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Unity Multiplayer

创建实时多人联网游戏

Unity Multiplayer多人联网是在Unity中创建网络游戏最简便的方法。可快速实现且高度可定制。Unity提供服务器确保您的玩家能相互匹配联机畅玩。

立即试用 Get Started

Easy to Implement

Unity Multiplayer uses the component workflow you already know so you can implement and prototype networked features quickly.

灵活

Low level APIs grant you access to the core of the Unity Multiplayer’s framework, so you can optimize your game for a networked environment, however you want to.

Backed by Unity

Unity Matchmaker Servers makes it easy to connect your players. Unity Relay Servers brokers network traffic to ensure quality sessions between your players no matter where they are.

游戏试玩

《Tanks!!!》是一款功能齐全的游戏,使用Unity Multiplayer多人联网服务打造。试玩游戏了解Unity Multiplayer多人联网的强大之处。

Get it on Google Play
Get it on Google Play
Get it on Google Play
Get it from Microsoft

获取源代码

了解《Tanks!!!》是如何解决游戏作弊或延迟等实际问题的。其中包含所有源代码、资源及文档,可免费使用。

Available on the Asset Store

另请查阅 视频教程.

客户证言

"With Unity Multiplayer we found a solution that enabled us to offer a rich multiplayer experience that is ready to scale"

Steven Derks

Destruction Crew

"Unity Multiplayer made it easy for our small team to implement network functions while being flexible to support our fast paced game."

William Tan

Rocktastic Games

Use Unity Multiplayer now

Unity Multiplayer is included with all Unity plans.

Unity Personal

20

Concurrent players

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Unity Plus

50

Concurrent players

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Unity Pro

200

Concurrent players

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Ready to release your game?

Go live. Get as much capacity as you need for games that you’re going to ship. Pay only for traffic that use Unity Matchmaker and Relay servers.

$0.49 / GB

Game Pace

Turn based

Card games, board games

Slow action

Casual action games

Real time

Racing, Action RPGs, and Shooters

Fast action

Demanding real time games

Monthly active players

50,000

Players

100,000

Players

250,000

Players

500,000

Players

3.4% of games will attract more than 10,000 CCUs.

Concurrent players refers to the number of people playing your game at any given time. This calculator assumes 100 Monthly Active Players is equivalent to 1 Current Player.

More than 50 messages per second is abnormally high for most real time multiplayer games.

More than 160 bytes per message is abnormally high for most real time multiplayer games.

More than 10% utilization is abnormally high for most multiplayer games.

Expected Utilization refers to the number of people playing your game, on average, accounting for activity variations such as weekends and night time.

Summary

Monthly active players:
0
Concurrent players:
0
Bandwidth/player:
0
Total bandwidth/month:
0B
Price per GB:
$0.49

10,000

Estimated players/month

$0

Estimated cost/month

常见问题

What kind of projects is Unity Multiplayer best suited for?

Do I have to use Unity Matchmaker and Relay servers?

What network topologies does Unity Multiplayer support?

What does “Concurrent Players” mean?

Where is Unity Multiplayer infrastructure located?

When should I consider my game "Ready to Release"?

What platforms can Unity Multiplayer be used for?

What do I need for my Multiplayer game to be "Ready to Release"?

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