Patch 5.3.4p1

Veröffentlicht: 24. March 2016

Unity Editor Download-Assistent

Komponenten-Installationsprogramme Windows

Komponenten-Installationsprogramme Mac

Wir freuen uns, Unity 5.3.4p1 ankündigen zu können! Die Versionshinweise und den zugehören Issue-Tracker-Link für die in dieser Version behobenen Probleme finden Sie unten.

Wie üblich werden Patches nur für die Nutzer empfohlen, die von den im Patch behobenen Fehlern auch betroffen sind.


  • Android: IL2CPP - Stripping of symbols and debug info is now enabled by default. Development builds still have symbols which makes for a slightly larger binary.
  • Asset management: Added offset argument to AssetBundle.CreateFromFile and AssetBundle.LoadFromFile methods.
  • Hardware Stats updates information that might change during sessions.
  • iOS: Added a compile flag in the trampoline code in order to allow the user to disable the filtering of emoji characters.


  • Android: IL2CPP - Full debug version of IL2CPP libraries are stored in Temp/StagingArea/Il2Cpp/Native.


  • (775244) - Fixed access to destroyed window during shutdown.
  • (769833) - Fixed access violation in GUIView::GUIViewWndProc.
  • (none) - Analytics: Fixed a rare crash. Only occurs when analytics is ON and importing a complete project from asset store with analytics OFF.
  • (none) - Android: Fixed blending with background on Unity splashscreen.
  • (765744) - Android: Fixed crash on Nvidia Shield tablet.
  • (none) - Android: fixes value of trackingEnabled
  • (775565) - Animation Window: Added null check to fix Null Reference Exception in Curve Editor.
  • (753270) - Animation Window: Disabled animation sampling of an optimized game object hierarchy in the animation window.
  • (760809, 759069) - Animation Window: Fixed custom components not appearing in the Add Property menu of the Animation Window.
  • (715416) - Animation Window: Fixed selection loss in animation window when pasting key frames.
  • (772668) - Animation: Fixed a bug where creating rotations using the transform manipulator would default to Euler in Legacy Animation.
  • (772668) - Animation: Fixed an issue where rotation curves would be created as Euler curves by default when using the Animation Component.
  • (762952) - Animation: Fixed animation event inheriting from ScriptableObject not getting triggered.
  • (775677) - Animation: Fixed crash when shutting down Standalone app with Script Playables.
  • (775773) - Animation: Fixed error message in console while optimizing animation hierarchy from the inspector.
  • (766898, 758322) - Animation: Fixed issue where Animation was distorted when animated object was scaled and Optimize Game Objects was selected.
  • (768965) - AssetBundles: Added back scene asset bundles compression statistics.
  • (697872, 633905) - Core: Added stacktrace for logging statements and exceptions called on threads.
  • (752626) - Direct3D9: Player loop will now be processed in the background again when the graphics device is lost (Windows are locked, window is minimized, etc.).
  • (763313) - Editor: Added support for resizing the height of the preferences window.
  • (696623) - Editor: Fixed a crash that could happen when animation window is open, and playmode is entered.
  • (764986) - Editor: Fixed changing order of components not getting saved. We now also support undo.
  • (759115) - Editor: Fixed an issue that was causing transformations to be modified when entering and subsequently coming back from play mode.
  • (730559) - Editor: Fixed the asset importer error when calling Refresh() during an assembly import.
  • (775366) - Editor: Fixed WebViewWindow's freed memory access.
  • (769858) - Fixed the error messages when building variant asset bundles.
  • (none) - Fixed whitespaces in Editor Test's template.
  • (697565) - GI: Upgraded to Enlighten3.02p3. Fixes direct lighting getting baked into lightmap.
  • (none) - Graphics: Fixed potential crash in SetGpuProgramName.
  • (775804) - IL2CPP: Correct an intermittent crash when Environment.GetCommandLineArguments is called.
  • (776152) - IL2CPP: Fixed an intermittent crash in the experimental memory profiler.
  • (756912) - IL2CPP: Fixed a rare deadlock during Resources.UnloadUnusedAssets.
  • (759488) - IL2CPP: Fixed an issue with Socket.Select and IL2CPP where a socket could be reported as being in an error state when it should have been reported as being in a write state.
  • (780472) - IL2CPP: Generate C++ code to properly handle circular references for field types in unsafe C# code.
  • (778146) - IL2CPP: Generate proper C++ code for the p/invoke wrapper for a delegate that accepts another delegate as an output parameter.
  • (717343) - IL2CPP: Improved message for PathTooLongException being encountered in IL2CPP.
  • (none) - IL2CPP: Increased maximum heap size.
  • (776087) - IL2CPP: Prevent a compile error in the generated C++ code due to a missing header when we generic exception type is used in a catch statement.
  • (692653) - IL2CPP: Support proper default marshaling of string parameters and return values when the CharSet attribute is provided on a method with a value of Unicode.
  • (732438) - IL2CPP: Throw informative exception when MonoPInvokeCallback delegate type is incompatible with target method signature.
  • (none) - iOS GfxTests: Fixed crash on assertion "sample count 8 not support day device".
  • (732878) - iOS/tvOS: AdSupport is now removed from Default Frameworks and needs to be explicitly selected under Framework Dependencies in Platform Settings if required.
  • (768572) - iOS: Allow third party plugins that use PLCrashReporter library.
  • (771597) - iOS: Ensure asset bundles are not flagged for iCloud backup by default upon download.
  • (763342) - iOS: Fixed GLES error 0x0506 and various graphics corruption when using webcam textures.
  • (776105) - iOS: Fixed incompatible pointer cast warning in trampoline.
  • (777596) - iOS: Made Social.ShowLeaderboardUI to show the leaderboards tab, instead of achievements tab.
  • (767633) - iOS: Pause application on GameCenter dialogs on tvOS.
  • (769085) - JsonUtility: Fixed EditorJsonUtility throwing MissingMethodException
  • (777564) - Linux: Exit with nice message instead of crashing when GPU/driver doesn't meet minimum requirements.
  • (761639) - Mac Editor: Added functionality in order to prevent the processing of folders that contain the ".unity" extension, as this was causing the editor to crash when executing in batch mode.
  • (777945) - Mono: Fixed GC related test instability in OSX Editor.
  • (774970) - Networking: Fixed issue with SyncList change callback where the old value was given there instead of the updated one.
  • (776539) - OpenGL/ES: Fixed GPU profiler on Android for Tegra 2/3/4 devices.
  • (769137) - Physics: Cloth deletes MeshRenderer component when entering playmode fixed.
  • (669622) - Physics: Disabling cloth component doesn't seem to really disable it fixed.
  • (none) - Physics: Fixed an issue for 2D collider: line & ray casting not detecting initial overlapped state.
  • (777591) - Physics: Fixed an issue with Box2D changes slowing the editor down when lots of changes are made without entering play-mode.
  • (769136) - Physics: Fixed cloth issue where adding cloth to an object throws GetLocalizedString error.
  • (758264) - Profiler: Fixed a crash when adding data from thread which was started during a frame.
  • (779965) - SpeedTree: Fixed "GetLocalizedString is not allowed to be called during serialization, call it from Awake or Start instead" error message when using the Tree Editor.
  • (743653) - Tizen: Fixed issue deploying after upgrading to the Tizen 2.4rev4 SDK.
  • (775008) - tvOS: Fixed a bug that caused splash screen properties being not applied.
  • (770115) - tvOS: Fixed build targeting tvOS 9.2 with Xcode 7.3 beta.
  • (762080) - UI: Fixed ArgumentOutOfRange exception sometimes being thrown when editing InputField on mobile.
  • (771326) - UWP: Build & Run will correctly work with Universal Windows 10 Apps.
  • (771541) - UWP: Screen.currentResolution will return desktop resolution when application is in windowed mode.
  • (none) - VisualStudio: Fixed a crash that could sometimes happen when opening Visual Studio.
  • (779968) - Windows Store/IL2CPP: Allow the MapFileParser utility to handle input and output files with paths containing non-ASCII characters.
  • (771883) - Windows Store/IL2CPP: Fixed a crash on windows when using asynchronous socket APIs (.BeginSend/.BeginReceive/etc).
  • (775216) - Windows Store: Assembly-CSharp-firstpass will no longer reference itself.
  • (775592, 775624, 777575, 777580) - Windows Store: Fixed an issue with populating visual assets (tiles, logos, etc.) to Visual Studio solution (correct file names, manifest entries) and check format consistency (JPEG vs PNG).
  • (778905) - Windows Store: Fixed a rare crash at startup related to serialization on debug mode.

Revision: e89f89413a91