Web Player Hardware Statistics - 2010 Q2

This lists shader technology generations of the cards. Sometimes a given technology can not be used without corresponding OS and graphics API support (for example, DX10 technology can not be used on Windows XP when using Direct3D 9).

Graphics shader generations

Shader model 5 (DX11)0.5%
 
Shader model 4 (DX10)37.7%
 
Shader model 3 (DX9)19.3%
 
Shader model 2.x (DX9)3.8%
 
Shader model 2 (DX9)24.2%
 
Shader model 1.x (DX8)1.5%
 
Fixed function10.4%
 
Emulated software2.5%
 

Graphics shader generations on Windows

Shader model 5 (DX11)0.5%
 
Shader model 4 (DX10)36.9%
 
Shader model 3 (DX9)19.4%
 
Shader model 2.x (DX9)3.8%
 
Shader model 2 (DX9)24.5%
 
Shader model 1.x (DX8)1.5%
 
Fixed function10.7%
 
Emulated software2.6%
 

Graphics shader generations on Mac OS X

Shader model 4 (DX10)64.7%
 
Shader model 3 (DX9)18.4%
 
Shader model 2.x (DX9)1.5%
 
Shader model 2 (DX9)12.5%
 
Shader model 1.x (DX8)1.4%
 
Fixed function1.3%
 
Emulated software0.1%
 

DirectX 10 distribution

Can has DX10 (DX10 card + Vista/7)22.6%
 
DX10 card + OS X1.9%
 
DX10 card + XP/2000/200313.8%
 
Older card + OSX/XP/2000/200345.1%
 
Older card + Vista/716.6%