System Requirements

System requirements for Unity development

  • Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported.
  • Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
  • Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).

System requirements for Unity iOS development

In addition to the general system requirements:

  • Only Unity OS X version supports iOS as build platform
  • Xcode 4.3

System requirements for Unity Android development

In addition to the general system requirements:

  • Android SDK and Java Development Kit (JDK)
  • Android authored content requires devices equipped with:
    • Android OS 2.3.1 or later
    • Device powered by an ARMv7 (Cortex family) CPU
    • GPU support for OpenGLES 2.0 is recommended

System requirements for Windows Store/Windows Phone development

In addition to the general system requirements:

  • Windows Phone SDK 8.0 requires 64-bit Windows 8 Pro or higher. You can't develop Windows Phone 8 apps on Windows 7, on Windows Server 2008, or on Windows Server 2012.
  • Microsoft Visual Studio 2012

System requirements for Unity BlackBerry development

In addition to the general system requirements:

  • Requires installation of Java 32-bit runtime
  • BlackBerry authored content requires devices equipped with BlackBerry OS 10 or later

System requirements for Unity-developed Content

  • Windows XP or later; Mac OS X 10.6 or later.
  • Pretty much any 3D graphics card, depending on complexity.
  • Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.