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- How to communicate between Scripts and GameObjects
How to communicate between Scripts and GameObjects
Revisado con versión: 4.5
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Dificultad: Principiante
When coding, our scripts need to communicate with each other, need references to items in the game and need to pass data around with efficiency and speed. In this session we will look at different ways that our code can communicate and pass data around in our game. Tutor: Adam Buckner


How to communicate between Scripts and GameObjects
Principiante Scripting
Tutoriales relacionados
- Game Objects and Components (Lección)
- Activating GameObjects (Lección)
- GetComponent (Lección)
- Game Objects (Lección)
- Scripts as Behaviour Components (Lección)
Documentación relacionada
- Using Components (Manual)
- The Component - Script relationship (Manual)
- Controlling GameObjects using Components (Manual)
- The Component Class (Referencia de script)
- Get Component (Referencia de script)
- Get Components (Referencia de script)
- Find with Tag (Referencia de script)
- Find GameObjects with Tag (Referencia de script)