Android: Fixed Texture2DArray and Texture3D not checking if the filtering mode is supported by the GPU and downgrade when necessary. (963073)
Animation: Fixed copy/paste and drag&drop of multiple sprite selection in the animation window introducing delays in later frames. (1089466, 1089743)
GI: Fixed an issue were hashing didn't capture a change of scenes. (1094637)
Graphics: Fixed SkinnedMeshRenderer without an Animator component leaking memory. (1086418)
IL2CPP: Fixed crash when using StructLayout attribute and specifying a Pack value. (1099207)
Scripting: Fixed passing of arguments to the script compiler not using dashes instead of slashes.