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Create photo-realistic game assets

Produce high-quality, reusable, game-ready digital assets from photos and video with this comprehensive guide.

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What is Photogrammetry?

Photogrammetry is the process of authoring high-quality, reusable, and game-ready digital assets, by using multiple photos of the original real-world objects.

It’s best suited to objects that are time-consuming to produce in 3D sculpting software. It produces very high-quality geometry and textures; however, those textures contain a lot of lighting information that needs to be removed.

Unity De-Lighting tool in the photogrammetry workflow

The De-Lighting tool, currently in experimental mode, is being developed to solve this complex problem efficiently. It enables artists and developers to remove lighting information from photogrammetry textures, so that the final assets can be used under any lighting condition.

For artists, by artists: The Photogrammetry Field Guide

Technical artists from Unity Labs created a highly detailed field guide for professional artists. It takes you through the entire process, step-by-step, for producing high-quality, reusable, and game-ready digital assets from photos and video.

Read the guide to:

Learn a practical approach

How to use a combination of Unity and off-the-shelf software, hardware and common camera gear.

Save time

Save time on planning and execution. Reduce headaches, errors and omissions.

Capture

Calibration

Calibration

Alignment

High mesh

Colorize

Simplify

Retopology

UV Layout

Baking

De-lighting

Game asset

Unity Photogrammetry Workflow

A practical step-by-step guide that puts realism in reach.

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