Create photo-realistic game assets
Produce high-quality, reusable, game-ready digital assets from photos and video with this comprehensive guide.Get the ebook
What is Photogrammetry?
Photogrammetry is the process of authoring high-quality, reusable, and game-ready digital assets, by using multiple photos of the original real-world objects.
It’s best suited to objects that are time-consuming to produce in 3D sculpting software. It produces very high-quality geometry and textures; however, those textures contain a lot of lighting information that needs to be removed.
Unity De-Lighting tool in the photogrammetry workflow
The De-Lighting tool, currently in experimental mode, is being developed to solve this complex problem efficiently. It enables artists and developers to remove lighting information from photogrammetry textures, so that the final assets can be used under any lighting condition.
For artists, by artists: The Photogrammetry Field Guide
Technical artists from Unity Labs created a highly detailed field guide for professional artists. It takes you through the entire process, step-by-step, for producing high-quality, reusable, and game-ready digital assets from photos and video.
Read the guide to:
Learn a practical approach
How to use a combination of Unity and off-the-shelf software, hardware and common camera gear.
Save time on planning and execution. Reduce headaches, errors and omissions.