Patch 2017.3.1p3

Veröffentlicht: 6. March 2018

Unity Editor Download-Assistent

Komponenten-Installationsprogramme Windows

Komponenten-Installationsprogramme Mac

Wir freuen uns, Unity 2017.3.1p3 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.

Wie üblich werden Patches nur für die Nutzer empfohlen, die von den im Patch behobenen Fehlern auch betroffen sind.


  • Linux: Improved filesystem performance to handle large cache sizes.
  • XR: Updated Oculus to version 1.22.


  • (967646)(903140) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
  • (995841)(958223) - Android: Fixed animation not played when screen sharing is enabled.
  • (996351) - Animation: Fixed an issue where AnimatorOverrideController.ApplyOverrides was executing unnecessary operations, causing performance issues.
  • (978930) - Animation: Fixed editor crashing on WalkTypeTree after removing any component while in Animation record mode.
  • (996153) - Animation: Fixed Animator Layer not deselected when clicking on the graph part of the UI.
  • (976768) - Asset Bundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees.
  • (991619) - Editor: Fixed editor crash when renaming GameObject with long name on Windows.
  • (980070) - Editor: Fixed early flipping of login page in Mac by increasing the timeout.
  • (1001450) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
  • (989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
  • (995663) - IL2CPP: Fixed incorrect code generation for nullable types when they are passed to a virtual function.
  • (989536) - IL2CPP: Fixed a hang on iOS devices when a socket operation is in progress and the app is put into the background with the new scripting runtime.
  • (992138) - IL2CPP: Added Windows runtime storage extensions.
  • (1003875)(995079) - iOS: Fixed Display.SetResolution to work during first frame.
  • (None) - iOS: Metal: Fixed MSAA behavior when using RenderPass.
  • (995992)(944301) - iOS: Fixed UnityWebRequest instability when starting and aborting a lot of requests.
  • (1000658) - iOS: Fixed a problem preventing a user from being prompted to log into GameCenter.
  • (990595)(981074) - iOS: Metal: Fixed ReadPixels() crash when reading out of active textures bounds.
  • (1002211) - Linux: Fixed crash on player startup in GfxDeviceVKBase::GrabIntoRenderTexture.
  • (988776) - OSX: Fixed editor crash on certain hotkeys and menu selections during project import.
  • (841172) - Package Manager: Fixed a project being stored on OneDrive resulting in a Package Manager error and preventing a project from being opened.
  • (960093) - Package Manager: Fixed building as local system user failing on Windows.
  • (998183)(958814) - Physics: Fixed double full stop added to the dropdown boxes in the physics settings.
  • (969960) - Physics: Ensured that "Collider2D.Distance" with very small distances produces a valid normal.
  • (989323) - Physics: Fixed crash during simulation after destroying Rigidbody2D that has a child Kinematic Rigidbody2D.
  • (998186)(960479) - Physics: Fixed issue where MeshCollider is added to prefab in Hierarchy when selected from the project folder.
  • (977568)(968882) - Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages.
  • (974119) - Physics: Increased the accuracy of rotating a tile clockwise/anti-clockwise by 90-degrees when tilemap painting. This ensures that TilemapCollider2D can be accurately composited using the CompositeCollider2D.
  • (977687) - Physics: Fixed Assert message being displayed when reparenting a Collider2D component that is using a CompositeCollider2D.
  • (947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
  • (979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
  • (991466) - Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs.
  • (966990) - VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver.
  • (995845)(992221) - Web: Fixed handling special URIs in UnityWebRequest with colon in them, like blob:http.
  • (994912)(960863) - WebGL: Added handling of playBuffer exception when there is no audio output on Safari.
  • (979198) - Windows: Fixed crash on startup in case screen width/height player prefs in registry got corrupted.
  • (990939) - Windows: Player executable is once again large address aware.
  • (998801) - XR: Fixed calling XRSettings.LoadDeviceByName on an already loaded device causing issues.
  • (998801) - XR: Fixed documentation around XRSettings.LoadDeviceByName and add a warning message when we detect that a user is trying to reload an already loaded VR Device.

Revision: a66397957d3b