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AbonnierenLTS-Version 2018.4.18f1
Veröffentlicht: 28 February 2020
Wir freuen uns, Unity 2018.4.18f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.18f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Prefabs lose their values if scripts are removed then reintroduced (1216914)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
tvOS: "Menu" button on Siri Remote returns "Joystick1Button19" instead of "Joystick1Button0" (1214948)
2018.4.18f1 Release Notes
Fixes
2D: Fixed a crash when selecting SpriteRenderer with tiling enabled in SceneView. (1211482)
2D: Fixed an exception when accessing ISpriteEditorDataProvider during AssetPostProcessor on new asset. (1215686)
Analytics: Fixed a deprecated warning issue on WebGL platform. (1190301)
Android: Added maxAspectRatio to manifest only when targetting API 26 or higher. (1215022)
Android: Fixed an issue causing minimum and target API levels UI to get stuck at "Getting API levels...". (1214796)
Android: Fixed an issue where on screen keyboard is closed when focusing different InputField. (1180393)
Asset Bundles: Fixed an issue with assertion when building multiple scene asset bundles with data analytics enabled. (1203242)
Asset Import: Fixed an issue where setting EditorCurveBinding.type to a custom component binds to "MonoBehavior" instead of the derived class. (1201584)
Asset Pipeline: Fixed an issue where asset bundles could fail to load when using async loading methods. (1215446)
Asset Pipeline: Fixed an issue where calling SaveAssets() in play mode could cause an exception to be thrown. (1215975)
Editor: Fixed a crash which happens when the editor is launched in -nographics mode. (1199974)
Editor: Fixed a Unity crash for enum popup. (1209597)
Editor: Fixed an issue with Update Check dialog to avoid recommending an older version than the one is used. (833402)
Editor: Fixed an issue with Update Inspectors when using 'Recompile After Finished Playing'. (1196494)
GI: Fixed an issue where rendering of light-probed GI contributors not receiving any occlusion from probes outside of the configured shadow distance. (1174524)
Graphics: Fixed an issue were on one camera CullingGroup.QueryIndices doesn't work. Cameras are in the same location and using two CullingGroups with the same settings. (1181967)
Graphics: Fixed an issue where remove stall in Canvas.BuildBatch profile marker waiting for Geometry Jobs to finish. (1178300)
Graphics: Fixed an issue with GPU instancing on PowerVR devices. (1156362)
IL2CPP: Corrected the behavior of the InitMessage icall. (1208473)
IL2CPP: Fixed a crash with message box "GetThreadContext failed" when using .NET 4.x scripting runtime.
IL2CPP: Fixed an issue with invoking public static methods and instantiating public classes that were defined in managed .winmd files.
IL2CPP: IL2CPP will now automatically initialize when calling into converted managed .winmd files from native code even if Unity engine hasn't been initialized yet. (1200489)
iOS: Launch Screen storyboards are validated to ensure that they have the correct settings to be used as a launch screen. (1212014)
MacOS: Fixed an issue where targeting .Net 3.6 would fail notarization on macOS because of mono being compiled with too old of an SDK.
Mobile: Added iPod Touch 7th Generation to the iOS.DeviceGeneration API. (1185468)
Mobile: Added profiler and remote support for iPhone 11, 11 Pro and 11 Pro Max, Apple TV 4K, iPod Touch 7th Generation.
Package Manager: Fixed an issue where scoped registry packages not listed when the registry backend did not provide the content-type header in the response. (1217800)
Package Manager: Fixed an issue where Unity could not connect to the UnityPackageManager process due to misconfigured proxy settings. (1213556)
Particles: Ensure sub-emitter rotation takes GameObject Transform into account. (1168251)
Prefabs: Fixed an issue with the position of prefab instances in the hierarchy, both in the scenes and prefabs with nesting. (1213249)
Profiler: Fixed an issue where it was unable to control to which PC the Player connects when using 'Autoconnect Profiler. (1141872, 1149416, 1182142)
Profiler: Fixed an issue where the Profiler window did not always refresh its content after loading a capture file. (1213449)
Profiler: Fixed an issue where windows editor slowdown when there was a lot of players in the network. (1193875)
SceneManager: Fixed a regression bug, where LoadSceneAsync would not cache the asyncOperations callbacks. (1049526)
Scripting: Fixed an issue where project throw package errors if it is located on root of a drive. (1196161)
Timeline: Fixed an issue with building for iOS if there is no videoplayer in the scene.
Version Control: Fixed an issue where modified scenes in some rare cases not getting checked out under Perforce (AssetDatabase.IsOpenForEdit paths array variant had a bug). (1217833)
Video: Fixed an issue where asset bundles which include VideoClip have different CRC values when built from a different directory. (1152507)
Video: Fixed an issue with memory leaks when in Play mode. (1168659)
Windows: Fixed an issue where certificate validation failing on machines with certain intermediate certificate authority certificates installed. (1215665)
Windows: Fixed an issue where Unity Crash Handler opens the game process with PROCESS_ALL_ACCESS flag upon the game launch. Unity Crash Handler does it only if the game crashes. (1204191)
XR: Fixed a NULL De-Ref exception due to WorldAnchorStore reload. (1165639)
XR: Fixed am issue where Hololens 2 pausing when UserPresence is lost with RunInBackground enabled.
XR: Fixed an issue with stereo rendering on Gear VR and Oculus Go. (1209695)
LTS-Version 2017.4.37f1
Veröffentlicht: 19 February 2020
Wir freuen uns, Unity 2017.4.37f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
- Unity Editor 64-Bit
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Komponenten-Installationsprogramme Mac
- Unity Editor (Intel)
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Component Installers Linux
Known Issues in 2017.4.37f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.37f1 Release Notes
Fixes
Android: Fixed bug where Input.GetKey returns false when S-Pen is being used on Samsung devices. (1185531)
Editor: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation. (1190029)
IL2CPP: Fixed Marshal.SizeOf not computing correct values for structs containing structs. (1201175)
iOS: Fixed crash when forcing Upside Down orientation on devices that don't support it. (1192949)
UI: Fixed nested canvases when using multiple display. (1199299)
UI: Fixed sorting when rendering Camera and World space canvases on multiple displays. Screen space UI would cause Z testing to be disabled for any displays that were rendered after that display (1199369)
WebGL: Fixed file access issues when using DownloadHandlerFile on WebGL. (1189549)
Windows: Fixed primary display leaving fullscreen when 2nd display activated. (1207918)
XR: Fixed stereo rendering on Gear VR and Oculus Go. (1209695)
LTS-Version 2018.4.17f1
Veröffentlicht: 11 February 2020
Wir freuen uns, Unity 2018.4.17f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.17f1
2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos (1211482)
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Bundles: Asset Bundles fail to load when using async loading methods (1215446)
Asset Bundles: Building asset bundles when build path doesn't exist causes a failed assertion on "pluginAppendices.size() <= 1" (1203242)
Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)
IMGUI: Editor crashes silently when assertion is not met after calling EditorGUILayout.EnumPopup (1209597)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Shuriken: Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode (1178300)
Windows: UnityWebRequest fails to verify certificate when "Let's Encrypt Authority X1" certificate is present in system trust store (1215665)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.17f1 Release Notes
Fixes
Editor: Fixed a number of bugs with single quote usage in namespace parse. (1188570)
IL2CPP: Fixed a compilation error when managed type that is defined in .winmd file appeared in native .winmd method signature.
IL2CPP: Fixed an issue where Socket.Select does not wait for timeout. (1206057)
IL2CPP: Managed types implemented in .winmd files now correctly implement needed COM interfaces when passed to native code.
IL2CPP: Marshal.SizeOf computes correct values for structs containing structs. (1201175)
iOS: Fixed a crash on CreateCppStringFromNSString when entering emoji as max character. (1198204)
iOS: Fixed an issue that stopped emojis appearing on textfields with no limit. (1214754)
iOS: Fixed an issue where SystemInfo.systemMemorySize sometimes reports Physical Memory under-report available Device Memory. (1155192)
Package Manager: Fixed crashes caused by disposing of default-constructed TransformAccessArrays. (1148324)
Profiler: Fixed an issue where Target Selection drop-down menu gets stuck on "Autoconnected Player" after failing to connect to a player. (1193777)
Profiler: Raised an argument exception if a null or empty name string is provided when beginning a profiler sample. (1205482)
SceneManager: Fixed an issue where dragging Prefabs into scenes during Play Mode incorrectly instantiating them as editor Prefab instances, which would incorrectly impose editor Prefab instance restructuring restrictions on runtime logic. (1166938)
Version Control: Fixed a crash caused by RevertTask when reverting unchanged scene. (1202758)
Web: Fixed UploadHandlerFile properties, contentType, and progress. (1197177)
XR: Added a warning when using a near clipping plan less than 0.1f with Windows Mixed Reality. This is the minimum supported value by Windows Mixed Reality. (1201928)
XR: Fixed a crash in non UWP players when serializing a Game Object with a World Anchor component. (1212118)
XR: Fixed an issue where hololens remoting connect failure once connect has failed at least 1 time. (1204419)
XR: Fixed an issue with disconnecting after exiting play mode while remoting to Hololens. (1137090)
XR: Fixed crashes when entering the play mode on the HDRP template if there is a Terrain in the scene. (1175535)
XR: Updated error message when enabling remoting or simulation without the Windows Mixed Reality package installed. (1157272)
LTS-Version 2018.4.16f1
Veröffentlicht: 27 January 2020
Wir freuen uns, Unity 2018.4.16f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.16f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Bundles: Building asset bundles when build path doesn't exist causes a failed assertion on "pluginAppendices.size() <= 1" (1203242)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)
Shuriken: Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode (1178300)
2018.4.16f1 Release Notes
Fixes
2D: Fixed an issue where Sprite Atlases are modified after building. (1203619)
Android: Added support gfx device command line arguments in release builds. (1195061)
Android: Fixed an issue with particle rendering when using the Light Weight Render Pipeline with Vulkan on Android. (1126887)
Android: Fixed an issue with poor physics performance on ARM64 on certain devices with power mode disabled. (1186295)
Android: Fixed black screen when project is configured for linear rendering with 16 backbuffer. (1152322)
Android: Fixed Vulkan feature usage declaration in Android manifest. (1198652)
Apple TV: Fixed an issue whereTouchScreenKeyboard.visible does not get set to false when the keyboard is dismissed on tvOS. (1171490)
Asset Import: Changed import errors for .sbsar files to warnings, changed warning for psd matte to info. (1184085)
Asset Pipeline: Fixed an assert thrown during RecompressAssetBundleAsync. (1193306, 1195067)
Editor: Fixed an assembly lockup issue in the Windows Editor when certain dialogs or progress bars were active. (1191378)
Editor: Increased the length limit on the menu names from 127 to 255. (1196971)
Graphics: Fixed a sporadic crash when using GraphicsJobs with Vulkan. (1194077)
Graphics: Fixed an issue where race condition in Vulkan GpuProgram loading when using GraphicsJobs.
Graphics: Fixed Texture Streaming with Native jobs on PS4.
Graphics: Reset current RT to override currently stored store actions. (1188663)
IL2CPP: Fixed secure string allocation on Windows platforms. (1183660)
IL2CPP: Fixed the behavior of network interface detection code on iOS. (1191670)
IL2CPP: Improved the performance of job methods on Microsoft platforms. (1196765)
IL2CPP: Prevented a possible crash on shutdown when script debugging is enabled on macOS. (1186518)
iOS: Added support for iPad 7 generation. (1196002)
iOS: Fixed an issue where GUI.RepeatButton returns true only when the button is released. (1187026)
iOS: Fixed an issue where the crash reporter would crash if Unity failed to initialize correctly. (1145982)
macOS: Fixed Mac Standalone build not containing .meta files inside native plugin bundles. (1178777)
Package Manager: Fixed an issue that prevented the Package Manager from writing the project manifest file if the project was stored on an SMB network share. (1172278)
Package Manager: Fixed an issue where a misconfigured registry could write files to arbitrary locations outside the package cache.
Package Manager: Fixed an issue where adding a package would fail if a conflict was found in one of its dependencies.
Package Manager: Fixed an issue where adding a package would succeed even if one of its direct or indirect dependencies was missing, resulting in a broken project.
Package Manager: Fixed an issue where the Asset Database did not always reimport a packaged asset that was modified by updating a package.
Package Manager: Fixed timeout and network robustness issues.
Package Manager: Fixed undefined behavior resulting from concurrent operations.
Package Manager: Fixed various issues around Git-based packages, including URL handling and Git-LFS handling.
Package Manager: Fixed various issues that could lead to corrupted packages in projects (e.g. interrupting the package installation process could leave the project cache in a broken state).
Particles: Fixed a crash when using scripted simulation on nested hierarchies due to threading race condition. (1194538)
Particles: Fixed a particle crash due to uninitialized currentSize array. (1197761)
Particles: Fixed a particle rendering when using cmd.DrawRendered and context.ExecuteCommandBuffer. (1195214)
Particles: Improved behaviour of Enable Roll checkbox. (1081596)
Prefabs: Fixed an issue where duplicated child nested prefab is not created in the same position. (1157320)
Prefabs: Fixed an issue where removed components on nested prefabs could reappear when applying subsequent modifications. (1185746)
Scripting: Fixed a crash due to random memory corruption. (1204409)
Scripting: Fixed a crash that may occur when using stackalloc. (1172987)
Scripting: Fixed an issue where ScreenCapture.CaptureScreenshot is not working properly with Physical cameras when superSize > 1. (1192257)
Scripting: Fixed Class hierarchies with UnityEvent properties not being properly discovered by the editor inspector. (1196591)
Timeline: Fixed an issue where Timeline Window lock state when restarting Unity and no timeline is selected. (1201405)
UI: Fixed an issue where EventSystem not being created when an EventSystem prefab was loaded but not in the scene. (1200002)
UI: Fixed an issue where Nested Canvases using the wrong display id when calculating the ProjectionMatrix. (1199299)
UI: Fixed sorting when rendering Camera and World space canvases on multiple displays. Screen space UI would cause Z testing to be disabled for any displays that were rendered after that display. (1199369)
Version Control: Fixed an issue where save project being very slow when there are a lot of changed assets and a slow Perforce connection. (1170253)
Version Control: Fixed an issue where Version Control window open slows down various VCS operations. (991427)
Video: Fixed an issue on Windows 7 where VideoPlayer.Prepare causing a stack overflow crash if Video is loaded from asset bundle. (1190915)
Web: Disabled warning on non-local unity api connections if api key was not provided. (1198465)
WebGL: Disabled unnecessary default canvas event for "on drag" WebGL. (1190839)
WebGL: Fixed an issue where in WebGL builds Canvas Rect Mask 2D component was not working properly. (1014187)
WebGL: Fixed file access issues when using DownloadHandlerFile on WebGL. (1189549)
Windows: Fixed an issue where primary display leaving fullscreen when 2nd display activated. (1207918)
XR: Fixed OnApplicationPause events when using HolographicPauseOnTrackingLoss. (1192322)
Changes
Package Manager: Changed the package installation process to no longer set package directories and files as read-only on disk. This prevents all sorts of possible corruption scenarios (e.g. read-only directories, partially-read-only packages in the package cache) and avoids some permission issues when removing packages.
Package Manager: Changed the package installation process to systematically revert packages to their original state. Note: this has the side-effect of actively reverting local modifications in immutable packages, which could previously be kept until the dependency was updated to a different version of the package. In order to preserve local changes, a package should first be [embedded in the project](https://docs.unity3d.com/Manual/upm-embed.html).
Improvements
Package Manager: Added support for configuring additional SSL certificate authorities, including self-signed certificates. See the [Unity Manual](https://docs.unity3d.com/Manual/upm-network.html#SSL) for more information on how to use this.
Package Manager: Added support for Git URLs with the SCP format (e.g.
git@github.com/user/repo
).Package Manager: Added support for Git URLs without a trailing
.git
by usinggit://
URLs or prependinggit+
to URLs (e.g.git+https://github.com/user/repo
).Package Manager: Added support for tarball-based dependencies (e.g.
"file:.tgz"
).Package Manager: Changed the
UnityEditor.PackageManager.Client.Add
method to make the@
prefix optional when adding Git-based dependencies and local dependencies (file:
).Package Manager: Reduced the amount of data transferred over the network when fetching package metadata from the registry.
Features
- Multiplayer: Added UNET encryption support.
LTS-Version 2018.4.15f1
Veröffentlicht: 10 January 2020
Wir freuen uns, Unity 2018.4.15f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.15f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)
Scene Management: Duplicated child nested prefab is not created in the same position (1157320)
Shuriken: Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it (1081596)
Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)
Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)
uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)
2018.4.15f1 Release Notes
Fixes
Android: Fixed application paths (dataPath, streamingAssetsPath) to point to base apk when App Bundle is used. (1183912)
Android: Set opaque windows for unset translucency attribute. (1104092)
Animation: Fixed editor crash with WalkTypeTree when enforcing T-Pose to avatar after clearing all bones mapping. (1092815)
Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build. (1131677)
Editor: Fixec creating an empty array in EditorBuildSettings.scenes crashing the Editor. (1162941)
Graphics: Fixed an issue where per-platform QualitySettings could be stripped on disk when entering Playmode. (1136244)
Graphics: Fixed for GPU memory leak when deleting a texture while async upload in progress. (1174689)
Graphics: Fixed performance regression in Editor when processing shaders with errors. (1193998)
IL2CPP: Correctly convert certain large negative decimal values to integers on iOS. (1178651)
IL2CPP: Fixed float and double to int conversion for some values. (1186125)
IL2CPP: Fixed incorrect codegen when converting unsafe methods that use void* types. (1188101)
IL2CPP: Prevented a possible crash in the debugger when many web requests are started at the same time. (1189520)
iOS: Backported a method in trunk that fixed rotation issues for native popup windows. (1169189)
iOS: Fixed AVCaptureSession initialized if permission to camera has been explicitly denied by the user. (1160639)
iOS: Fixed crash when forcing Upside Down orientation on devices that don't support it. (1192949)
macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows. (1151695)
Particles: Don't allow bounds to be dirtied during culling callbacks, because it's too late to apply such changes for the current frame. (1191755)
Scripting: Keep built in assemblies after player builds when switching back to editor. (1199323)
LTS-Version 2017.4.36f1
Veröffentlicht: 10 January 2020
Wir freuen uns, Unity 2017.4.36f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
- Unity Editor 64-Bit
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Komponenten-Installationsprogramme Mac
- Unity Editor (Intel)
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Component Installers Linux
Known Issues in 2017.4.36f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
Mobile: [Android] Input.GetKey returns false when S-Pen is being used on Samsung device (1185531)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.36f1 Release Notes
Fixes
Android: Fixed Android 10 video player bug when playing local, external files. (1168329)
Build Pipeline: Fixed an issue with throwing BuildFailedException from a build callback not failing the build (1097286)
iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. (1167629)
macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows (1151695)
Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)
Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)
LTS-Version 2018.4.14f1
Veröffentlicht: 11 December 2019
Wir freuen uns, Unity 2018.4.14f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.14f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Animation: Editor crashes with WalkTypeTree when enforcing T-Pose to avatar after clearing all bones mapping (1092815)
Scene Management: Duplicated child nested prefab is not created in the same position (1157320)
Shuriken: Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it (1081596)
Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)
Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)
uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)
2018.4.14f1 Release Notes
Fixes
2D: Fixed sprites atlas storing hash changes when atlas is built on a different machine. (1186887)
AI: Fixed issue where changes in the bounds of the build sources causes UpdateNavMeshData() to be slow as it regenerate more portions of the NavMesh than necessary. (1183826)
Android: Fixed Android cutout in non fullscreen mode and split view. (1183674)
Android: Fixed the functionality of FatalError and AccessViolation ForcedCrashCategory's on POSIX platforms. (1142726)
Asset Pipeline: Fixed re-serialization making changes to Nested Prefabs. (1162736)
Editor: Added support for async method execution in batch mode. (1146672)
Editor: Fixed "stackTraceLogType" command line argument. (1181994)
Editor: Fixed a performance regression in the test runner api result reporting, introduced in 2018.3. (1109865)
Editor: Fixed bug where crash reports wouldn't be available. (1192488)
Editor: Fixed crash when calling RenderTexture.ReleaseTemporary twice for same texture. (1091561)
Editor: Fixed crash when calling TextureImporter.ReadTextureSettings with a null argument. (1187147)
Editor: Fixed editor crash on switching target platform when project contains a dll asset with a define constraint. (1164392)
Editor: Fixed Editor freeze if Profiler is unable to connect to Player. (1008321)
Editor: Fixed UnityEngine.MinAttribute not restricting the value of a variable when using the Inspector window. (1183703)
Graphics: Fixed an issue where Meshes with Keep Quads enabled would not be rendered. (1179051)
Graphics: Fixed crash in dynamic batching when mesh still has indices but misses vertex data. (1158179)
Graphics: Fixed sprite artifacts in Metal Editor support. (1184453)
iOS: Automatically Sign setting in Editor and Xcode project is now in Sync, and the default Automatically Sign setting in Editor is now set to False. (1170274)
iOS: Fixed accelerometer not completely decoupled from gyroscope as it should be. (1085244)
iOS: Fixed incorrect dpi shown on iPhone 11 pro. (1187030)
macOS: [MacOS] Fixed issue where you could not switch to Windowed mode via script when Allow FullScreen option was disabled. (1080571)
Mobile: Fixed issue 1154440, aspect ratio will be respected properly on devices running Android 7.0 and below as well as 8.0 and above now. (1154440)
Package Manager: Fixed packages not correctly loaded if the project path contained non-ASCII characters. (1186344)
Physics: Fixed a crash that happened when a MeshCollider overlapping a trigger got its sharedMesh set to null and then immediately destroyed. (1155827)
Physics: Fixed an issue with Cloth where changing a SkinnedMeshRenderer's Mesh would cause the Editor to crash. (1162918)
Profiler: Fixed an issue where console errors appear while displaying UI Details in the profiler window. (1190589)
Profiler: Fixed CPU profiler changing it's view type back to Timeline on entering PlayMode. (1175479)
Profiler: Fixed Profiler Window reopening to CPU Profiler Details pane when all charts are closed. (1185208)
SceneManager: Fixed editor crash when using terrainData.splatPrototypes and Terrain's layer assets aren't found View on Crashes HQ. (1143775)
Scripting: 50% GC allocation improvement in logging methods. (1174548)
Scripting: Fixed crash when calling System.Diagnostics.Process APIs after domain reload. (1194176)
Shaders: Fixed broken shaders on asset bundles built with 2017 or older version of Unity. (1195750)
Terrain: Terrain loaded via Asset Bundles & Player data retains and consumes it's own shader list and falls back to Shader. Find only when an error occurs. (1122023)
Timeline: Fixed copying a Control Clip during play mode throwing exceptions. (1141581)
UI: Fixed CanvasRenderer's not respecting current sorting layer / sibling order. (1176348)
Version Control: Fixed for a bug where ignored/unmapped files in Perforce workspaces would cause logspam to appear when selected. (1148796)
Windows: Fixed 'localhost' not excluded from Proxy causing Editor components to fail. (1194537)
Windows: Multi-display: Fixed non-primary display aspect ratio in windowed mode. (1134231)
XR: Fixed Holographic Emulation Window remoting bug that caused Unity to remote to Hololens 1 devices when Hololens 2 was selected.
XR: Fixed remoting to V2 devices from UWP x64 apps.
Changes
- XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked. (1197386)
LTS-Version 2017.4.35f1
Veröffentlicht: 6 December 2019
Wir freuen uns, Unity 2017.4.35f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
- Unity Editor 64-Bit
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Komponenten-Installationsprogramme Mac
- Unity Editor (Intel)
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Component Installers Linux
Known Issues in 2017.4.35f1
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.35f1 Release Notes
Fixes
Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171)
Android: Fixed the Editor not updating the NDK directory before projects are built. (1188823)
Graphics: Fixed issue where culling of multiple culling groups didn't worked and returnet results only from last of them. (1181967)
iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333)
Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830)
UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)
UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays. (1027701)
Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)
Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)
Improvements
- XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked.
LTS-Version 2018.4.13f1
Veröffentlicht: 22 November 2019
Wir freuen uns, Unity 2018.4.13f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.13f1
AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)
Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)
Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)
Scene Management: Duplicated child nested prefab is not created in the same position (1157320)
Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)
uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)
2018.4.13f1 Release Notes
Fixes
2D: Material and Sorting Layer fields of Sprite Renderer Component do not show Prefab Overrides in Inspector updated SortingLayerFields and SpriteRendererEditor to handle PrefabOverrides properly. (1109376, 1169621)
Android: Added ability to disable symbols.zip generation when building apk or aab.
Android: Fixed an Android 10 video player bug, when playing local and external files. (1168329, 1190827)
Android: Fixed an Android video player crash. (1166265, 1181383)
Android: Fixed Input.GetKey returning false when S-Pen is being used on Samsung device. (1185531, 1191907)
Android: Fixed the grab pass's temp texture output while in linear space to be of same color as the background and not brighter, given HDR is on. (1088699, 1189764)
Animation: Fixed crash in AnimationClip when classID parameter hasn't been set for curve. (1176555, 1189725)
Apple TV: B' button ignores 'allowExitToHome' value on certain GamePads after the first suspend of the app. (1179727, 1181542)
Apple TV: Fixed crash on UnityGetJoystickName when calling GetJoystickNames and disconnecting/connecting controller. (1181481, 1191408)
Asset Import: Fixed crashes handling corrupt prefabs. (1131957, 1154248)
Audio: Fixed mixing when an audio mixer playable is set as the source for an audio playable output without specifying a traversal port. (1179486, 1194768)
Build Pipeline: Added flag kTypeIsEditorOnly trait to allow items to be pulled into build data depending on the situation. (1190029, 1193004)
Editor: Corrected UTF8 clipping in truncate function, resolves occasional editor crash when changing variable fields with non-latin characters their name. (1178558, 1195140)
Editor: Default Native Resolution checkbox is ignored if custom resolution was set before. (1183011, 1191388)
Editor: Fixed a problem in the PersistentManager where it's global state can in some situations become corrupted. (1178508, 1193358)
Editor: Fixed crash when importing videos on a machine with more than 16 cores.
Editor: Fixed incorrect handling of Unicode characters that use 2 bytes in the application file name when building the Player. (1169358, 1173301)
Editor: Fixed play mode freezes for some time after pressing any hotkey. (1185757, 1186916)
Graphics: Don't set the dirty state on LineRenderers when updating properties with identical values. (1179048, 1189607)
Graphics: Fixed crash in VFXExpressionContainer::EvaluateExpressions when the Count of a Sequential Circle is 0 (and integer division by zero in general). (1167222, 1175179)
Graphics: Fixed displayed color is lighter after calling Camera.Render() or RenderDontRestore(). (1169586, 1170436)
iOS: Fixed autocorrect not working with the touchscreen keyboard. (1183034, 1192982)
iOS: Fixed crash on malformed file:// URI in UnityWebRequest. (1183600, 1189511)
iOS: Fixed identification of iPad 6th (it used to be identified as iPadPro10Inch2Genor or iPadUnknown with iOS.Device.generation. (1065983, 1144363)
iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333, 1190313)
iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. (1167629, 1188479)
Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830, 1169512)
Particles: Apply Transform changes immediately when using scripted Emission. (1181119, 1189606)
Particles: Apply Vertex Streams button in the Standard Particle Shader UI now correctly applies changes to Prefabs. (1180096, 1189605)
Particles: Fixed crash when switching from Ribbon to Particles mode in the Trail module. (1184316, 1189601)
Particles: Fixed inherit size option on sub-emitter when parent system is using non-uniform size. (1185614, 1189604)
Particles: Fixed normals and tangents being wrong in various particle setups. (1179834, 1189595)
Physics: Fixed crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1158547)
Physics: Fixed issue with RaycastNonAlloc getting stripped when PhysicsRayster required it, i.e. Using MaxRayInteractions value more than 0 doesn't work. (1076650, 1188674)
Prefabs: Fixed really old prefabs not being correctly activated. (1138224, 1178759)
Prefabs: Made sure FindObjectsOfType does not find prefab assets objects during prefab import. (1159905, 1178763)
Prefabs: Properly handle file with .prefab extension even though they are not prefabs. (1164341, 1178761)
Profiler: Fixed "Other" Category not shown in Charts and hiding VSync time (1165477, 1189044)
Profiler: Fixed Timeline View not using a ColorSafe Palette (1101387, 1189042)
Timeline: Fixed an issue where Playable Director's "Playable" field was missing the prefab override contextual menu. (1167365, 1170064)
Timeline: Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. (1173281, 1185452)
Timeline: Fixed issue with Control Track that were not destroying the sub-graph when preview mode was toggled off. (1156913, 1170716, 1174991, 1175073)
Timeline: Fixed Repaint being called every frame when Timeline window is opened and a Playable Director is added to a GameObject. (1172707, 1181761)
Web: Added additional logging in case of failure. (1101441, 1188384)
XR: Fixed Hololens 2 camera snapshots not containing Unity app content.
LTS-Version 2017.4.34f1
Veröffentlicht: 1 November 2019
Wir freuen uns, Unity 2017.4.34f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
- Unity Editor 64-Bit
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Komponenten-Installationsprogramme Mac
- Unity Editor (Intel)
- Cache Server
- Integrierte Shader
- Standard-Assets
- Beispielprojekt
- Samsung TV-Support-Installationsprogramm
- Torrent-Download (Win+Mac)
Component Installers Linux
Known Issues in 2017.4.34f1
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.34f1 Release Notes
Fixes
Android: Fixed an out of memory issue happening on Adreno devices on GLES. (1111097, 1118824)
IL2CPP: Prevented a possible crash on iOS 12.0 on certain devices when a managed exception occurs. (1185656)
Scripting: Fixed Produce a warning and prevent warnings spamming when trying to insert menu item when the insertion limit is reached. (1181898, 1187861)
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