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Magic Leap One Creator Edition

Surfing on light waves

Magic Leap One’s Lightwear headset lets in natural light waves together with digital lightfields to create unbelievably believable experiences.

Computer vision

Advanced sensors enable digital objects to interact with your physical surroundings as if they are really there, making the digital, magical.

Persistent objects

Meshing technology creates digital replicas of your physical surroundings so your objects stay wherever you want them to, just like real life.

Superpowered Lightpack

Epic processing power from the integrated GPU and CPU generates hyper-real graphics for hyper-real experiences – all squeezed into a portable Lightpack that clips in your pocket.

Soundfield audio

New worlds won’t just look real, they’ll sound real. Soundfield audio relays distance and intensity with lifelike accuracy so you won’t need to turn around to know how quickly a T-Rex is gaining on you.

The future interface

Integrating voice, gestures, head pose and eye-tracking, we’ve developed the only spatial computing system inspired by human physiology, making the unreal seem perfectly real.

Build your world in the Magicverse

Magic Kit is a powerful, ever-evolving toolkit containing sample code, tech write-ups and design diaries to help you fast-track your training in spatial computing, create high-quality mixed-reality interactions and navigate your way through the Magicverse. And it’s just the beginning.

Join the Magic Leap Creator Portal
Wisdom

The Magic Leap Creator Portal is your one-stop shop for tutorial videos, source code samples and design best practices.

创建

Access forums and technical guidance from the Magic Leap community to help realize your vision.

发布

Magic Leap World will be a marketplace full of next-gen apps designed and developed for Magic Leap One Creator Edition.

Turn the physical into digital

Head-pose tracking, ray-casting, meshing, plane detection – Lumin SDK has all the tools you need to create an authentic digital replica of your physical environment.

Forge faster

The Unity Editor lets you check your progress on the fly via Magic Leap’s Lightwear headset without deploying to the device. The Simulator also comes packed with Lumin SDK’s main features.

Generate and decorate

A cluttered dorm, a zen garden, maybe even a lounge full of cats – use the Virtual Room Generator or the randomizer to create and explore your very own virtual room.

Explore, dream, discover

Before embarking on your quest, you need to get kitted out.

  1. Download the Unity for Magic Leap Technical Preview below.
  2. Download the Lumin SDK from the Magic Leap Creator Portal.

The Magic Leap Technical Preview is built against Unity 2018.1. In addition to 2018.1 features, the Technical Preview includes a new build target for Magic Leap.

最新版本

Technical Preview can be installed alongside other Unity builds.

Looking to download the installer for Mac OS X? Choose Mac OS X Looking to download the installer for Windows? Choose Windows

发行说明

25 July 2018

Release Notes

  • Update to 2018.1.6f1
  • MLSpatialMapper: Remove tooltip referencing non existent 'block' mesh type
  • MLSpatialMapper: Changing the LOD now causes all meshes within the current bounds to regenerate.
  • A warning concerning duplicate GUIDs in the Editor has been fixed.
  • [il2cpp] Fix a bug so IL2CPP will always emit null checks in generated code.
  • [il2cpp] Fix a bug that was causing il2cpp to deadlock on shutdown whenever any ML API was used from managed code.
  • Update LWRP package in lw vr template to 1.1.11-preview
  • (Experimental) Add support for selecting ML privileges from Player Settings; these privileges are then automatically added to the ML package manifest.
  • Improve error logging for errors generated when attempting to acquire a snapshot from the ML Perception API.
  • Change logic so that if the icon resource is in the project folder we use a relative path.
  • Add new exception specific to a manifest merge so that we can give users a better error when a problem occurs.
  • Fix convergence point assignment order issue
  • [il2cpp] Restore Lumin clock back to CLOCK_MONOTONIC instead of CLOCK_REALTIME introduced in past. This addresses numerous timing issues in IL2CPP when running on ML devices.
  • Add notification to user when Zero iteration is already enabled
  • Add a less scary message to the logs when Unity is launched with no "launch" arguments

NOTE: Due to a breaking change in version 0.15 of the Lumin SDK, MLTP6 is incompatible with previous versions of the Lumin SDK.

存档

版本 发行说明 下载
Unity 2018.1 Magic Leap Technical Preview Update 7 发行说明

发行说明

25 July 2018

Release Notes

  • Update to 2018.1.6f1
  • MLSpatialMapper: Remove tooltip referencing non existent 'block' mesh type
  • MLSpatialMapper: Changing the LOD now causes all meshes within the current bounds to regenerate.
  • A warning concerning duplicate GUIDs in the Editor has been fixed.
  • [il2cpp] Fix a bug so IL2CPP will always emit null checks in generated code.
  • [il2cpp] Fix a bug that was causing il2cpp to deadlock on shutdown whenever any ML API was used from managed code.
  • Update LWRP package in lw vr template to 1.1.11-preview
  • (Experimental) Add support for selecting ML privileges from Player Settings; these privileges are then automatically added to the ML package manifest.
  • Improve error logging for errors generated when attempting to acquire a snapshot from the ML Perception API.
  • Change logic so that if the icon resource is in the project folder we use a relative path.
  • Add new exception specific to a manifest merge so that we can give users a better error when a problem occurs.
  • Fix convergence point assignment order issue
  • [il2cpp] Restore Lumin clock back to CLOCK_MONOTONIC instead of CLOCK_REALTIME introduced in past. This addresses numerous timing issues in IL2CPP when running on ML devices.
  • Add notification to user when Zero iteration is already enabled
  • Add a less scary message to the logs when Unity is launched with no "launch" arguments
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 6 发行说明

发行说明

23 June 2018

NOTE: Due to a breaking change in version 0.15 of the Lumin SDK, MLTP6 is incompatible with previous versions of the Lumin SDK

Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 5 发行说明

发行说明

15 May 2018

NOTE: Due to a breaking change in version 0.14 of the Lumin SDK, MLTP4 is incompatible with previous versions of the Lumin SDK

Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 4 发行说明

发行说明

1 May 2018

  • Alter MPK build process to allow for unsigned builds
  • Log MLSDK Version on Lumin Player startup when running on device.
  • Update Build Process to reflect new manifest requirements
  • Fix fog color to transparent black in Lumin template sample scene.
  • Fix logic so no meta data is copied into the MPK
  • Set up a ML specific default camera and adjust the near clipping plane down to 0.37
  • Alter manifest creation logic so that we match the new schema

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 3 发行说明

发行说明

17 April 2018

NOTE: Due to a breaking change in version 0.12 of the Lumin SDK, MLTP3 is incompatible with previous versions of the Lumin SDK

  • Magic Leap template defaults to Windows GLCore
  • Removes meshing-related debug log spam (if user changes bounds frequently)
  • Improve GPU performance reporting on ML Hardware
  • Improve error message when attempting to build without a valid certificate
  • Cleanup unused video integration code
  • Check for empty string to account for case when user hit cancel on the file finder dialog

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
  • The Unity Profiler fails to connect to a Magic Leap device
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview Update 2 发行说明

发行说明

5 April 2018

  • Upgrade to 2018.1b12
  • FMOD uses setpriority on threads
  • Add a worker thread to Denver
  • Fix flipped images when using Oculus headsets with OpenGL SPI
  • Workaround potential race condition when restarting Editor to import MLRemote libs
  • Fix logic so that the ZI re-import dialog appears when manually editing the text field of the Lumin SDK path.
  • Improved stacktrace support in IL2CPP on Lumin OS
  • Updated template far plane to 10m
  • Enable Crunch texture support

Known Issues:

  • The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
Windows / OS X
Unity 2018.1 Magic Leap Technical Preview 发行说明

发行说明

19 March 2018

Unity 2018.1 Magic Leap Technical Preview

Windows / OS X
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