speed

Unity defines fast. Rendering is sorted to minimize state changes, taking lights and shadows into account. On beefy hardware, Unity renders millions of polygons per second.

Particle Systems

Visual creation and manipulation of particle systems is simple as pie. Create Rain, sparks, dust trails, anything that you can imagine. Particles System Manual page Particle Emitter Reference page

Direct3D 9 and OpenGL

Unity makes sure that your games run everywhere. It includes a full DirectX and an OpenGL renderer. In our testing lab, we test Unity across hundreds of graphics hardware and driver combinations.

Flexible Pipeline

Hook into the rendering pipeline to create special effect. Use low level rendering commands to achieve exactly what you want.