Unity 2018.1 Magic Leap Technical Preview Release 10 |
发行说明
发行说明
17 December 2018
Unity 2018.1.9f2-MLTP10
- Upgraded to MLSDK v0.19.0.
- The Minimum Platform API Level is now 3.
- Added Addressbook Privileges to the Privilege Settings list.
- Updated Icon paths in manifest to always be relative paths.
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Release 9 |
发行说明
发行说明
15 November 2018
Unity 2018.1.9f1-MLTP9
- Updated to MLSDK 0.18.0
- **NOTE : MLSDK 0.18.0 requires the QDR Update 2 for Lumin OS. Attempting to install applications built with MLTP9 on older versions of Lumin OS will fail with a manifest validation error. **
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 8 |
发行说明
发行说明
5 September 2018
Unity 2018.1.9f1-MLTP8
Release Notes
- Fix hanging after OnStop is sent by Lifecycle
- TemporaryCachePath should be set by Lifecycle not hard-coded in
- Allow multiple components in the custom manifest file
- Remove Single Pass rendering option, as it was never supported. This is different from Single Pass Instanced (which is supported).
- Update default far clip to 5 in the MagicLeap template.
- Update Unity to 2018.1.9f1
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 7 |
发行说明
发行说明
25 July 2018
Release Notes
- Update to 2018.1.6f1
- MLSpatialMapper: Remove tooltip referencing non existent 'block' mesh type
- MLSpatialMapper: Changing the LOD now causes all meshes within the current bounds to regenerate.
- A warning concerning duplicate GUIDs in the Editor has been fixed.
- [il2cpp] Fix a bug so IL2CPP will always emit null checks in generated code.
- [il2cpp] Fix a bug that was causing il2cpp to deadlock on shutdown whenever any ML API was used from managed code.
- Update LWRP package in lw vr template to 1.1.11-preview
- (Experimental) Add support for selecting ML privileges from Player Settings; these privileges are then automatically added to the ML package manifest.
- Improve error logging for errors generated when attempting to acquire a snapshot from the ML Perception API.
- Change logic so that if the icon resource is in the project folder we use a relative path.
- Add new exception specific to a manifest merge so that we can give users a better error when a problem occurs.
- Fix convergence point assignment order issue
- [il2cpp] Restore Lumin clock back to CLOCK_MONOTONIC instead of CLOCK_REALTIME introduced in past. This addresses numerous timing issues in IL2CPP when running on ML devices.
- Add notification to user when Zero iteration is already enabled
- Add a less scary message to the logs when Unity is launched with no "launch" arguments
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 6 |
发行说明
发行说明
23 June 2018
NOTE: Due to a breaking change in version 0.15 of the Lumin SDK, MLTP6 is incompatible with previous versions of the Lumin SDK
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 5 |
发行说明
发行说明
15 May 2018
NOTE: Due to a breaking change in version 0.14 of the Lumin SDK, MLTP4 is incompatible with previous versions of the Lumin SDK
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 4 |
发行说明
发行说明
1 May 2018
- Alter MPK build process to allow for unsigned builds
- Log MLSDK Version on Lumin Player startup when running on device.
- Update Build Process to reflect new manifest requirements
- Fix fog color to transparent black in Lumin template sample scene.
- Fix logic so no meta data is copied into the MPK
- Set up a ML specific default camera and adjust the near clipping plane down to 0.37
- Alter manifest creation logic so that we match the new schema
Known Issues:
- The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 3 |
发行说明
发行说明
17 April 2018
NOTE: Due to a breaking change in version 0.12 of the Lumin SDK, MLTP3 is incompatible with previous versions of the Lumin SDK
- Magic Leap template defaults to Windows GLCore
- Removes meshing-related debug log spam (if user changes bounds frequently)
- Improve GPU performance reporting on ML Hardware
- Improve error message when attempting to build without a valid certificate
- Cleanup unused video integration code
- Check for empty string to account for case when user hit cancel on the file finder dialog
Known Issues:
- The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
- The Unity Profiler fails to connect to a Magic Leap device
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview Update 2 |
发行说明
发行说明
5 April 2018
- Upgrade to 2018.1b12
- FMOD uses setpriority on threads
- Add a worker thread to Denver
- Fix flipped images when using Oculus headsets with OpenGL SPI
- Workaround potential race condition when restarting Editor to import MLRemote libs
- Fix logic so that the ZI re-import dialog appears when manually editing the text field of the Lumin SDK path.
- Improved stacktrace support in IL2CPP on Lumin OS
- Updated template far plane to 10m
- Enable Crunch texture support
Known Issues:
- The 'VR/SpatialMapping/Wireframe' shader only renders in the left eye when Single Pass Instancing is enabled
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Windows / OS X
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Unity 2018.1 Magic Leap Technical Preview |
发行说明
发行说明
19 March 2018
Unity 2018.1 Magic Leap Technical Preview
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Windows / OS X
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