Today, Unity empowers a community of millions; ten years ago it was a game engine with just three users. Turn the page, and follow Dr Charles and Unity Chan as they travel the world battling men in black and incidentally helping to bring Unity game development to everyone.
2005
Copenhagen, Denmark - Gooball released
Gooball, an alien escape game in which extraterrestrials captured by the CIA roll around in sealed balls and try to escape, is released. The game was developed by David Helgason, Joachim Ante and Nicholas Francis, and the engine they used to make it was to become Unity.
San Francisco, USA - The Unity Engine launches live on stage at Apple’s WWDC
Unity 1.0 came with deployment to Mac OS X only. With a mission to democratize game development and a disruptive ‘cheapium’ price model Unity attracted a tiny but dedicated following of independent developers. Windows and web deployment and animation support were added through Unity 1.5.
“This has been coded in offices, in libraries, in public toilets. It has survived more relationships than we can be bothered to count.”
Over The Edge Entertainment website – the precursor to Unity3d.com
2007
First Unite developer conference
Unity’s first ever Unite developer conference took place in 2007 in San Francisco, USA with just 32 tickets sold and all 8 Unity employees in attendance.
Unity 4 saw the integration of the Mecanim animation system, and Unity experienced further growth, passing the 1 million registered developers milestone and opening offices across Asia.
Nicholas Francis leaves Unity and goes back to making games
2014
Unity makes services acquisitions
Unity Analytics, Unity Ads, Everyplay game promotion tools, and Unity Cloud Build are added to the Unity family. John Riccitiello is tapped to be CEO, and the Unity Chan mascot debuts.