Graphical Fidelity
Unity has a highly optimized graphics pipeline for both DirectX and OpenGL. Animated meshes, particle systems, advanced lighting and shadows, it will all run blazing fast.
Incredible Speed


Unity defines fast. Rendering is sorted to minimize state changes, taking lights and shadows into account. On beefy hardware, Unity renders millions of polygons per second.
Particle Systems
Visual creation and manipulation of particle systems is simple as pie. Create Rain, sparks, dust trails, anything that you can imagine. Particles manual section ParticleEmitter documentation
Direct3D 9 and OpenGL
Unity makes sure that your games run everywhere. It includes a full DirectX and an OpenGL renderer. In our testing lab, we test Unity across hundreds of graphics hardware and driver combinations.
Flexible Pipeline
Hook into the rendering pipeline to create special effect. Use low level rendering commands to achieve exactly what you want.
Download Trial