Instantaneous, Automatic Importing

When any asset file is saved, it is seamlessly imported without exception. Each asset's Import Settings are remembered, so you can set them once and never worry again.

Incredible 3D Package Support

Unity can import 3D models, bones, and animations from almost all 3D applications. See the bottom of this page for details.

Just Hit Save

Hit Save in Maya, Cinema 4D, Cheetah3D or Blender, and Unity will pick up all changes across your entire project. It's that simple. See the bottom of this page for a full list of supported formats.

TrueType Font Support

Unity handles pixel-perfect rendering of TrueType fonts. Drop in any TTF font and start making great-looking text. When localization time rolls around, be relieved as Unicode fonts are supported, as are Unicode strings.

Texture Handling

Save your multi-layer Photoshop files normally and let Unity automatically compress your images with high quality DXT texture compression. It's all automatic without a single required click.

Height-map to Normal-map Conversion

Any texture can be converted into a Normal-map. This process is automatic and instantaneous, even when you later change your image files.

High-Quality Mipmap Generation

Unity supports several different mipmap generation methods: Detail Fade, Kaiser Filters, Gamma Correction, and more.

Audio Support

Unity can import any audio format that is supported by QuickTime. Audio can be internally converted and distributed as Ogg Vorbis, for keeping down your game's published file size.

Deployment Graphics
3D formats Meshes Textures Anims Bones
Maya .mb & .ma
3D Studio Max .max1
Cheetah 3D .jas
Cinema 4D .c4d1 2
Blender .blend
Carara1
Lightwave1
XSI 5.x1
Wings 3D1
3D Studio .3ds
Wavefront .obj
Drawing Interchange
Files .dxf
Filmbox .fbx
Collada .dae

1 Import uses the application's FBX exporter. Unity then reads the FBX file.

2 Cinema4D 10 has a buggy FBX exporter. Please see here for workarounds.

Image Formats
  • Photoshop .psd and .tiff are imported with layers automatically flattened.
  • JPEG, PNG, GIF, BMP, TGA, IFF, PICT and many other image formats are supported.
  • Animated GIFs are imported as multiframe textures which can be played back.

Video and Audio Formats

  • Ogg Theora video is natively supported.
  • Ogg Vorbis .ogg audio files are natively supported, and are ideally suited for soundtracks.
  • Video MOV, AVI, ASF, MPG, MPEG, MP4VIDEO files are recoded by Unity with a configurable bitrate.
  • Audio AIFF, WAV, MP3 and most other audio format are stored uncompressed, ideally suited for sound effects.

Other File Formats

  • XML and text files with .xml and .txt extensions can be referenced at runtime.
  • Any other file types, such as RTF and DOC, can be used for project notes and to-do lists.