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正在开发的重要功能

访问早期开发阶段的功能,使其最终形式发挥更大作用。您可以通过Unity GitHub、Package Manager或编辑器的实验版进行访问。请通过以下链接了解更多信息。

2D Animation

Rig and add skeletal animation to your 2D characters with the new 2D Animation system and tools.

Now you can import your layered Photoshop file into Unity (make sure 2D PSD Importer is installed).

In the Sprite Editor you will find tools for bind-pose editing, bone creation, manual mesh tessellation and skin-weights painting. A runtime component ties this all together to drive sprite deformation.

Our goal is to enable you to create lively animations in a super-efficient way directly in the Unity Editor.

You can also add inverse kinematics to your 2D animated character with the 2D IK package.

Let us know what you think in our dedicated Forum.

2D SpriteShape

SpriteShape是一种子画面布局或世界构建工具,用于提供根据指定角度范围沿形状路径平铺子画面的能力。此外,形状可以使用平铺纹理填充。

SpriteShape的主要功能是贝兹曲线路径与自适应或持续平铺子画面的能力的强大组合,同时自动切换分配给指定角度的子画面。

该功能目前作为预览版提供。要访问该功能,您需要下载并安装最新的Unity Beta版。然后,请单击此处,获取我们的示例项目和文档。

转到我们的论坛,让我们知道运行正常和不正常的功能。告诉我们该功能如何适应您的工作流程或增强您的项目。

Vector Graphics

现在,您可以在项目中导入本地可缩放矢量图形。矢量图形可让您使用非常小但在任何分辨率下看起来都很清晰的文件创建资源。

只需将SVG文件拖放到编辑器中,即可利用矢量图形的所有好处。

SVG Importer与许多矢量图形标准(如渐变、填充、虚线或圆角)以及许多其他Unity 2D工具兼容。

您还可以使用矢量图形API直接在代码中创建或操作矢量数据。

该功能目前作为预览版提供。要访问该功能,您需要下载并安装最新的Unity Beta版。然后,请单击此处,获取我们的示例项目和文档。

让我们知道运行正常和不正常的功能。转到我们的论坛,告诉我们该功能如何适应您的工作流程或改进您的项目。

骨骼绑定动画

骨骼绑定动画

The new Animation Rigging package gives you more artistic control over your animations. You can use a set of predefined animation constraints to manually build a control rig hierarchy for a generic character. At runtime, rig constraints are converted to a list of Animation jobs that are appended as post-process operations to the controller PlayableGraph.

Polybrush

You can now sculpt complex shapes from any 3D model, position detail meshes, paint in custom lighting or coloring, and blend textures across meshes directly in the Editor. Compatible with Unity since 2018.1, Polybrush is now available via the Package Manager and includes a Mesh and Prefab scattering mode.

Profile Analyzer

Profile Analyzer

The Profile Analyzer complements the Unity Profiler’s single-frame analysis by adding the ability to analyze multiple frames at once. This is useful when it’s important to have a wider view of your performance, such as when considering upgrading your Unity version, testing optimization benefits, or reviewing your development cycle.

DOTS Physics

A new physics system is written using the C# DOTS framework and leverages the Burst Compiler and C# Job System to deliver high-performance simulations. By using a stateless design with no caches, the solver is much simpler, allowing us to build a more network-friendly physics system that can be easily extended, tweaked, and modified to fit your production needs.

DOTS Physics

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