iPhone-enabled Live Preview

With the iPhone Remote, you can use an actual iPhone or iPod Touch to view and test your game live, right inside the Unity Editor. Just hit Play then test with iPhone in hand.

Seamless Publishing Workflow

Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.

High Performance Scripting

JavaScript and C# scripts are compiled to native ARM assembler code during the build process. This gives an average performance increase of 20-40 times over interpreted languages.

High Performance Mesh Rendering

Unity uses packed mesh formats that get every last bit of performance out of the iPhone. We consistently beat GL ES benchmarks by 30-40%.

See Unity on the iPhone in action in our video.View Video

Occlusion Culling

Everybody loves high performance. PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out of the iPhone.

Shader Emulation

Mimic the graphical capabilities of the iPhone right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.

Combiner based shaders

Unity exposes the full multi-texture capabilities of the iPhone. All aspects of the iPhone graphics pipeline can be modified through Unity's easy to use shader language.

PVRTC Texture Compression

Save your multilayer Photoshop files and let Unity automatically compress your images with PVRTC Texture Compression. It's all automatic without a single required click. This greatly reduces memory usage and distribution size, and also improves rendering performance.

Shaders Wii Publishing
Requirements

In order to license and use Unity iPhone Publishing, developers must meet the following requirements:


  • You must own Unity 2.x (Indie or Pro)
  • You must be an approved Apple Developer for the iPhone and install the iPhone SDK (requires Intel-based Mac running OSX 10.5.4 or later)

For more information about becoming an approved Apple Developer for the iPhone please visit the following web site: http://developer.apple.com/iphone/

Pricing and Licensing

Unity iPhone Publishing is an additional per-seat license that supplements an already active Unity license. It allows an unlimited number of titles to be published.


  • Basic: $399 per seat
  • Advanced: $1,499 per seat (requires Unity Pro)

Differences between the two versions, are outlined on the License Comparison page. Please feel free to contact us at sales@unity3d.com with any additional questions.