Live on the App Store

Over one thousand Unity games for iPhone, iPod Touch, and iPad are published and live on the App Store. Yours could be too, sooner than you think.

Plugins for Everyone

iOS development is rich with community tools and APIs. Take advantage of any of them — from social integration to highly specialized device features, available to all Unity iOS customers.

Shader Emulation

Mimic the graphical capabilities of different iOS device generations right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.

Unity Remote

With the Unity Remote, you can use an actual iPhone, iPod Touch, or iPad to view and test your game live, right inside the Unity Editor. Just hit Play then test with your iOS device in hand.

Control Over Details

The new Player Settings allow you to define your game's orientation, icons, splash screen, and build size optimizations without touching Xcode.

Platform Defines

One codebase, multiple code execution paths. If iOS is just one target platform for your game, you don't have to manage multiple different behavior scripts and complicated build processes. It's simple to keep everything neat and tidy.

Seamless Publishing Workflow

Publishing a build for iPhone will create an entire, complete Xcode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in Xcode, installs, and launches.

Occlusion Culling

With custom integration of Umbra Occlusion Culling, you can bake and tweak occlusion data to make massive environments that run fast and look fantastic.

Cutting-Edge

As hardware advancements roll out, we're taking advantage. OpenGLES 2.0 support in newer iOS devices gives your full graphical control with shaders. And of course, combiner based shaders for older devices are as gorgeous as ever.

Requirements

In order to license and use Unity iOS Publishing, developers must meet the following requirements:

  • You must be an approved Apple Developer for iOS and install the iOS SDK (requires Intel-based Mac running Snow Leopard)

For more information about becoming an approved Apple Developer for iOS please visit the following web site: http://developer.apple.com/iphone/

Pricing and Licensing

Unity iOS Publishing is an additional per-seat license that supplements an already active Unity license. It allows an unlimited number of titles to be published.

  • iOS: $399 per seat
  • iOS Pro: $1,499 per seat (requires Unity Pro)

Differences between the two versions, are outlined on the License Comparison page. Please feel free to contact us using our contact form with any additional questions.