Behind the scenes at Unity Labs
Unity Labs creates prototypes, releases new technologies, publishes scientific papers, gives talks, and works with academia and partners on advanced research. We celebrate moonshot ideas: every project and prototype brings us closer to what Unity will become.
Introducing Project Mixed and Augmented Reality Studio (MARS)
This Unity extension gives developers the power to create games and applications that deliver on the promise of AR: apps that react to, and live in, the real world. At Unite Berlin, we shared a sneak peek of this robust toolset, which enables developers to move beyond building against single planes, and to start building in the real world without an enormous amount of custom coding. To stay in the loop on product updates, submit your name 在这里.
“As we write software for XR, we need to develop systems that support continually changing requirements due to the pace at which innovation is happening.”
— Amir Ebrahimi, Principal Software EngineerHear Amir talk about Unity Labs
“We have to apply Machine Learning to tackle ever increasing complexity and costs - in games, film and science.”
— Renaldas 'ReJ' Zioma, InquisitorHear Renaldas talk about Machine Learning
“We built Unity Labs as a space to think further down the road with a heavy emphasis on advanced graphics rendering and authoring.”
— Sylvio Drouin, VP of Unity Labs
“Unity Labs’ collaborative-research approach puts us in prime position to study and advance real-time engines.”
— Diana Ford, Head of Academia and Industrial Collaborations, Unity LabsHear Diana talk about Using AR to Enhance Gameplay
“We're building tools for users to build the future. Our goal: reality as a build target.”
— Timoni West, Director of XR ResearchHardware vs Software: UX Loops, 1960s to Now, GDC, San Francisco, USA, March 2018.
“We work with bleeding-edge research of all kinds to explore what game authoring and development will look like in 10 years.”
— Dominic Laflamme, Software Architect
“Unity Labs Grenoble is pushing the math and physics of rendering for better, faster, stronger graphics. We share our discoveries through world-class scientific publications and open-source prototypes.”
— Eric Heitz, Research Scientist
“Technical knowledge should not be the boundary of imagination. Instead, thoughts and intents should be interpreted by the machine to become the next programming language.”
— Greg Madison, XR IxDHear Greg talk about The future of VR and AR, alternative reality
“Autonomous robotics and machine learning open the road to game AIs that are both easier to author and more fun to play with.”
— Nicolas Meuleau, Director of AI ResearchHear Nicolas talk about Unity Labs Behavioral AI Research
“There is much untapped potential for easy content acquisition using consumer devices such as mobile phones and webcams. And we are on a mission to tap it!”
— Morten S Mikkelsen, Director of Graphics, Labs
Projects and articles
Downloads and videos
Unity Labs has a variety of projects and concepts available for download to build on, try out, use in projects, or inspire.