The pressure pad is automatically set up so that when the player walks on it, it lights up and plays a sound. You can connect the pressure pad to trigger events like opening a door.
Activation Type: How the button is activated. The option below changes depending on this setting.
Item Count: The amount of GameObjects on the pressure pad to activate it.
Mass: The weight of a GameObject required to activate the pad.
Required Count: The required number of items for the pad to trigger the event in On Pressed & On Release. This changes to Required Mass if Activation Type is changed.
Deactivated Box Sprite: (Optional) The sprite to change to when the platform is not pressed. Only needed if the Boxes option has a Sprite Renderer
Activated Box Sprite: (Optional)The sprite to change to when the platform is pressed. Only needed if the Boxes option has a Sprite Renderer
Boxes: (Optional) A list of boxes expected to be pushed onto the PressurePad. When they are pushed on, the sprites change to those in Deactivated Box Sprite and Activated Box Sprite.
On Pressed: Events that happen when the Pressure Pad is pressed. This is dependant on the correct Required Count or Required Mass
On Release: Events that happen when the Pressure Pad is released. This is dependant on the correct Required Count or Required Mass