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Google的高质量移动VR平台现已直接集成到Unity

有兴趣为Google的Daydream平台开发新的VR体验?

Unity与Google合作,将Daydream支持内置添加到Unity,您可以从Unity编辑器中直接访问Daydream功能。如有任何疑问,请访问Unity Daydream开发论坛

快速入门

如果您是Android开发新手,请务必查看Unity的Android入门指南。有关使用Daydream和Unity的详细信息,请访问以下网站:

下载技术预览

您可以使用下面的链接下载Unity Editor的自定义版本和适用于Daydream的Android运行时,以及离线文档。该自定义版本基于Unity 5.4,仅支持具有Daydream的VR支持的Android构建目标。当技术预览的后续版本推出时,本页面将随时更新。

最新版本

Please note that the Technical Preview can be installed along side other Unity builds.

查找并下载Mac OS X版的安装程序? 选择Mac OS X 查找并下载Windows版的安装程序? 选择Windows

发行说明

8 December 2016

  • Google VR Android NDK v1.10
  • Fixed an issue where Cardboard and Daydream where sharing depth buffer settings. Now they should each have their own settings.
  • READ_EXTERNAL_STORAGE permission is no longer set in Daydream. It is still set if you have Cardboard as a selected device.
  • Add new setting to provide ability to override transition view in Cardboard
  • Fix missing OpenVR libraries in GVR12 build.

存档

版本 发行说明 下载
5.4.2f2-GVR13 发行说明

发行说明

8 December 2016

  • Google VR Android NDK v1.10
  • Fixed an issue where Cardboard and Daydream where sharing depth buffer settings. Now they should each have their own settings.
  • READ_EXTERNAL_STORAGE permission is no longer set in Daydream. It is still set if you have Cardboard as a selected device.
  • Add new setting to provide ability to override transition view in Cardboard
  • Fix missing OpenVR libraries in GVR12 build.
Windows / OS X
5.4.2F2-GVR12 发行说明

发行说明

10 November 2016

  • Google GVR SDK 1.0.3
  • No longer add Google VR Theme to manifest if only targeting GearVR
  • Add a warning to the build log if an attempt is made to merge VR Icons from the deprecated Plugins/Android/res folder.
  • Fix missing Oculus/GearVR libraries in GVR11 build.
  • Fix deadlock when decompressing lzma bundle with uncompressible data
Windows / OS X
5.4.2f2-GVR11 发行说明

发行说明

1 November 2016

  • Google GVR SDK 1.0.2
  • Fixed an OBB perf regression introduced in GVR10.
  • Cleaned up issues around application quit
  • Modified world locked home screen to make text/image consistent in size with tag along home screen
  • Audio Spatializer Panning Fix
Windows / OS X
5.4.2f2-GVR10 发行说明

发行说明

22 October 2016

  • Fixed a build issue where not having VR front/back icons was causing an IO Exception on build.
  • Added Sending HOME intent when application calls Application.Quit in response to pressing X or handling back button.

Known Issues - HOME Intent is not currently set if you set Input.backButtonLeavesApp = true. Issues is known and a fix is on the way. - Calling Application.Quit causes a 3 second delay from when the activity goes away and when the phone home screen is display. In that 3 seconds the user is dropped into Daydream Home. The issue is understood and we are currently researching a fix.

Windows / OS X
5.4.2f2-GVR9 发行说明

发行说明

19 October 2016

  • Close button in VR mode now sends same event as android’s built-in back button (KeyCode.Escape)
    • Hooked up VR_LAUNCH intent, applications started from VR Home will now always launch in VR mode if possible.
    • Daydream icon sizes updated
Windows / OS X
5.4.1f1-GVR8 发行说明

发行说明

12 October 2016

  • GVR SDK updated to 1.0.1
  • Fixes long load times with split obb files
  • Fixes the flashing in one eye when re-entering VR mode
Windows / OS X
5.4.1f1-GVR7.1 发行说明

发行说明

27 September 2016

  • Fix build exception when there are subfolders of Assets/Plugins/Android
  • Add missing attribute enableVrMode for Daydream activities
  • Add ability to set Splash Screen to World Lock instead of Tag Along by toggling
Windows / OS X
5.4.1f1-GVR7 发行说明

发行说明

22 September 2016

Initial version of Unity Native Daydream support.

Windows / OS X

如有问题,请在此处访问Daydream预览论坛。

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