Rendering

Revisado con versión: 2018.1

-

Dificultad: Avanzado

The topic of rendering is very complex, but you can find a wealth of information about rendering-related topics in Unity’s Rendering Pipeline documentation. The following sections present best practices for reducing the workload on the GPU to prevent your Project from becoming GPU bound. Unity is a black box in many regards, and the information provided here is aimed at helping you understand some of the underlying concepts of rendering in Unity.

Understanding the limitations of your target hardware is as important as knowing how to profile the GPU. Profiling helps you to verify optimizations and enables you to compare your results with a solid baseline.

GPU benchmarks

Benchmarks provide you with a good baseline for your tests and what to expect from specific GPUs.

See the GFXBench website for a great list of different industry standard benchmarks for GPU and graphics cards. The website gives you a good overview of the current GPUs on the market and how they compare against each other.