Langzeit-Support
Unity 2021 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2021.3 LTS stream release has the same feature set as the 2021.2 Tech stream release.
We’re committed to supporting 2021 LTS releases with biweekly updates until mid-2023, after which updates will be monthly until April 2024 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2020.3 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in mid-2023.
RSS-Feed
Abonnieren Sie unseren LTS-Feed und erhalten Sie Zugriff auf die neueste LTS-Version, sobald sie veröffentlicht wurde.
AbonnierenLTS-Version 2020.3.0f1
Veröffentlicht: 11 March 2021
Wir freuen uns, Unity 2020.3.0f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2020.3.0f1
Cloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
Mobile: FixedUpdate gets called multiple times before the first Update when Build is run on a Device (1318647)
2D: "NullReferenceException: SerializedObject of SerializedProperty" is thrown when building Sprite Atlas (1318332)
Shuriken: Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when changing the shape.sprite of a null ParticleSystem (1319658)
Profiling: [Profiler] Timeline sample names from surrounding frames disappear when zooming or panning (1317697)
Linux: Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening (1309607)
Shuriken: Crash on ParticleSystem::EndUpdateAll (1311212)
Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch (1319336)
Universal RP: [URP] Unable to add "Overrides" in "Volume Profile" (1318535)
Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component (1298503)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)
Physics: Crash in physx::NpArticulationReducedCoordinate::createCache() when calling JointState.SaveJointState for unparented bodies (1264800)
Shader System: [URP Template] Major performance drop in the Editor during Play Mode (1277222)
Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 (1300359)
Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
Shader System: Shader error db grows on each build (1317744)
Serialization: Editor crashes on RaiseException when allocating huge amount of memory (1313492)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Templates: [Linux] Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor (1237642)
2020.3.0f1 Release Notes
Fixes
Asset Import: Fixed a rare unstable asset hash for assets with large metadata. (1285620)
Audio: Fixed a DSPGraph/Burst player crash. (1297730)
Editor: Fixed a ReorderableList GC issue due to registry usage. (1315466)
Editor: Fixed issue on Windows where mouse pointer did not hide while in Play mode. (1273522)
Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixed the performance decrease that caused this (1298799)
macOS: Fixed a code signing issue of native plugins in Xcode projects. (1276317)
macOS: Fixed an issue when exported macOS Standalone player builds were refusing to launch and showing "<Unity app> was damaged and could not be opened" error when downloaded from the internet. (1304455)
Scene Manager: Fixed a crash when the asset of a current opened scene had been deleted, a new scene asset was imported, with same GUID, and the user choose "reload". (1309393)
Scripting: Fixed an issue when Application.quitting event was not raised when application was terminated from the OS side. (1309540)
Scripting: Validate cyclic dependencies on assembly definition update (1293762)
Serialization: Fixed a crash when using JSONUtility to deserialize objects that had Serialized References. (1296236)
UI Toolkit: Fixed an issue where use cases for SerializedObject bindings would cause the Editor to crash. (1305198)
Changes
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.13+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 11.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2019.4.22f1
Veröffentlicht: 10 March 2021
Wir freuen uns, Unity 2019.4.22f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.22f1
Cloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 (1319488)
Linux: Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening (1309607)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Profiling: [Profiler] Timeline sample names from surrounding frames disappear when zooming or panning (1317697)
Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch (1319336)
Mobile Rendering: [Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
iOS: [WebGL] [iOS] video is not playing on iOS (1288692)
Metal: [Apple M1] Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings (1306688)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Mobile Rendering: [iOS][tvOS] Built-in deferred rendering path is not functioning on some devices (1317077)
Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)
Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
Shuriken: Crash on ParticleSystem::EndUpdateAll (1311212)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Serialization: Editor crashes on RaiseException when allocating huge amount of memory (1313492)
Linux: "Out of memory!" crash when opening Unity on Ubuntu 20.04 (1262894)
Graphics - LowLevel: vSyncCount does not work and targetFrameRate is not ignored when vSyncCount is used in the Play Mode (1305631)
Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 (1300359)
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Serialization: JsonUtility Deserialization Corrupted Values (1296236)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
2019.4.22f1 Release Notes
Fixes
2D: Fixed an ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component. (1287237)
2D: Fixed an error when adding AngleRange to SpriteShapeProfile Preset that was reset before. (1273635)
2D: Fixed an InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer. (1240514)
Android: Fixed an issue that would cause the Editor to crash when Unity Remote is used in project and Android support not installed. (1302221)
Asset Import: Fixed a crash when changing IHVImageImporter Preset FilterMode value. (1295587)
Burst: Fixed a bug where eager-compilation could pick up out-of-date global Burst menu options for compiling.
Editor: Fixed a crash when using middle mouse button in SceneView during play mode in a scene that uses meshes from asset bundles. (1250013)
Editor: Fixed shaky camera behaviour when panning from great distances. (1178711)
GI: Fixed an assertion failure due to duplicate lightprobe assests being detected during an additive scene merge. (1211198)
Graphics: Fixed a Metal Graphics Jobs crash caused by an uncommitted encoder. (1227236)
Graphics: Fixed an issue that caused pixel-like grid artifacts on MacOS Catalina with some Intel graphics cards in the Scene View and Prefab view. (1255995)
Graphics: Fixed an issue where calling RenderTexture.ReleaseTemporary and then RenderTexture.GetTemporary could cause invalid load/store actions if the RenderTexture was active before being released. (1279714)
Graphics: Removed extra spacing added to some fields in the inspector. (1235884)
IL2CPP: Fixed a build error copying baselib.dll.lib when generating a Visual Studio project with IL2CPP. (1307512)
IL2CPP: Fixed a C++ compile error that can occur when a constrained call that returns a generic struct is followed by a stloc, with certain generic constraints. (1310304)
IL2CPP: Fixed an exception when converting a void method with a reqmod or optmod modifier. (1293309)
macOS: Fixed an issue that caused a duplicate "Replace" dialog when building iOS target. (1265065)
Mobile: Fixed issues where skin temperature was used on Game SDK 1.5 devices instead of PST to send initial temperature warning when devices are hot.
Networking: Fixed a possible division by zero in UploadHandlerFile. (1308017)
Networking: Fixed an issue that caused UploadHandlerFile.progress to only report 0 or 1. (1308013)
Package Manager: Fixed an issue that occured when the project manifest and the lock file were checked out after a UPM operation even though they were unchanged. (1263363)
Package Manager: Fixed an issue where Package Manager was asking for writable access when opening a project even though it only needed read access. (1263378)
Package Manager: Fixed an issue where the project manifest and lock file weren't checked out when they are made writable by Package Manager upon opening a project while upgrading project. (1263362)
Profiler: Fixed an issue to stabilize the sorting of identically named threads in the Profiler CPU Timeline view. (1283571)
Scripting: Fixed an issue where Application.wantsToQuit was not being raised before OnApplicationQuit in the Editor. (1261125)
Serialization: Fixed an issue in Custom PropertyDrawer containing fields inside a managed array of polymorphic classes. (1232538)
Serialization: Fixed an issue with the delay of the OnAfterDeserialization call on objects referenced by serializedreference until all serializedreference objects had been instantiated. (1245749)
Shaders: Fixed an issue that caused an editor crash due to unlucky timing when a shader compiler process is being killed.
Shaders: Fixed an issue where the "end of shader compiler log" printing to the editor log would crash when the compiler log was very small.
Shaders: Fixed shader compiler communication instability. (1314994)
UI: Fixed an issue where adjusting the canvas rendering size to render a custom camera render would cause scaling artifacts. (1301378)
API Changes
- XR: Added: Updated XR Plug-in Management to 4.0.1.
Improvements
Android: Dynamic resolution when using Vulkan now only supports scale factors in 5% steps to improve performance when switching resolution.
Scripting: Improved documentation for Application.isPlaying.
XR: Updated AR Foundation package dependencies to XR Management 4.0.
XR: Updated MagicLeap XR Plugin package to 4.2.2.
XR: Updated Oculus XR Plugin package to 1.8.1. Version 1.5.1 was also updated for anyone needing to build for Gear VR and/or Go.
XR: Updated WindowsMR to version 2.6.1.
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2019.4.21f1
Veröffentlicht: 25 February 2021
Wir freuen uns, Unity 2019.4.21f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.21f1
Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 (1300359)
iOS: [WebGL] [iOS] video is not playing on iOS (1288692)
Linux: "Out of memory!" crash when opening Unity on Ubuntu 20.04 (1262894)
Serialization: Editor crashes on RaiseException when allocating huge amount of memory (1313492)
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Linux: Linux Editor crashes with "mmap(PROT_NONE)" assertion failure during GC in Play Mode (1312972)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Mobile Rendering: [Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
Metal: [Apple M1] Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings (1306688)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Android: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode (1302221)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture (1301378)
Serialization: JsonUtility Deserialization Corrupted Values (1296236)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
2019.4.21f1 Release Notes
Fixes
Android: Fixed Java local reference leaking when using AndroidJavaClass/Object. (1283209)
Animation: Fixed an issue where setting the speed to an animatorControllerPlayable would not affect the speed of its child animation clips. (1304259)
Asset Pipeline: Fixed problem with ResourceManager that at startup sometimes could get invalid asset states. (1296212)
Audio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Also, the preview playback will now stop in this scenario. (1232267)
DX12: Fixed the shader resource view indirect argument buffer. (1276431)
Editor: Exposed BuildUtility.BuildCanBeAppended to check for possibility of BuildOptions.AcceptExternalModificationsToPlayer usage. (1288856)
Editor: Fixed an issue where AlphaIsTransparency is no longer disabled in TextureImporter Presets. (1147407)
GI: Fixed an issue where TextureImporter now chooses the ETC2 format instead of PVRTC for directional lightmaps by default when build target is iOS. (1235359)
GI: Fixed Baking from the Reflection Probe Inspector. (1311231)
GI: Fixed two issues with transparent/cutout texture in URP not being baked or outlined correctly. (1246262)
Graphics: Fixed blit operation when source is null and a custom shader is being used. (1278604)
Graphics: Fixed Frame Debugger when using Camera.SetTargetBuffers. (1278884)
Graphics: Fixed incorrect shadows when using DrawMeshInstancedIndirect. (1281700)
Graphics: Fixed wrong game view rendering when using very special projection matrices with SRP. (1268477)
Graphics: Reseed will occur when calling an OnPlayEvent. (1300115)
IL2CPP: Corrected stack frame entries for instance methods on value types. (1289863)
IL2CPP: Corrected the behavior of asynchronous file stream reads. (1295116)
IL2CPP: Emit compilable C++ code for C# string literals containing the "\//" character sequence. (1288271)
IL2CPP: Ensure that FieldInfo objects for the same base class field from two different derived types do not match. (1295396)
IMGUI: Fixed text input field not scrolling when cursor is moved. (1268088)
iOS: Fixed crash when closing app while still loading ODR. (1289143)
iOS: Fixed GetKeyUp and GetKeyDown functions returning true on every frame. (1218784)
iOS: Fixed iOS crash on termination of app from background. (1301133)
iOS: Fixed UnityWebRequest sometimes getting stuck on iOS 14.2+ when using ARFoundation. (1299873)
Linux: Automatically install toolchain for building Linux IL2CPP players when Linux IL2CPP component present. (1275117)
Linux: Fixed a crash that occurred when Invalid window layouts are loaded. (1286251)
macOS: Fixed an issue that caused Xcode builds of the mac player to fail. (1297289)
Package Manager: Fixed version text for preview package. Remove the extra "Preview" in the version text.
Prefabs: Fixed an issue where changes to hidden components like ParticleSystemRenderer and VFXRenderer were not handled correctly in all cases when applying or reverting component modifications, added component overrides, or removed component overrides on Prefab instances. (1263007)
Prefabs: Fixed collection of direct dependencies on Prefabs. (1178737)
Prefabs: Fixed missing Modified Component option in the Component context menu of Particle System prefab when changing its properties. (1286409)
Profiler: Fixed an issue with sending enable/disable recording messages to connected players, where the player would not respond to the message correctly. (1271012)
Profiler: Fixed Hierarchy view expansion state not persisting properly across frames stemming from the same session and between Hierarchy and Raw Hierarchy views. Additionally this fixes a potential NullPointerException in ProfilerFrameDataTreeView.AddExpandedChildrenRecursively. (1242253)
Profiler: Fixed Mesh runtime size reporting in development builds, previously we would not track some of the mesh data when reporting memory footprint. (1268289)
Scene/Game View: Fixed rare crash when rendering gizmos after a script recompilation. (1259765)
Serialization: Fixed an issue to avoid YAML parse errors if script class had field names ending with "guid". (1273539)
Serialization: Fixed crash parsing invalid yaml containing : inside an inline mapping sequence []. (1302150)
Serialization: Removed "Unexpected node type" errors from JSONUtility when non-array input applied to an array field. (1201453)
Services: Fixed an issue where in some cases a game would stall on exit if analytics are enabled. (1300333)
Shaders: Fixed an issue where Shader compiler now handles CR line endings. (1297115)
Shaders: Fixed an issue where Shader compiler will no longer generate calls to bitfieldExtract when building for OpenGL ES 3 or WebGL 2. (1297812)
Text: Fixed / added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files. (1309610)
Text: Fixed excessive memory overhead when loading font files from Font objects. (1309608)
Text: Fixed glyph positional adjustments sometimes returning a value of -Infinity. (1309609)
UI Elements: Fixed a graphics issue with Intel drivers that caused unwanted stretching and clipping in the editor. (1309555)
UI Elements: Fixed errors caused by the use of the current culture to parse UXML attributes as float/double. (1308180)
UI Toolkit: Fixed an issue where the playmode tint was applied twice on UI Toolkit text. (1283050)
UI Toolkit: Fixed ToolbarToggle control when using label attribute instead of text. (1270242)
WebGL: Fixed audio not looping seamlessly in WebGL. (1189720)
Windows: Fixed a crash when closing Windows Standalone player from the task bar when the game window is not focused.
XR: Fixed CommandBuffer.SetRenderTarget() with XR single-pass rendering. (1261545)
API Changes
- GI: Added: Added two new callbacks: LightProbes.needsRetetrahedralization which is called whenever the current registered probes and tetrahedralization are out of sync, and LightProbes.tetrahedralizationCompleted which fires after (re-)tetrahedralization is done.
Changes
Android: Updated Android Logcat package to version 1.2.1.
Graphics: Updated SRP packages to 7.5.3.
Package Manager: Updated com.unity.purchasing to 2.2.2.
Timeline: Changed minimum version of the Timeline package to 1.2.18.
Improvements
Package: Updated ProBuilder to 4.5.0.
Prefabs: General prefab editor performance has been improved.
Scripting: Added a GC-free way to get stack trace in editor.
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2018.4.32f1
Veröffentlicht: 18 February 2021
Wir freuen uns, Unity 2018.4.32f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.32f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Packman: Package Manager doesn't show available updates (1304459)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
2018.4.32f1 Release Notes
Fixes
Build Pipeline: Fixed a case where IOrderedCallback returning int.Max or int.Min could be called in incorrect order. (1282571)
Build Pipeline: Fixed a case where selecting a dll while the Build Window was open could throw exceptions. (1137088)
Build Pipeline: Fixed instability in Lzma compressor where a complete signal could be fired and the compressor will exit before processing all data. (1170712)
Editor: Fixed audio clip preview playback position when clicking on the waveform. (1294273)
Editor: Fixed pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening. (1239613)
iOS: Fixed GetKeyUp and GetKeyDown functions returning true on every frame. (1218784)
iOS: Fixed rare osver/device dependent crash on exit, when [UIViewController viewWillTransitionToSize:withTransitionCoordinator:] is called on killing unity view. (1278124)
iOS: Fixed UnityPause/UnityIsPaused to not crash when called with unity runtime not inited. (1278746)
iOS: Fixed UnityWebRequest sometimes getting stuck on iOS 14.2+ when using ARFoundation. (1299873)
Particles: Fixed material batching and shadow rendering by making the particle system trail material optional. (1264831)
Profiler: Fixed Hierarchy view expansion state not persisting properly across frames stemming from the same session and between Hierarchy and Raw Hierarchy views. Additionally this fixes a potential NullPointerException in ProfilerFrameDataTreeView.AddExpandedChildrenRecursively. (1242253)
Scene Manager: Fixed GetManagerFromContext crash when unloading a Scene while loading another Scene asynchronously with allowSceneActivation = false. (1092438)
Scripting: Fixed incorrect UTC offset during daylight savings time transitions. (1288231)
Scripting: Fixed issue where Editor could freeze when enabling play mode after building. (1300269)
Text: Fixed / added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files. (1309610)
Text: Fixed excessive memory overhead when loading font files from Font objects. (1309608)
Text: Fixed glyph positional adjustments sometimes returning a value of -Infinity. (1309609)
LTS-Version 2019.4.20f1
Veröffentlicht: 10 February 2021
Wir freuen uns, Unity 2019.4.20f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.20f1
Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)
Android: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode (1302221)
Global Illumination: Reflection Probe is not baked after pressing "Bake" button in the per-probe Inspector window (1311231)
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Mobile Rendering: [Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
Metal: [Apple M1] Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings (1306688)
Cloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component (1209765)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights (1309632)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture (1301378)
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Scene/Game View: [Wild Crash] Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated data (1259765)
Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
Profiling: [Profiler] playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in Hierarchy (1242253)
Asset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource (1296212)
Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
iOS: UnityWebRequest doesn't work when using a 14.2+ iOS device (1299873)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
2019.4.20f1 Release Notes
Fixes
AI: Fix issue with crash during building Navmesh from multi-floor multi-area-type source. (1273805)
Animation: Fixed an issue where low numbers of Animators would not multithread correctly. (1297358)
Asset Import: Removed unsupported layerElement reference mode error logs. (1225010)
Asset Pipeline: Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incomplete (1256745, 1281356)
Burst: Fixed a bug where explicitly casting from an int to IntPtr would not sign extend the value.
Burst: Fixed a crash when a call to
System.Diagnostics.Debugger.Break
from a Burst-compiled job or function pointer was called without a debugger attached. (1304756)Burst: Fixed an issue where Burst would erroneously error on BurstCompile.CompileFunctionPointer calls when building for the DOTS Runtime.
Burst: Fixed clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.
Burst: Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.
Burst: Fixed managed implementations of blend_epi32 and mm256_blend_epi32 intrinsics on Mono
Burst: Intrinsics: Neon - fixed vget_low and vget_high producing suboptimal code
Editor: Fixed audio clip preview playback position when clicking on the waveform (1294273)
Editor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support (1276104)
GI: Make reflection probe encoding independent of convolution type on mobile. (1269207)
Graphics: Fixed incorrect GeometryJob Fence initialisation causing graphical corruption in UI canvas rendering. (1290714)
Graphics: Fixed issue where reflections flicker when using SRP Batcher and Custom SRP (1301727)
Graphics: Missing clamp in spawn count when the system support reaping particles (1122404)
iOS: Fixed builtin deferred renderer using 2 extra encoders to just clear GBuffer (1277009)
iOS: Fixed Unity Framework warnings in built iOS project.
Particles: Fixed material batching and shadow rendering by making the particle system trail material optional. (1264831)
Particles: Fixed ParticleSystemRenderer GetMeshes freezing when one of its meshes had been destroyed and had gone null. (1238765)
Scripting: Allow CreateDelegate to work when the delegate type returns an integer, but the method type returns an enum. (1288796)
Scripting: Fixed crash that would occur when we would attempt to deserialize and new a class that is not fully instantiated. (1293534)
Scripting: Fixed incorrect UTC offset during daylight savings time transitions (1288231)
Scripting: Fixed issue where CreateNLSocket on posix systems would return an incorrect handle. (1292368)
Shaders: Fixed a crash when trying to set keywords on a material that has no shader assigned (1297087)
Shaders: Fixed an issue where saving a ShaderVariantCollection could result in shaders missing from the file. (1293591)
Shaders: Fixed Editor failures due to shader compiler communication issues when using some VPN solutions.
Shaders: Fixed local keyword from UsePass not working in the shader that uses the pass (1292128)
Shaders: Fixed shader memory being attributed to ShaderLab instead of individual shaders (1292198)
Text: Fixed bug where changes to TextMesh.color could be rendered a frame too early. (1252193)
UI Toolkit: Fixes performance of Line Renderer list of positions when its size is big enough to require scroll on the Inspector view (1296193)
Video: [MacOS] UrlSource streaming stutters in Video Player (1227128)
WebGL: Fixed a crash at startup that occurred if initial filesystem data triggered a heap resize. (1174367)
Windows: Fixed rendering freezing when switching from windowed mode to exclusive fullscreen and back on D3D11 and D3D12 graphics API when Nahimic software is installed and NahimicOSD.dll injects itself into the game. (1265095)
Windows: Fixed Windows player infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs.
XR: ApplicationInfo was not being properly populated on Lumin platfom. (1304736)
XR: Updated the verified AR Foundation related packages to 2.1.14. Please see the AR Foundation package changelog for details.
API Changes
- iOS: Added:
iOS.Device.iosAppOnMac
flag to check if app built for iOS is running on Mac equipped with Apple Silicon chip.
Changes
GI: Make the default skybox probe and ambient probe automatically baked until a first manual bake is done. (1250293)
XR: Updated verified Windows Mixed Reality package to version 2.6.0.
Improvements
iOS: Under some circumstances, interim AA resolve will no longer result in an extra texture copy
Package: Upgrading input system package to 1.0.2
Shaders: Improved a warning about arrays in property sheets being capped to previous size (1297245)
Timeline: Updated Timeline package to version 1.2.18
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2019.4.19f1
Veröffentlicht: 1 February 2021
Wir freuen uns, Unity 2019.4.19f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.19f1
Asset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource (1296212)
Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Android: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode (1302221)
Mobile Rendering: [Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x (1303685)
iOS: UnityWebRequest doesn't work when using a 14.2+ iOS device (1299873)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture (1301378)
Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Profiling: [Profiler] playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in Hierarchy (1242253)
UI Toolkit: [UIR] Rendering is broken with UIToolkit with many Intel GPUs (driver-bug) (1309555)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
Window Management: A second blank editor window is opened and may cause a crash when opening a project (1286251)
Scene/Game View: [Wild Crash] Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated data (1259765)
2019.4.19f1 Release Notes
Fixes
2D: Fix TilemapRenderer in Individual mode not rendering Tiles with Tilemap Color (1295449)
AI: Fixed exception when requesting a path with a negative agent type ID. (1278829)
Android: Fix Application.targetFrameRate and Screen.currentResolution.refreshRate on some variable refresh rate displays (1297149)
Android: Fix regression in 180 degree rotation reporting. (1273594)
Android: SafeArea size not being correctly calculated when resolution is changed. (1285223)
Animation: Fixed crash caused by AnimationState using invalid reference. (1256962)
Asset Pipeline: 'Verify Saving Assets' option causes a NullReferenceException to be thrown when saving certain Assets (1257929)
Asset Pipeline: Fix for bug where the main object would change after renaming a native asset (1189089)
Asset Pipeline: Fixed an issue where an inconsistency can be introduced in the asset database when duplicating folders - affects ADBv1 only. (1292015)
Audio: Fix certain audio clips encoded to Vorbis or for WebGL builds from failing playback despite completing import without errors. (1293595)
Build Pipeline: Fix Unity command line player build failing due to invalid path argument to '-buildLinux64Player' (1285375)
Build Pipeline: Fixed a case where calling GetImplicitAssetBundleName or GetImplicitAssetBundleVariantName on a deleted asset would throw an incorrect exception and return invalid values. (913864)
Build Pipeline: Fixed a case where IOrderedCallback returning int.Max or int.Min could be called in incorrect order. (1282571)
Build Pipeline: Fixed a case where selecting a dll while the Build Window was open could throw exceptions. (1137088)
Build Pipeline: Fixes instability in Lzma compressor where a complete signal could be fired and the compressor will exit before processing all data. (1170712)
Editor: added missing keycode mappings for special characters (e.g. ^, ~, |) (1281473)
Editor: Fixed issue where scene visiblity/picking didn't work with objects in the DontDestroyOnLoad scene. (1234777)
GI: Increase numerical stability in tetrahedralization code. (1287878)
Graphics: Fix Particle System incorrect rendering order when using 'Sorting Fudge'. (1256788)
Graphics: Fixed cascaded shadows from directional lights suddenly disappearing under certain nearplane/shadow distance constellations. This error was occurring when Stable Fit shadow cascades were used. (1225499)
Graphics: fixed metal/vulkan shaders sometimes referencing inputs omitted by the compiler. (1277144)
Graphics: fixed metal/vulkan shaders sometimes referencing outputs omitted by the compiler. (1290551)
Graphics: Fixed missing support for coarse/fine derivatives in shader code.
Graphics: properly warn about double usage in shaders on metal. (1281502)
Graphics: Texture2D.PackTextured changes so that compressed textures with mips and a padding greater than zero are now decompressed (see documentation for details) (1063640)
IMGUI: Fixed the text cursor becoming invisible if an exception was thrown from inside of SelectableLabel. (1293370)
iOS: Added iPhone SE 2nd Generation to DeviceGeneration (1280059)
iOS: Fixed game crashing after using Social.LoadUsers and then changing scene (1270230)
Kernel: Print info about which allocator Unity engine is using. (1296992)
Linux: Fixed crash on startup if the layout file is corrupted. (1275287)
Networking: UnityWebRequest: DownloadHandler.text will handle exception if encoding is not supported (fallback to UTF-8) (1288445)
Package Manager: Fixed an issue where missing
localhost
in the hosts file configuration could prevent Unity from connecting to the Unity Package Manager. (1295543)Package Manager: Fixed issues when using Unity Package Manager on Intel's 10th generation processor. (1238432)
Package Manager: Fixed issues where updates to outdated Assets does not show up in the Package Manager UI (1304459)
Prefabs: Fix distorted UI for Prefab override comparison window when a changed component is selected. (1069062)
Profiler: Fixed "Show Calls" view not counting Calls correctly for the "Called From" section in Profiler Window (1180144)
Profiler: Prevent the chart separator lines from disappearing when resizing or scrolling in the Profiler window. (1293049)
Scene Manager: Fix GetManagerFromContext crash when unloading a Scene while loading another Scene asynchronously with allowSceneActivation = false (1092438)
Serialization: Fix crash reordering array of struct, containing SerializeReference fields and non SerializeReference fields as well under certain circumstances. (1302360)
Serialization: FormerlySerializedAs attribute now correctly new value instead of old value if both are present. (1296458)
Serialization: ProjectSettings will now get re-serialized as text instead of as binary. (1289736)
Shaders: Exposed Render Queue control on the Standard shader (1287934)
Shaders: fixed handling of the scalar after the matrix that is not 4xN (1242345)
SpeedTree: A Fix button now will appear in Mesh Renderer and LOD Group component inspector if Unity detects wrong SpeedTree shader is used (for instance Nature/SpeedTree8 shader is used for meshes that come from SpeedTree 7 assets, and vice versa), and will correct them if clicked. (1237736)
UI: Add option to not activate the inputfield on selection. Helpful for controller based platforms where navigating to items is required to navigate UI. (1268708)
Universal Windows Platform: Fixes a rare crash within TouchScreenKeyboard caused by a race condition (1286442)
Universal Windows Platform: Fixes old TouchScreenKeyboard and XAML forms from being used in XAML HoloLens apps (1256386)
Video: VideoPlayer.frameReady not invoked for some frames. (1187256)
WebGL: Fix a memory error crash when using the "Convert To Entity" component. (1254779)
Windows: Fix Cursor not updating in the Player when using NewInput (1238158)
Windows: We now log the full Windows 10 version including edition, build (with UTR) Version, and architecture when running the editor for better diagnosis. (1251004)
API Changes
- Build Pipeline: Added: Backported NonRecursive Dependency Calculation and Fast Asset Representation Build Pipeline APIs for improvements in the Scriptable Build Pipeline.
Changes
Shaders: Increased the global shader keyword limit to 384.
XR: The Oculus XR Plugin package has been updated to 1.7.0.
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2018.4.31f1
Veröffentlicht: 22 January 2021
Wir freuen uns, Unity 2018.4.31f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.31f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
WebGL: [2018.4 only] Editor freezes when enabling Play mode after Building (1300269)
Packman: Package Manager doesn't show available updates (1304459)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Window Management: Pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening (1239613)
2018.4.31f1 Release Notes
Fixes
Android: Fixed Application.targetFrameRate and Screen.currentResolution.refreshRate on some variable refresh rate displays. (1297149)
Audio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Also, the preview playback will now stop in this scenario. (1232267)
Audio: Fixed audio in timeline preview not pausing/resuming when changing focus between the editor and other applications. (1016423)
Build Pipeline: Fixed to refresh code compiling after force quit. (1289931)
Editor: Added a new prompt for a user to attach a managed debugger when on Linux, on a headless server build. Also prevents timeout to attach Profiler triggering when allowDebugging is set. (1274332)
Editor: Fixed exception when deleting folder in Favorite. (1229937)
Graphics: Fixed a crash when resizing the materials array on a renderer when using material property blocks. (1188507)
Graphics: Fixed crash when loading assetbundle texture with out-of-bound mipmap bias value in DX12. (1179311)
Graphics: Fixed metal/vulkan shaders sometimes referencing inputs omitted by the compiler. (1277144)
Graphics: Fixed metal/vulkan shaders sometimes referencing outputs omitted by the compiler. (1290551)
Graphics: Fixed shaders that use immediate consts failing compilation under some circumstances. (1283218)
Graphics: Fixed Texture2DArray, CubemapArray and SparseTexture being not supported in batch mode. (1291999)
IL2CPP: Fixed file and directory patterns ending with ".*" incorrectly including files names that partially match on non Windows platforms. (1286554)
iOS: Added iPad Pro 4th Generation and iPad Pro 11" 2nd Generation to DeviceGeneration. (1280059)
iOS: Fixed crash when closing app while still loading ODR. (1289143)
Mobile: Fixed iOS 11+ motion API feature access generating warnings on iOS 10 builds.
Networking: Fixed possible data corruption in UploadHandlerFile. (1238418)
Profiler: Fixed Hierarchy Views randomly collapsing (i.e. hiding their children) parts of the sample tree when Editor Only samples are present in a frame and the "Collapse EditorOnly Samples" option is turned on (default setting is on). (1297955)
Profiler: Fixed scrollbar in timeline not responding to clicks.
Profiler: Fixed scrollbar in timeline view stopping responding to clicks. (1280332)
Scripting: Fixed 'unexpected internal compiler error' when executing a job. (1278041)
Scripting: Fixed modules being disabled by a platform not getting reenabled when switching platforms which could cause incorrect compiler errors. (1286509)
Shaders: Fixed handling of the scalar after the matrix that is not 4xN. (1242345)
Terrain: Fixed such that Paint Terrain Help properly wraps. (1281097)
Terrain: Fixed such that undoing after removing terrain layer correctly restores alphamaps. (1276283)
WebGL: Fixed a crash with Unity web loader on new macOS Big Sur.
Changes
- Package Manager: Updated com.unity.purchasing to 2.2.1, adding full support for the implementation of GooglePlay Billing Library v3 library in the Asset Store In-App Purchasing module (includes an essential runtime hotfix over 2.2.0).
LTS-Version 2019.4.18f1
Veröffentlicht: 13 January 2021
Wir freuen uns, Unity 2019.4.18f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.18f1
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Serialization: Crash on WalkTypeTreeComplete<
SerializedProperty::ContainsManagedReferences'::
2'::IsManagedReferenceVisitor> (1302360)Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
Graphics Device Backends: [Mac] Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings (1298617)
Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)
Asset Import Pipeline: Parent and child nested Scriptable Object Assets switch places when parent Scriptable Object Asset is renamed (1189089)
iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
Packman: Package Manager doesn't show available updates (1304459)
WebGL: [Audio] "Cannot create FMOD" Error when importing 3D Game Kit project on webGL (1293595)
2019.4.18f1 Release Notes
Fixes
2D: Reduce memory used for Automatic Slicing of Sprites. (1263213)
Android: Disable Optimized Frame Pacing on Android 4.4-5.1 to fix crash/freeze (1268910)
Asset Import: Ensure 3DS Importer handles NaN vertices. (1268563)
Asset Import: Fixed issue with OnAssignMaterialModel next methods not called even when the first one returns a null object. (1280978)
Build Pipeline: SerializeReference instance types are now preserved when setting Player.Optimization.Managed Stripping Level to Medium or High. (1232785)
Build Pipeline: StreamingAssets AssetBundle manifest is now provided by default to PlayerBuild, which will result in types being referred by AssetBundle being kept in the build even if Player.Optimization.Managed Stripping Level is set to Medium or High.
Editor: Fixed "Run in background" option causing a dramatic increase in CPU usage. (1275832)
Editor: Fixed an issue where 'Failed to destroy editor window' warning message appears on the console when the project is migrated from 2019.4 to 2020.1(or higher)
Editor: Fixed cannot load editor layout, stuck in infinite loop of "failed to load window layout". (1275270)
GI: Fixed crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when starting GI bake after baking previous scene with GPU progressive lightmapper. (1250819)
GI: Fixed debug Editor failing in CheckAutoLDA.AssertLightprobesInAutoLDA. (1216793)
Graphics: - When allocating textures that go over the limit of Unity 2019.4 we display an error message instead of crash. (1267258)
Graphics: Editor text on Mac OSX will no longer randomly become corrupted. (1267885)
Graphics: Fixed Texture2DArray, CubemapArray and SparseTexture being not supported in batch mode (1291999)
Graphics: Update SRP packages to 7.5.2
Graphics: [SRP] Shadows could flicker when more than one Spot Light is set on multi-thread machine (1190147)
IL2CPP: Fix file and directory patterns ending with ".*" incorrectly including files names that partially match on non Windows platforms. (1286554)
macOS: Fixed Apple silicon DTK freezing when running Unity. (1292999)
Mobile: Fix InputField errors when selecting text with Hide Mobile Input enabled. (1247399)
Particles: Fixed assertion failure caused by active ParticleSystems. (1272220)
Prefabs: Fix lost references when applying added GameObject from context menu. (1237942)
Profiler: Fixed Hierarchy Views randomly collapsing (i.e. hiding their children) parts of the sample tree when Editor Only samples are present in a frame and the "Collapse EditorOnly Samples" option is turned on (default setting is on). (1297955)
Profiler: Fixed Profiler connection dropdown not showing multiple players running on the same machine (1271502)
Scripting: Fix crash that may occur when using stackalloc. (1172987)
Terrain: Paint Tools which are overriden forward shortcut selection to the tool that is overriding them. (1251645)
UI: Fixed issue where the tiling and offset were no longer applied at the material level (1287864)
Video: [macOS][iOS][tvOS] Video Player lags when Playback Speed is changed (1168597)
Video: [osx] crash when playing a video at speed > 2x. (1240116)
Video: [Test][Video][Android]VideoTrack tests broken (1203336)
Web: UnityWebRequest: fix possible data corruption in UploadHandlerFile (1238418)
Windows: Fixes crashed in PhraseRecognizer when mic disconnected (1268538)
XR: updates com.unity.xr.legacyinputhelpers to 2.1.7
fixes automation compilation error when URP and HDRP are in the same project.
fix for isolated compilation (1297184)
Changes
UI: Changed the Shader property for soft masking from _MaskSoftnessX / Y to _UIMaskSoftnessX / Y so we dont overlap with TMP's shader properties.
XR: Updated Windows XR SDK Plug-in to 2.5.2
XR: Updated XR Plug-in Management to 3.2.17
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2019.4.17f1
Veröffentlicht: 22 December 2020
Wir freuen uns, Unity 2019.4.17f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2019.4.17f1
Asset Import Pipeline: Parent and child nested Scriptable Object Assets switch places when parent Scriptable Object Asset is renamed (1189089)
Asset Import Pipeline: Prefabs are reimporting every time a code change is made (1294785)
Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)
IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)
Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)
Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player (1271012)
Profiling: [Profiler] Hierarchy randomly hides parts of the sample hierarchy if Editor Only Samples are present and set to be Collapsed (1297955)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)
WebGL: [Audio] "Cannot create FMOD" Error when importing 3D Game Kit project on webGL (1293595)
XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)
iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)
iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)
iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)
2019.4.17f1 Release Notes
Fixes
2D: Added missing tooltips in the Sprite Skin inspector (1285255)
2D: Added missing UIElement dependency for 2d common package
2D: Fixed 2D Animation Package doesn't reflect its dependency to the com.unity.modules.animation package
2D: Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence wind (1260568)
Android: Export gradle project failing when using custom base build.gradle only the first time. (1245249)
Android: Fix bug where draws after indirect draw result in corrupt geometry on Adreno (1271258)
Android: Fixed issue when Unity Remote system is unable to connect to Android devices due to incorrect adb executable file path. (1251622)
Android: When running external tools, print error messages as two items in Editor console instead of item per line. (1269685)
Animation: Fixed a Playmode crash in the Editor that happens after modifying scripts while animating certain UI Components using the Animation Component. (1238859)
Asset Import: Import Fixed issue with ModelImporter not using rotation pivots as centers during pivot conversion when resampleCurves is disabled. (1283884)
Audio: Fixed audio in timeline preview not pausing/resuming when changing focus between the editor and other applications. (1016423)
Core: Fixes crash when IME Strings got too long. (1226610)
Editor: Fixed an issue that would result in the Unity Editor Update Check window opened in an incorrect state followed by the Editor crashing. (1285668)
Editor: Fixed an issue where clicking the right edge of textures icon in material inspector would open a asset selection window. (1248553)
Editor: Fixed exception when deleting folder in Favorite (1229937)
Editor: Reverted fontRenderingMode from FontRenderingMode.Smooth back to FontRenderingMode.OSDefault (1262281)
Editor: The Linux editor main window now correctly remembers saved window layout (1258663)
GI: Make GPU lightmapper work on Apple Silicon
GI: Prevent user from assigning realtimeTexture to a customProbe, and show a warning if he tries. (1243849)
Graphics: Correct priority for the vfx assets (1284439)
Graphics: CPU optimisation for graphics memory allocation/deallocations.
Graphics: Fix missing type check from VFX component sheet, error possible if (1258022)
Graphics: Fix targetTexture rendering black screen when changing it in OnPreRender(). (1274376)
Graphics: Fixed corruption that can occur in font characters texture on some iOS 14 devices when using RequestCharactersInTexture. (1290509)
Graphics: Fixed frame debugger not showing correct keywords when stage-specific shader features are used (1261620)
Graphics: Fixed GLES device leaking texture IDs in some circumstances (1261513)
Graphics: Fixed issue where speedtree textures were becoming unbound after clicking "Regenerate materials". (1231184)
Graphics: Player crashes with Size overflow in allocator from AllocAndFillInstancedData (hybrid v1) (1289613)
Graphics: terrain tree imposters transparency fix on GLES (1287879)
Graphics: Texture2D arrays will no longer crash when using the metal renderer if the color format is invalid.
Graphics: Tree billboards now rotate correctly while the camera is moving on mobile platforms (1242389)
Graphics: [VFX] SRP Batcher issues with VFX Shadow-casters (1296980)
IL2CPP: Fix a case where an interface could be incorrectly removed from a type when no .ctor for that type was marked. (1222808)
Linux: Fixed game controller and joystick serial numbers (1269974)
Mobile: Fix iOS 11+ motion API feature access generating warnings on iOS 10 builds
Package: Clean up bundled burst packages to reduce installer size
Package: Debug information for instance methods is now correctly scoped. This means instance variables can now be inspected correctly.
Package: Fixed a bug in LLVM that it would incorrectly convert some memset -> memcpy if both pointers derived from the same memory address, and where one indexed into the 0th element of the pointer.
Package: Fixed a bug whereby if you had an assembly that was guarded by UNITY_SERVER, Burst would be unable to find the assembly when Server Build was ticked.
Package: Fixed a failure on linux builds where libdl.so cannot be found.
Package: Fixed alignment issues associated with xxHash3 on ArmV7 (case 1288992)
Package: Fixed issues with Intel intrinsics mm256_inserti128_si256, mm256_bslli_epi128, mm256_bsrli_epi128
Package: Fixed managed (reference) implementation of mm256_cvttps_epi32 (case 1288563)
Package: Fixed managed implementation of sub_ss intrinsic
Package: Made
math.shuffle
compile correctly when non-constantShuffleComponent
's are used.Package: When "Enable Compilation" was unchecked in the Burst menu, Burst was incorrectly enabled after an Editor restart. This is now actually fixed.
Package Manager: Fixed the issue where PackageList have null ref errors when domain reload happens during Asset Store list request
Package Manager: Packages installed as a dependency are now listed in the 'In Project' tab of Package Manager Window.
Particles: Limit the rendering cache size to avoid using lots of memory when using multiple cameras. (1270438)
Playables: Fixed crash in playable graphs when multiple notification receivers callbacks exist and change the source playable graph in a destructive manner (1290690)
Profiler: Fix CPU Module Detailed view sorting when search field is active (1214785)
Profiler: Fixed a situation when Profiler remains active even with Profiler window closed in play mode. (1249581)
Profiler: Fixed visualization of a selected frame which is no longer available in Profiler hierarchy view to unify hierarchy and timeline view behavior (1242627)
Scripting: : Fixed crash during Domain Reloads after modifying scripts. (1262671)
Scripting: DEVELOPMENT_BUILD is included in Assembly define list when EditorUserBuildSettings.development is set to true (1294142)
Scripting: Fix generic mono array overwrite in bindings code. (1268308)
Serialization: Ensure that SerializedProperty.DataEquals works consistently even on fields prior to an alignment boundary. (1294238)
Serialization: SerializeReference reuse polymorphic instances when changing specific values in the inspector. (1193322)
Shaders: Fixed allocator errors due to orphaned memory when canceling a build during shader compilation. (1224325)
Shaders: Fixed incorrect shader code generated for Vulkan in some cases when tessellation is used (1256838)
Shaders: Fixed out of bounds access to static const arrays in generated GLSL code. (1276781)
Terrain: Undoing after removing terrain layer correctly restores alphamaps. (1276283)
UI: Fallback to non SRP when rendering uGUI's profiler rerender even if SRP is in use. (1275870)
UI: OnDrop callback not being called when using a TouchScreen (1279352)
WebGL: Added support for PVRTC and RG16 textures. Enable use of high-performance WebGL GPU powerPreference. (1187965)
WebGL: Fixed a bug with compressed single channel textures attempting to target unsupported BC4 compression format. (1274662)
XR: Fixed issue where attempting to launch a VR application when default rotation mode was set to autorotate would fail an assertion. (1275158)
API Changes
- Editor: Added: Added EditorUtility.IsRunningUnderCPUEmulation to detect whether Unity is running under CPU emulation.
Changes
Package: Improved our hashing performance some more by re-using fixed-sized buffers in the compiler to improve eager-compilation / warm-cache costs by 1.25x.
Package: Improved the performance of in-compiler hashing by 1.2x.
Package: Preserve the frame pointer when debugging is enabled to aid debugging.
Package Manager: com.unity.purchasing updated to 2.2.1, adding full support for the implementation of GooglePlay Billing Library v3 library in the Asset Store In-App Purchasing module (includes an essential runtime hotfix over 2.2.0).
Shaders: Editor now skips warming up shaders from shader collections in the Preloaded shaders section of Graphics settings
Improvements
- Mobile: com.unity.mobile.notifications updated to 1.3.2
System Requirements
For development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
Desktop:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 10.0 or higher.
Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Exported Android Gradle projects require Android Studio 3.4 and later to build
LTS-Version 2018.4.30f1
Veröffentlicht: 3 December 2020
Wir freuen uns, Unity 2018.4.30f1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.
Unity Editor Download-Assistent
Komponenten-Installationsprogramme Windows
Komponenten-Installationsprogramme Mac
Component Installers Linux
Known Issues in 2018.4.30f1
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.30f1 Release Notes
Fixes
2D: Fixed math expressions evaluate when the first digit is entered after the operator in Sprite Frame Module inspector of Sprite Editor Window. (1250883)
AI: Corrected the stray NavMeshAgent to always move to the closest NavMesh instead of somewhere above or below. (1072945)
Android: Fixed to switch internal Unity allocator to DynamicHeapAllocator which is compatible with Scudo allocator introduced in Android 11. This fixes an error "Using memoryadresses from more than 16GB of memory". If by some reason you want to revert to previous allocator, pass "-systemallocator" command line argument in UnityPlayerActivity updateUnityCommandLineArguments. (1284525)
Asset Bundles: Fixed AssetBundle related race condition that would occasionally crash when calling AssetBundle.Unload while an async load operation out of that AssetBundle was in progress. (1228306)
Audio: Fixed to synchronize audio source playing state with timeline clip playing state. (1146694)
Build Pipeline: Fixed an issue where asset bundle dependencies might not have been deterministic. (1282671)
Graphics: Fixed targetTexture rendering black screen when changing it in OnPreRender(). (1274376)
Kernel: Improved memory management for storing object information. (1275751)
macOS: Fixed Mac editor/player hanging the whole OS on Apple silicon devices. (1285304)
Profiler: Fixed such that scroll wheel will now work on the scroll bars in the profiler timeline view. (1280335)
Scripting: Fixed issue where thread statics that reused thread static slots would not adhere to type alignment. This would cause the garbage collector to incorrectly clean up thread static data because it would only scan pointer aligned memory for references. This would lead to memory becoming corrupted and inducing random crashes. (1266322)
Scripting: Fixed random crash on OSX due to thread_get_state failure. (1268952)
Text: Fixed IME getting permanently disabled on focus and / or context change. (1091254)
Video: Fixed to use 2d spatial blending when playing audio in direct mode. (1276611)
XR: Fixed Hololens 2 apps pausing when carry along apps are open.
IL2CPP: Fixed SecurityException being thrown in build when using Humanizer plugin. (1271060)
Improvements
Android: Changed such that in the case of incomplete application install, where native libraries are missing, a dialog will now be shown where app can be gracefully quit. Previous behavior was an application crash in com.unity3d.player.UnityPlayer.<clinit>, java.lang.System.loadLibrary functions. (1281533)
IL2CPP: Improved error message when required Visual Studio components are not installed when building for Windows.
Neues von der Unity-QA
Wir kennen uns nicht nur mit Tools aus, sondern auch mit Worten! Lesen Sie alle aktuellen und älteren Blogeinträge der Unity-Qualitätssicherung.