补丁4.6.6p2

发布时间:12. June 2015

下载(Mac) 文件大小 > 1GB
下载(Windows) 文件大小 > 1GB

我们高兴地宣布推出Unity 4.6.6p2。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。

与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。

Improvements

  • iOS/IL2CPP: Load embedded resources in memory-mapped files so that the memory used by those embedded resources is marked as constant.

Fixes

  • (690295) - Graphics: Fix for asset bundle content changes between subsequent generations due to uninitialised vertex buffer.
  • (691607), (667147) - iOS/IL2CPP: Corrected an exception during code conversion which had the error message "Invalid global variables count" when converting some UnityScript assemblies.
  • (691404) - iOS/IL2CPP: Fixed a rare case when bytecode stripper would incorrectly strip wrong overloaded generic virtual method.
  • (673249) - iOS/IL2CPP: Fixed managed stack traces.
  • (691008) - When compiling scripts for the player, appropriate UnityEngine.UI.dll will be referenced now.

Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.

Revision: 91366db9f092
Mac: (md5sum: b325948bcc6ee53c3e5a5f566b17b2e4 ) (Size: 1670301968 bytes)
Windows: (md5sum: 0b2d6ff3d7b83f1d00af9b592fb36ddf ) (Size: 1420019560 bytes)