Unity iPhone 1.0.2
Note: a newer version of Unity iPhone has been released. Check out the current release notes to find out what's really new.
Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it.
Player Size and Speed Improvements
Texture memory, Mono runtime and uncompressed audio runtime size have been reduced by up to 50%. We also improved the optimized script call optimization. This makes your games take less memory and run faster, while still looking and playing state of the art.
Portrait and Landscape Splash Screens
New and improved splash screens that you can choose from! Five splash screens are included in every built Xcode project (3 portait, 2 landscape). Just choose the one you want to use and rename it "Default.jpg".
Warning: Installing this update will move your contents of /Users/Shared/Unity to the Trash to make way for the demo project. If you have done any work on the default project, move your project out of the Trash to avoid losing any data.
If you would like to evaluate Unity iPhone Publishing, or if you have any questions, then please feel free to contact us at sales@unity3d.com.
Additional Features, improvements, and changes
New Features and Improvements
- Texture memory is now freed once it has been submitted to OpenGLES on the device, reducing memory usage by 50%. The "Enable Get/SetPixels" flag in the Texture Import Settings lets you disable this feature on a per-texture basis in order to access the texture data from a script using GetPixel and friends
- Reduced memory footprint for uncompressed audio by 50%
- Improved iPhone script call optimization
- Removed unused parts of Mono runtime
- Reduced memory overhead while reading data from disk and slightly improved load times.
- Support for several predefined splash-screens (portrait/landscape) for Unity iPhone Basic. Just rename one of the splash-screens in the output directory to Default.png
- Exported audio session activation/deactivation functions to AppController.mm
- Added Scripting Reference code examples for iPhone specific APIs
Bug Fixes
- Fixed audio to play correctly after phone call / text message / alarm interruption occurs
- Fixed compressed audio occasionally refusing to play
- Fixed AudioSource.PlayOneShot to work correctly with compressed audio
- Fixed audio to respect Mute switch and background iPod music
- Fixed Pause function and time property for compressed audio clips
- Fixed OpenAL memory leak
- Fixed PhysX memory leaks
- Fixed Audio and Animation assets leaking while loading new scene
- Fixed a crash related to playing compressed audio in a sequence
- Fixed memory leak while updating Mesh geometry data
- Fixed several small memory leaks in rendering module
- Fixed asynchronous .NET sockets
- Fixed .NET threads
- Fixed cross thread boundary calling to the delegates
- Fixed UnityEngine.TextEditor stripping
- Fixed GUI slider stripping
- Fixed GUI scroll view stripping
- Fixed IndexOutOfRange exception checking
- Fixed Boo.Lang.dll stripping
- Fixed occasional crashes of AOT cross compiler