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Known Issues in 2017.4.40f1
- Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
2017.4.40f1 Release Notes
AI: Fixed path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours. (977653)
Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. (1199990)
Graphics: Fixed issue with DX11 blit operations crashing when shader recompilation is triggered (1221358)
iOS: Fixed UIApplicationExitsOnSuspend is deprecated in iOS 13.
macOS: Fixed case where notarization would complain about mono being compiled with a older macOS SDk thus not allowing you to notarize your game.
macOS: Fixed issue where projects with UnityScript would not compile on macOS 10.15 (1191344)
- iOS: Changed builtin xib launch screens to storyboard