Unity’s SIGGRAPH 2018 Exhibit
07:00 - 18:00 December 5, 2018在Tokyo, Japan
Unity Technologies Japan will be at SIGGRAPH Asia 2018, a global conference and exhibition of the latest in computer graphics and interactive technology, at the Tokyo International Forum from December 4-7. There will be exhibits and talk sessions on Unity’s cutting edge real-time rendering capabilities at work in the film industry. Members of well-known studios and teams from all over the world, including Disney Television Animation, Walt Disney Animation Studios, Soba Productions, and Digital Monarch Media have also been invited by Unity to give presentations.
[Unity Exhibitor Talk Part 1]
Date: December 5, 2018 (Wed.), 4:15 pm - 5:45 pm
Location: Tokyo International Forum, Glass Tower Meeting Room G409, 4th Floor
※ This session has 3 parts
Part 1 - “SONDER: The making of a real-time animated film”
Sonder is an award-winning animated film created by SOBA, a globally distributed team of former and current employees of industry-leading studios. It began as a passion project and is now accepted to over 20+ film festivals worldwide. Using a 2D toon-shaded look, even though all their assets were 3D, these creators developed some sophisticated shader designs. Come hear three crew members, Gates Roberg-Clark (Unity Lighting Pipeline & Tools Lead), Cody Lyon (Animator & Layout), and Yee Sum Hoi (Creative Manager & Lead Animator), share their perspective on creating this ambitious and beautiful short film using a real-time workflow.
Cody Lyon (Soba Productions, Animator & Layout)
Yee Sum Hoi (Soba Productions, Creative Manager & Lead Animator)
Gates Roberg-Clark (Soba Productions, Unity Lighting Pipeline & Tools Lead)
Part 2 - “The Making of “Cycles””
Every home tells a story. From first-time director Jeff Gipson, “Cycles” centers around the true meaning of creating a home and the life it holds inside its walls. Join Jeff and virtual reality technology lead Jose Luis Gomez Diaz for a behind-the-scenes look at the making of Walt Disney Animation Studios’ first-ever VR short film.
Jeff Gipson (Walt Disney Animation Studios, Director of Cycles)
Jose Luis Gomez Diaz, (Walt Disney Animation Studios, VR Tech Lead of Cycles)
Part 3 - ““Baymax Dreams”: Real Time Directing for Episode Animation”
From Gino Guzzardo (Disney Television Animation, Director, Multi-Platform Content) of Disney's "Big Hero 6: The Series" production team comes a presentation about the benefits and best practices around real-time workflows for episodic animation. With fellow presenter Mark Droste (Unity Technologies, Assistant Director of Baymax Dreams), come get a peek behind the scenes at how the team behind these 3D cinematic sequences brought Baymax into a whole new world of technical innovation.
Gino Guzzardo (Disney Television Animation, Director, Multi-Platform Content)
Mark Droste (Unity Technologies, Assistant Director of Baymax Dreams)
[Unity Exhibitor Talk Part 2]
Date: December 7, 2018 (Fri) 11:00 am - 12:30 pm
Location: Tokyo International Forum Glass Tower Meeting Room G409, 4th Floor
※ This session has 2 parts
December 7, 2018
Part 1 - “Making of Unity's High End Demos: a journey in real time production”
Krasimir Nechevski, the animation director of Unity’s internal Demo team, walks the audience through the team’s journey of creating Unity's award-winning projects "Adam" (2016) and Book of the Dead (2018), and shares an exclusive first glimpse of their current production. The focus is on the team's production process in the areas of animation, technical animation, simulation, pipelines, cameras and in-engine editing. The talk dives into the different challenges the Demo Team faced while creating the dystopian short film "Adam" with just a team of eight, and then follows the making of Book of the Dead, a first-person interactive experience with an innovative take on camera work and storytelling. Krasimir concludes with sharing their vision for the future and the challenges they have chosen to tackle next.
Krasimir Nechevski (Unity Technologies, Animation Director)
Part 2 - Virtual Cinematography & Hollywood: The Tools Powering Ready Player One and Blade Runner 2049
From the team that developed the real-time tools for filming The Jungle Book and Steven Spielberg’s Ready Player One, Head of Film Development at Digital Monarch Media, a division of Unity Technologies Habib Zargarpour will demonstrate their Virtual Film Tools. Built entirely on top of Unity, the tools were also used to create shots in the Oscar™ Winning film Blade Runner 2049. Habib, co-founder of Digital Monarch Media, will talk about the history and origin of real-time tools and how virtual cinematography evolved throughout the making of The Jungle Book, RPO and Blade Runner 2049.
Habib Zargarpour (Digital Monarch Media a division of Unity Technologies, Head of Film Development)
Computer Animation Festival
“Book of the Dead”
Show Times: December 5, 2018 (Wed) 5:00 pm - 7:00 pm
December 6, 2018 (Thu) 6:15 pm - 8:15 pm
December 7, 2018 (Fri) 1:00 pm - 3:00 pm
Location: Electronic Theater (Tokyo International Forum Hall C
Show times: December 4 (Tue) - 7 (Fri) 9:00 am - 6:00 pm
Location: Animation Theater (Tokyo International Forum, Glas Tower Meeting Room G407, 4th Floor)
Location: Tokyo International Forum Hall E, B2F, E Block
Booth No.: I-8
December 5 (Wed)
1:00 pm - 2:00 pm “Unity Film Road Map”
Speaker: Mathieu Muller (Unity Technologies, Product Manager Film & TV)
3:00 pm - 3:30 pm “VFX Graph” (temporary title)
Speaker: Tatsuhiko Yamamura (Unity Technologies Japan, Evangelist)
December 6 (Thu)
1:00 pm - 2:00 pm “Workshop” (temporary title)
Speaker: Krasimir Nechevski (Unity Technologies, Animation Director)
4:00 pm - 4:30 pm “Material Library” (temporary title)
Speaker: Alex Hughes (Unity Technologies Japan, Business Development Manager, Automotive)
December 7 (Fri)
1:00 pm - 2:00 pm Content TBD
Speaker: Yohei Yanase (Unity Technologies Japan, Product Evangelist)
※ The latest updates on the exhibit booth mini-sessions will be broadcast via the Unity Technologies Japan Twitter account and the Unity Blog
Unity Blog https://blogs.unity3d.com/jp/
Available content will include “Book of the Dead”, the interactive demo developed using the newest graphics features of Unity 2018, “Facial AR Remote”, a feature for facial motion capture in the Unity Editor using the iPhone X camera, and more.
Goods, Food, and Drink
Guests who scan their venue pass’ QR code at the Unity Booth will receive a Unity Refresh pack, which will include mouthwash and mints. The booth will also offer light food and drink (while supplies last). Guests are encouraged to stop by when taking a break in the exhibit area.
About SIGGRAPH Asia 2018
SIGGRAPH Asia is a global conference and exhibition, hosting the latest in computer graphics and interactive technology in Asia. Every year the conference is held in a different city in Asia, with this year’s event being held in Tokyo, Japan at the Tokyo International Forum. Including Yokohama (2009) and Kobe (2015), this year’s conference in Tokyo will mark the 3rd time SIGGRAPH Asia has been held in Japan. A huge crowd of guests in the technological and creative fields from around the world will gather at this year’s conference for presentations and exhibits of the latest information in research, science, art, animation, gaming, interactive technology, education, and brand new technology.
Conference: December 4, 2018 (Tue) - December 7, 2018 (Fri)
Exhibition: December 5, 2018 (Wed) - December 7, 2018 (Fri)