Unity’s one click console deployment just works. Plus, we’ve packaged all native plugins into our carefully designed console APIs, making it easy to handle native plugin changes.
Get going with Unity for consoles
The Unity engine can deploy your content to an incredible range of console platforms, and console deployment is often available free of charge.
However, you can only use Unity to deploy to consoles once you’ve been approved by the platform-holder in question, and, more often than not, you’ll need access to specialist hardware (devkits). Here’s a handy guide to get you started.
Microsoft’s ID@Xbox program for XBox One is completely free and gives you the same hardware and network access as any other developer.
Registered developers will also receive a free Unity for Xbox One license. Note that the Unity XBox One build is currently in closed beta.
Anyone wishing to deploy to Xbox 360 must sign up via an approved publisher such as Microsoft Studios.
PlayStation® 4, PlayStation® 3 and PlayStation® Vita
You can self-publish to PS4, PS3 or PS Vita as long as you’re registered as a Sony-accredited developer. What’s more, Sony are making a limited number of Unity for PS4 licenses available free of charge.
Port or deploy to PlayStation® Vita with our PSM build option. It’s available free of charge, there’s no devkit and no NDA, and the registration process is far simpler than for PS3, PS4 or PSVita. Just apply to Sony, and you can download and get going.
If you’re registered with Nintendo, you can use Unity to deploy to Wii-U free of charge.
Contact the Unity sales team for more information, they’ll be happy to help.
Console titles made with Unity
These are just a few of the recent console titles created with the Unity engine. See more on our Made with Unity page.