iPhone-enabled Live Preview
With the iPhone Remote, you can use an actual iPhone or iPod Touch to view and test your game live, right inside the Unity Editor. Just hit Play then test with iPhone in hand.
Seamless Publishing Workflow 
Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.
High Performance Scripting
JavaScript and C# scripts are compiled to native ARM assembler code during the build process. This gives an average performance increase of 20-40 times over interpreted languages.
High Performance Mesh Rendering
Unity uses packed mesh formats that get every last bit of performance out of the iPhone. We consistently beat GL ES benchmarks by 30-40%.
Demo Movie

See Unity on the iPhone in action in our video.View Video
Occlusion Culling
Everybody loves high performance. PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out of the iPhone.
Shader Emulation 
Mimic the graphical capabilities of the iPhone right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.
Combiner based shaders
Unity exposes the full multi-texture capabilities of the iPhone. All aspects of the iPhone graphics pipeline can be modified through Unity's easy to use shader language.
PVRTC Texture Compression
Save your multilayer Photoshop files and let Unity automatically compress your images with PVRTC Texture Compression. It's all automatic without a single required click. This greatly reduces memory usage and distribution size, and also improves rendering performance.
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Pricing and Licensing
Unity iPhone Publishing is an additional per-seat license that supplements an already active Unity license. It allows an unlimited number of titles to be published.
Differences between the two versions, are outlined on the License Comparison page. Please feel free to contact us at sales@unity3d.com with any additional questions. |
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