Book of the Dead
Unity’s award-winning Demo Team, creators of “Adam”, is excited to announce Book of the Dead, a first-person interactive demo showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.Watch teaser
A powerful new rendering pipeline
Book of the Dead demonstrates what is possible when using Unity 2018’s new Scriptable Render Pipeline, which provides enhanced customizability of Unity’s rendering architecture, putting more control in the hands of the developers.
The project is built on the new High-Definition Render Pipeline template shipping with Unity 2018 and various powerful customizations enabled by the SRP. A preview of the High-Definition Render Pipeline is coming soon to 2018.1 public beta.Download Unity 2018.1 Beta
Next Level Rendering
At GDC 2018 we showcased Book of the Dead, which was built on Unity’s new HD Render pipeline. HD RP prioritizes stunning, high-fidelity visuals with performant results on modern consoles and PC hardware. In this presentation you’ll how small teams can take advantage of Unity’s newest features to build high-end productions.
An interactive cinematic experience
Book of the Dead is an interactive demo that combines elements from both film and games. The trailer is representative of the actual gameplay experience.
The environments are built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut.
Unlike a traditional first-person game camera, however, here the game camera is designed to have a cinematic handheld feel, with inertia and weight. The height, speed, and shakiness reflect the emotional state of the protagonist and change as the player progresses through the story controlling the character.
Pushing the envelope
Unity’s Demo productions drive advanced use of the Unity engine through autonomous creative projects. The team consists of experienced game professionals led by Creative Director Veselin Efremov, who writes and directs the demos and is responsible for their final look.
Focusing on graphics, the team explores and pushes the limits of what is possible to achieve with the Unity engine. The unique position of an internal team is that it is willing and able to take the risk — and pain — of basing entire productions at the bleeding edge of technological innovation.See all projects by the team
Written, Directed and Art Directed by
Concept Art Director
Sr. Graphics Programmer
Plamen ‘Paco’ Tamnev
Sound Design and Music
Additional Environment Art
Scanned Natural Assets
Additional Character Art
Motion Capture & Additional Animation
Special Thanks: Nikolay Toshev, Mihail Moskov
Requiem in D minor, K.626 (Lacrimosa)
Composed by Wolfgang Amadeus Mozart
Arranged and Performed by Aleksander Karshikoff
Unity Technologies R&D
Sebastien Lagarde, Tim Cooper, Kuba Cupisz, Jesper Mortensen, Thomas Hourdel, Yibing Jiang, Julien Ignace, Morten Mikkelsen, Ionut Nedelcu, Xiao Ling Yao, Yuanxing Cai, Vlad Andreev, Evgenii Golubev, Uygar Kalem, John Elliott, Tobias Alexander Franke, Kasper Engelstoft, Mikko Strandborg, Felipe Lira, Natalya Tatarchuk
© 2018 Unity Technologies ApS