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System Requirements

System Requirements for Unity Authoring

  • Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
  • Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
  • Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
  • The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring

  • An Intel-based Mac
  • Mac OS X "Snow Leopard" 10.6 or later
  • The rest only depends on the complexity of your projects!

System Requirements for Unity Android Authoring

  • In addition to the general system requirements for Unity Authoring
  • Windows XP SP2 or later; Mac OS 10.5.8 or later
  • Android SDK and Java Development Kit (JDK)

System Requirements for Unity-Authored Content

  • Windows XP or later; Mac OS X 10.5 or later.
  • Pretty much any 3D graphics card, depending on complexity.
  • Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
  • Android authored content requires devices equipped with:
    • Android OS 2.0 or later
    • Device powered by an ARMv7  (Cortex family) CPU
    • GPU support for OpenGLES 2.0 is recommended