Unity 2020.1.0 Alpha 7

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Known Issues in 2020.1.0a7

  • 2D: "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset (1178579)

  • AI: Fixed issue where changes in the bounds of the build sources causes UpdateNavMeshData() to be slow as it regenerate more portions of the NavMesh than necessary. (1183826)
    Fixed in 2020.1.0a8.

  • AI: The NavMeshAgent can not arrive at the Destination if there is the Nav Mesh Obstacle (1185336)

  • Android: Duplicate plugins with the same names prevent from exporting a project to Android (1126919)

  • Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)

  • Asset Import Pipeline: Assertions spam the Console when minimizing the Editor Window (1177591)

  • Asset Importers: Asset Store Package gets stuck on import (1186812)

  • Asset Importers: .dll Import Settings newer actually apply changes (1182615)

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Asset Importers: Editor crashes when importing Acrocatic asset (1183117)

  • Asset Importers: [Preset] Edit collider button is missing in the Collider Preset asset (1187870)

  • Asset Importers: [SerializeReference] Crash on GetSerializedPropertyTypeNameString when accessing property.type of interface with undeclared type (1185791)

  • Build Pipeline: [Build] Shader Variants compilation takes additional time when building a project (1174727)

  • Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled (1167025)

  • Deployment Management: Windows Editor crashes on building when Custom texture is set as Project's Default Icon (1188148)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • Graphics - General: Unity editor crashes on CreateDirect3D11SurfaceFromDXGISurface when trying to open specific scene (1126170)

  • Graphics - General: [URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on FrameDebugger (1183762)

  • Hub: [Mac] Linux Support is installed at root of Unity installation instead of its supposed location (1187040)

  • IMGUI: GameObjects or Menu scaling for 4k monitor is always distorted (1185671)

  • IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite (1186194)

  • IMGUI: RGB, R and G tabs are missing in Baked Lightmap Preview Window (1184759)

  • IMGUI: Unable to change Size & Offset value in Tiling Settings due to Shrinked input field in Terrain Layer Settings (1187334)

  • IMGUI: NullReferenceException when calling StartAnimationRecording (1183235)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • LW RP: [LWRP] Terrain details are pink even when a Prefab Shader is set to one of the LWRP Shaders (1170443)

  • License: "No valid Unity Editor license found. Please contact your adminstrator." error thrown when opening 2019.3.0a12 project (1177596)

  • Linux: Apply button doesn't work when setting .so plugin to be for Linux x86_64 platform (1175413)

  • Linux: Collab Publish text is no longer interactive after it has been refocused (1187486)

  • Linux: Editor does not quit when pressing the X button, sometimes crashes instead (1175847)

  • Linux: Editor is much darker if Linear Color Space is used instead of Gamma (1113704)

  • Linux: Fatal signal on FindAssetsWithImporterTypeV2 when exiting the Editor (1188489)

  • Linux: Play keyboard shortcut doesn't work when in playmode (1179119)

  • Linux: Project Settings window cannot go over Build Settings window (1172127)

  • Linux: Unable to paint tiles with Tile Palette when the Scene window is undocked (1188638)

  • Linux: While in play mode, scene mode controls holding right mouse button are extremely sensitive (1178921)

  • Linux: [IMGUI] Inspector Window does not resize with 2/3, 4 Split, Default and Tall windows layout (1185691)

  • Linux: [Vulkan] Editor window appears blank on switching Linux Graphics APIs to Vulkan (1178309)

  • MacOS: Crash when setting a string value with non-latin letters (1178558)

  • MacOS: [MacOS Catalina] Crash on dropping audio file into editor (1178625)

  • MacOS: [Metal][RealtimeGI] Baked albedo colors are different from the shaded colors after baking GI (1183273)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Loading assets from AssetBundles takes significantly more time when the project is built as an AAB (1153358)

  • Mobile: [Linux][MacOS] Android Player settings window stopped rendering (1187393)

  • Mobile: [Mac] UnityEditor Mac sometimes loses the installed Platform Support (1166802)

  • Mono: [Coverage] crash on mono_profiler_get_coverage_data when calling Coverage.GetStatsFor() (1183682)

  • Package: Projects created with URP/HDRP template have older version of URP/HDRP packages installed (1187343)

  • Packman: [Template] For all templates, "Reset packages to default" option resets all packages according to 3d template (1188146)

  • Physics: Cloth constraints are incorrect when Skinned Mesh Renderer is used with Cloth component (1184422)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Physics: Parts of Cloth Mesh disappear when entering Play mode (1174475)

  • Post Processing: Moving gameObject's Motion Vectors are not updated (remains non-zero) when it is stopped via script (1178468)

  • Post Processing: [PostProcessing] Is rendered at full resolution when using Dynamic Resolution (via the ScalableBufferManager) (1167247)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Profiling: [Profiler] Profiler reopens a blank window with errors when audio frame data is selected at the time of closing it (1183981)

  • Profiling: [Profiler] Profiler view mode changes on increasing/decreasing Frame count value in the Preference window (1186566)

  • Profiling: [Profiler] Show calls and Show Related object window doesn't open when player loop dropdown is open in Hierarchy mode (1179845)

  • Profiling: [Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled. (918779)

  • Scene Management: [Improved Prefab] Tree prefab continuously updated on selecting "Recompute Tree" option in prefab mode (1187157)

  • Scripting: ScriptableObject references become temporarily null in Editor when they are modified outside of Unity and then reloaded (1050941)

  • Scripting: [SerializeReference] Crash when changing a shared child node (1181147)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it (1081596)

  • Shuriken: [Lines] Error entering play mode with a line selected (1188447)

  • Themes: Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser (1186272)

  • UDP: Sandbox test account passwords are displayed and transmitted in plain text (1178843)

  • UI Elements: UIElements elements are not redrawn correctly (1181444)

  • UI Elements: [macOS] All the text in the Editor becomes Corrupted and Unreadable after switching to another Window and coming back to Unity (1178537)

  • Windows: Increased input lag / delay in Standalone build when having low frames per second or VSync enabled (1170660)

  • Windows: [Deployment Management] Editor crashes on creating a build with custom Icon. (1185194)

  • Windows: [Graphics General] Editor crashes on changing Graphics APIs to Direct3D12 with X86_64 Architecture (1186810)

  • XR: Fix Depth based LSR stability for HoloLens V1 devices. (1174865)
    Fixed in 2020.1.0a8.

  • XR: With Vulkan selected, editor will crash upon entering playmode when using Oculus (1127865)

  • XR: [Oculus GO] PostProcessing effects are not applied to built applications (1103954)

  • XR: [VR]Post Processing Bloom and Vignette Effects are being rendered twice for each eye when using Multi Pass Stereo Rendering Mode (1152584)

  • iOS: [iOS 13.0] Some languages symbols are replaced with a [?] marks (1182806)

  • uGUI: Canvas' children scale when GameObjects are being selected in the Hierarchy (1179114)

  • uGUI: Canvas.BuildBatch 50% - 70% CPU spikes when dragging mouse from Unity window to any other OS window (1175268)

  • uGUI: Creating an asset/script is no longer highlighted for renaming. (1179930)

New 2020.1.0a7 Entries since 2020.1.0a5

Fixes

  • 2D: Fixed preview of the prefab ignoring Sprite Mask. (1111193)

  • AI: Fixed issue with NavMesh carving that prevents paths from passing in-between two obstacles placed at particular positions near tile borders. (1154946)

  • Android: Fixed a video player seek bug when using Vulkan.

  • Android: Fixed application crash on startup, when application is moved to SD card. More information https://issuetracker.google.com/issues/127691101. (1181365)

  • Animation: Fixed AnimationStream unbound handle exceptions when changing override controller in the animator. (1180557)

  • Animation: Fixed crash when calling Animator.Rebind after destroying AnimatorControllerPlayable. (1180148)

  • Animation: Fixed native structs not showing as animatable properties in the Animation Window. (1175614)

  • Animation: Fixed PropertyStream handles not properly picked up in AnimationStream when outside of avatar definition. (1181529)

  • Animation: Fixed Undo operation of "Add Blend Tree" in the Blend Tree graph UI. (1176440)

  • Apple TV: Fixed clicking the 'B' button ignoring the 'allowExitToHome' value after the first the app is suspended once or more. (1179727)

  • Asset Import: Fixed asmdef and asmref inspectors not logigng a warning when opening anymore. (1179880)

  • Asset Import: Fixed Avatars from models using a slash in their node names not being correctly displayed in the AvatarMask and OptimizeGameObject UI. (1002172)

  • Audio: DSPGraph: Fixed crash when exiting play mode.

  • Audio: DSPGraph: Fixed error when disposing AudioKernel resources from an IAudioOutputJob.

  • Audio: DSPGraph: Fixed occasional crash when disposing leaked node allocation.

  • Audio: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle.

  • Build Pipeline: Added optional BuildOptions.DetailedBuildReport flag that can be passed to BuildPipeline.BuildPlayer in order to get more information in the returned BuildReport object, including intermediate BuildSteps details and a list of scenes using the assets in the build.

  • Editor: Fixed a failure to set a managed reference using 'SerializeProperty,managedReferenceValue' when a classes does not contain any instance object. (1181373)
    This has already been backported to older releases.

  • Editor: Fixed an issue where "selected" scenes in the hierarchy were not taken in account for SceneVis and ScenePicking. (1178898)

  • Editor: Fixed an issue where disabled picking was ignored when ctrl+click was used. (1174698)

  • Editor: Fixed an issue where VSync was not set back to its previous value when maximizing the gameview after it was unmaximized due to pressing pause. (1175900)

  • Editor: Fixed an issue with SerializedProperty.managedReferenceFieldTypename that was empty for empty instance classes. (1183452)
    This has already been backported to older releases.

  • Editor: Fixed crash in SortByExecutionOrder when reloading assemblies. (1179631)

  • Editor: Fixed double clicking on the Error entry in the Unity Editor console does not open the line causing the error when using VSCode. (1171319)
    This has already been backported to older releases.

  • Editor: Fixed External Script Editor Args changes being discarded after restarting Unity Editor. (1178046)
    This has already been backported to older releases.

  • Editor: Fixed gizmos enabled button being ignored in certain cases. (1181428)

  • Editor: Fixed graphic artifact in project window when dragging a scene on itself. (1184235)

  • Editor: Fixed how the zoom setting is reset when switching between folder and favorite folder. (1174978)

  • Editor: Fixed IME related APIs in Input class not working, even when using the new Input System package. (1178746)

  • Editor: Fixed issue of UGUI being streached when opening Game window for the first time in edit mode.

  • Editor: Fixed issue preventing to switch to different material on selecting another material from Asset selector window on Sprite. (1178005)

  • Editor: Fixed issue with not being able to add MonoBehaviours types from precompiled assemblies (.dll), if the MonoBehaviour type derives from a type in a package. E.g. UIBehaviour and BaseInputModule from UnityEngine.UI. (1160664)
    This has already been backported to older releases.

  • Editor: Fixed lag when using AssetPicker. (1186578)

  • Editor: Fixed MinAttribute not wokring in the Inspector. (1183703)
    This has already been backported to older releases.

  • Editor: Fixed new script is not being opened as a different tab when using VSCode. (1173165)
    This has already been backported to older releases.

  • Editor: Fixed rare Editor hang on OSX when building to Android, sometimes when executing a child process, underlying call to Process.WaitForExit would never return, even if the process is long dead. (1111601)

  • Editor: Fixed searching for VSync in Project Settings not opening the Quality settings tab. (1181387)

  • Editor: Fixing UI lag in Player settings: Splash screen. (1177518)

  • Editor: Updated Premium help URL. (1183556)
    This has already been backported to older releases.

  • GI: Fixed lightmap baking erasing existing Additional Vertex Streams from Mesh. (1148742)

  • GI: Fixed OpenCL Error in logs right after project open if no GPU is present for a given OpenCL driver platform. For instance when graphics driver is installed but no eGPU attached. (1179737)

  • Graphics: Fixed a render texture error when using On Demand Rendering with UI Elements in the editor. (1180749)

  • Graphics: Fixed Additional Vertex Streams when painting Vertex Color. (968707)

  • Graphics: Fixed async readback on Vulkan, return a result at the point requested by the user. (1173487)

  • Graphics: Fixed Kaiser 'Mipmap Filtering Mode' used for mipmap generation during texture import. It had previously been implemented incorrectly and was causing unnecessary aliasing. The updated version will have slightly faster import times.

  • Graphics: Fixed OpenGL MSAA support for some RenderTextureFormats. (1126493)
    This has already been backported to older releases.

  • IL2CPP: Fixed an error from the Unity Linker when a type from a different assembly is used as a constructor argument for an attribute and passed to an object array. (1180541)
    This has already been backported to older releases.

  • IL2CPP: Fixed an issue with retrieving default values from nullable method parameters via reflection. (1179877)
    This has already been backported to older releases.

  • IL2CPP: Fixed DateTime.Now not working properly on some non-English locales in WebGL. (1160695)

  • IL2CPP: Fixed the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct. (1182074)
    This has already been backported to older releases.

  • IMGUI: Fixed the duplicate Save scene dialog issue on changing the Graphics API. (1181646)

  • iOS: Removed all references to UIWebView from iOS Player because it is deprecated in iOS 13. (1180664)
    This has already been backported to older releases.

  • iOS: Use single NSURLSession for all UnityWebRequests reducing memory footprint and fixing memory leaks. (1177888)
    This has already been backported to older releases.

  • iOS: When building iOS projects in batchmode the Automatically Sign setting set in the Editor Settings will be properly used in case it is unspecified in Player Settings. (1170274)

  • Linux: Fixed issue preventing hotkeys working when in Linux editor when a scene is playing, especially when the cursor is locked. (1168258)

  • Linux: Fixed modal dialog boxes from being allowed to fall behind other editor windows. (1175405)

  • Linux: Fixed sprite tilemap editor not working in paint tile mode. (1176950)

  • Linux: Input.GetAxis returns intensified values compared to Windows when running a built project. (1176709)
    This has already been backported to older releases.

  • Package Manager: Fixed ArgumentOutOfRangeException thrown in console while Package Manager display details of certain packages in My Assets. (1186816)

  • Package Manager: Fixed Package Manager UI showing Asset published date in system locale. (1179741)
    This has already been backported to older releases.

  • Package Manager: Made download error messages in My Assets more user friendly.

  • Physics: Fixed a crash that happened when a MeshCollider overlapping a trigger got its sharedMesh set to null and then immediately destroyed. (1155827)

  • Physics: Fixed Physics.bounceThreshold not being applied to newly created physics scenes, the default value of 2 was used instead. (1181249)

  • Playables: Fixed crash when calling Playable.Destroy() during PlayableGraph.PrepareFrame(). (1177366)

  • Prefabs: Fixed dragging Prefabs into scenes during Play Mode incorrectly instantiating them as editor Prefab instances, which would incorrectly impose editor Prefab instance restructuring restrictions on runtime logic. They are now instead instantiated using the runtime Object.Instantiate method in these cases. (1166938)

  • Scripting: Improve memory usage of GC by precisely scanning arrays of value types containing managed and unmanaged fields. (1054493)

  • Scripting: Make Process.Start() not throw exception when Windows path contains ', (1160455)

  • Themes: Fixed the text highlight issue when switching between two components using Shift+Tab shortcut. (1172158)

  • UI: Fixed comparing nested canvas depth not taking depth that will be used for rendering. If we have some values set but not used we dont want to sort based on those. (1176348)

  • UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)

  • UI: Fixed issue where setting the viewport wouldn't dirty the cached values. (1167699)

  • UI: Fixed not updating he composition string if we are the currently selected object.

  • UI: Fixed removing disabled selectable items waiting. This will prevent unused references from being held. (1160054)

  • UI: Fixed some null refs in inputfield tests.

  • UI: Fixing issue with UI facing the camera not being triggered correct. (1177982)

  • UI: Update where we validate the value of the slider. Doing it in on validate can cause the clamp function to run which would trigger a RectTransformChange. (1179267)

  • UI Elements: Fix rendering issues with text fields in UIElements when applying overflow to elements with border-radius. (1173387)

  • UI Elements: Fixed issue where calling GUIUtility.ExitGUI() in a Button callback leaves it active. (1173387)

  • UI Elements: Fixed rendering issues with text fields in UIElements when applying overflow to elements with border-radius. (1148794)

  • UI Elements: Fixed UIElements text which was affected by play mode tint in the editor. (1184074, 1184141)
    This has already been backported to older releases.

  • UI Elements: Fixed white rectangles in Linux/OpenGL when using overflow=hidden in UIElements. (1164245)
    This has already been backported to older releases.

  • UI Elements: Fixed white rectangles in Windows/OpenGL (linear) when using overflow=hidden in UIElements. (1174929)
    This has already been backported to older releases.

  • UI Elements: Fixed white rectangles in Windows/Vulkan when using overflow=hidden in UIElements. (1175622)
    This has already been backported to older releases.

  • UI Elements: Fixed wrong mouse position in mouse compatibility events.

  • UI Elements: Some items in ListView become invisible when DisplayStyle is changed to None and then back to Flex. (1181499)
    This has already been backported to older releases.

  • UnityLinker: Fixed not correctly handling unresolved events on missing types, which can occur with the Vuforia package. (1178453)
    This has already been backported to older releases.

  • Version Control: Fixed API Updater exceptions when it tries to update scripts in a non-local Package. (1181750)
    This has already been backported to older releases.

  • Version Control: Fixed Asset Store Package Installation sometimes failing when VCS is enabled. (1185387, 1186510)
    This has already been backported to older releases.

  • Version Control: Fixed files ignored via Perforce Stream no longer constantly display "updating status" state. (1148796)

  • Version Control: Fixed Resolve window losing content after script recompile.

  • Version Control: Fixed VCS disconnect if calling Provider.Submit on assets that aren't checked out. (1173929)

  • Version Control: Script Execution Order changes are now disabled for scripts that are remotely locked in Perforce. (593716)

  • Video: Fixed Canvas hidden by VideoPlayer when targetting CameraNearPlane. (1171286)

  • Windows: Fixed "Assertion failed: Failed to insert item" warnings spamming and improved the warning message to provide more information on the error. (1176169, 1181898)

  • Windows: Fixed duplicate command line parameters passed into Player. (1171655)

  • Windows: Fixed InputField not functioning after restoring app with Win+D shortcut. (1165961)

  • Windows: Fixed the inconsistency between InternalEditorUtility.isApplicationActive and Editor's Window focus state on Windows. (1173067)

  • XR: Fixed IntegratedSubsystem instances that are destroyed will return running = false instead of throwing an exception.

API Changes

  • Editor: Added EditorUtility.ClearDirty, tells Unity not to save asset to disk after performing changes to an asset

  • Editor: EditorSnapSettings.active, EditorSnapSettings.enabled, and EditorSnapSettings.preferGrid are removed. Use EditorSnapSettings.gridSnapEnabled instead.

  • Graphics: Added MeshRenderer.enlightenVertexStream for Realtime GI UV mesh access. The Realtime GI system doesn't modify additionalVertexStreams any more. (1148742)

  • Graphics: Exposed the default read, gray and linearGray texture objects via Textur2D.red, Texture2D.gray and Texture2D.linearGray properties.

  • Graphics: Moved shader properties APIs from UnityEditor.ShaderUtils to UnityEngine.Shader therefore made them available in players. These APIs are:

    • FindPropertyIndex
    • GetPropertyAttributes
    • GetPropertyCount
    • GetPropertyDefaultFloatValue
    • GetPropertyDefaultVectorValue
    • GetPropertyDescription
    • GetPropertyFlags
    • GetPropertyName
    • GetPropertyRangeLimits
    • GetPropertyTextureDefaultName
    • GetPropertyTextureDimension
    • GetPropertyType
  • UI Elements: VisualTreeAsset.CloneTree() will be deprecated in favor of VisualTreeAsset.Instantiate().

  • UI Elements: Button.onClick is now obsolete. Use Button.clicked instead.

  • Version Control: Deprecated MergeMethod C# enum, it never did anything useful.

Backwards Compatibility Breaking Changes

  • 2D: Add Auto-Slicing and Keep Empty Rects options when doing Grid Slicing with the Sprite Editor
    This is a change to a 2020.1 change, not seen in any released version.

  • 2D: Version 3.2.5 of the 2D template.

  • Editor: Moved the "Snap to Grid" toggle from the Scene View toolbar to the Main Toolbar.

  • Editor: The "Prefer Grid" option is removed in favor of a dedicated "Snap to Grid" mode.

  • GI: The Prioritize view checkbox in the Lighting window is now Progressive updates. In non-progressive mode lightmaps are composited once they are fully converged.

  • Graphics: Version 4.0.4 of the 3DExtra template.

Improvements

  • 2D: Update 2D verified Packages com.unity.2d.psdimporter to 2.0.5 com.unity.2d.spriteshape to 3.0.5 com.unity.2d.animation to 3.0.5

  • Android: Avoid redundant framebuffer restores when using Vulkan

  • Android: Enable support for RenderTextureFormat.RGB111110Float when using Vulkan on Adreno

  • Audio: DSPGraph: Optionally allow execution of unattached subgraphs

  • Editor: Context menu "Copy" now works on disabled text/float/color fields (1180207)
    This has already been backported to older releases.

  • Editor: Optimize EditorPrefs API (EC-570, EC-571)

  • GI: Reduced memory usage for light probe occlusion baking when baking with the GPU lightmapper.

  • GI: Support the Experimental custom bake API for GPU lightmapper.

  • macOS: Reduced the amount of encoders used for compute skinning and general compute

  • Physics: Improve the draw performance of showing the "Info" inspector roll-out for both 2D and 3D Rigidbody editor.

  • Physics: Reduce the number of calls to Transform-Dispatch system (shown as "TransformChangedDispatch" in profiler) per Physics2D.Simulate call. (1185425)
    This has already been backported to older releases.

  • Scripting: Added a parameter to FindObjectOfType and FindObjectsOfType called includeInactive, this will return objects that are also attached to disabled GameObjects. (1142715)

  • Scripting: SymbolNameRestrictions now adhere to Microsoft's guidelines.

  • UI Elements: <Style> can now appear as a direct child of <UXML>

  • UI Elements: <Template> can now appear anywhere in the doc, as long as it is before the <Instance> tag referring to them.

  • Version Control: Add Revert button to inspector VCS status bar. (1182214)
    This has already been backported to older releases.

  • Version Control: Added AssetDatabase.MakeEditable to public API.

  • Version Control: Asset and Project Settings inspector context menus (e.g. Material "Select/Edit Shader") now work on non-checked out assets (1180207)
    This has already been backported to older releases.

  • Version Control: Inspector object reference fields context menus have "Check Out" entry when they point to an asset that is not checked out (1145194)
    This has already been backported to older releases.

Preview of Final 2020.1.0a7 Release Notes

System Requirements Changes

For running Unity games
  • iOS: minimum version incremented to 10.0 (from 9.0).

Fixes

  • 2D: Fix rendering of Grid Component in SceneView when disabling or enabling a GameObject with Grid Component. (1178613)

  • 2D: Fixed part of sprite is cut off when Mesh Type is set to Tight. (1175447)

  • 2D: Fixed preview of the prefab ignoring Sprite Mask. (1111193)

  • AI: Fixed issue with NavMesh carving that prevents paths from passing in-between two obstacles placed at particular positions near tile borders. (1154946)

  • Android: Fixed a video player seek bug when using Vulkan.

  • Android: Fixed application crash on startup, when application is moved to SD card. More information https://issuetracker.google.com/issues/127691101. (1181365)

  • Android: Fixed problem with screen not rotating immediately accordingly to its holding position after autorotation is enabled. (1169727)

  • Android: Fixed problem with signing release App Bundle using non-ASCII passwords . (1167092)

  • Android: Fixed problem with System.Globalization.CultureInfo.CurrentCulture returns Culture.Invariant on Android. (1135996)

  • Android: Rotating device from portrait to landscape multiple times creates visual distortions. (1168456)

  • Animation: Fixed an issue where Animator view breadcrumbs would get mixed up when navigating from a controller with more layers. (1146244)

  • Animation: Fixed AnimationStream unbound handle exceptions when changing override controller in the animator. (1180557)

  • Animation: Fixed Animator Layer scripts being displayed twice when using the Animator Controller Playable. (1173312)

  • Animation: Fixed crash when calling Animator.Rebind after destroying AnimatorControllerPlayable. (1180148)

  • Animation: Fixed issue when trying to step backwards frame by frame in the animation window and some frames would be skipped. We now search based on frame numbers before looking comparing time values to avoid missing valid key frames. (1151612)

  • Animation: Fixed native structs not showing as animatable properties in the Animation Window. (1175614)

  • Animation: Fixed PropertyStream handles not properly picked up in AnimationStream when outside of avatar definition. (1181529)

  • Animation: Fixed state machines and transitions not being selected selected when pasting in Animator State Machine. (1112939)

  • Animation: Fixed Undo operation of "Add Blend Tree" in the Blend Tree graph UI. (1176440)

  • Apple TV: Fixed clicking the 'B' button ignoring the 'allowExitToHome' value after the first the app is suspended once or more. (1179727)

  • Apple TV: If any Swift source plugins are in the project settings required to build them will be properly added to the Xcode project. (1176139)

  • Apple TV: If no Apple TV icons are set for specific sizes and a higher resolution icon is available it will be downscaled for that slot (like for other platforms) (1115180)

  • Asset Import: Fixed asmdef and asmref inspectors not logigng a warning when opening anymore. (1179880)

  • Asset Import: Fixed asset importer crashing when importing a shader specific shader. (1162577)

  • Asset Import: Fixed Avatars from models using a slash in their node names not being correctly displayed in the AvatarMask and OptimizeGameObject UI. (1002172)

  • Asset Import: Fixed folders containing assets cannot be reimported. (1176683)

  • Asset Import: Fixed incorrect colors when importing a PNG file with a file gamma value of 1.0. (1172234)

  • Asset Pipeline: Fixed editor sometimes getting stuck compiling scripts while opening a project. (1139283)

  • Asset Pipeline: Fixed ScanFilter::Normalize being slow and called every time an asset is added to the filter. (1166652)

  • Audio: DSPGraph: Fixed crash when exiting play mode.

  • Audio: DSPGraph: Fixed error when disposing AudioKernel resources from an IAudioOutputJob.

  • Audio: DSPGraph: Fixed occasional crash when disposing leaked node allocation.

  • Audio: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle.

  • Build Pipeline: Added optional BuildOptions.DetailedBuildReport flag that can be passed to BuildPipeline.BuildPlayer in order to get more information in the returned BuildReport object, including intermediate BuildSteps details and a list of scenes using the assets in the build.

  • Build Pipeline: Fixed building in batchmode fails for first time after removing file from project. (703290)

  • Editor: Added support for async method execution in batch mode. (1146672)

  • Editor: Clamped the Scene View camera Field of View to values between 4 and 160, preventing extreme skewing. (1180037)

  • Editor: Fix InspectorWindow lock exception. (1173185)

  • Editor: FIx the issue with MissingReferenceExceptions when changing parent of a UI element to Disabled canvas in Play mode. (1171433)

  • Editor: Fixed "Simulate Layers" value "Ignore Raycast" text being clipp (1180251)

  • Editor: Fixed AlphaIsTransparency is disabled in TextureImporter Presets. (1147407)

  • Editor: Fixed an issue where "Probability" text is clipping under "Emission" property of Particle Effect Window. (1180240)

  • Editor: Fixed an issue where "selected" scenes in the hierarchy were not taken in account for SceneVis and ScenePicking. (1178898)

  • Editor: Fixed an issue where disabled picking was ignored when ctrl+click was used. (1174698)

  • Editor: Fixed an issue where sometimes the selected Asmdef gets stuck on the first selection. (1153558)

  • Editor: Fixed an issue where VSync was not set back to its previous value when maximizing the gameview after it was unmaximized due to pressing pause. (1175900)

  • Editor: Fixed camera shaking when panning very far from the Scene View pivot. (1178711)

  • Editor: Fixed crash in SortByExecutionOrder when reloading assemblies. (1179631)

  • Editor: Fixed cursor not unlocking when going from locked to confined in windows editor. (1177561)

  • Editor: Fixed Custom Render Pipeline field in Quality Settings is asking for MonoBehaviour. (1168162)

  • Editor: Fixed editor crashing when entering the play mode on the HDRP template if there is a Terrain in the scene (1175535)

  • Editor: Fixed editor window is black when TimeZoneKeyName is invalid. (1169719)

  • Editor: Fixed exception when entering isolation with unloaded scenes. (1173474)

  • Editor: Fixed gizmos enabled button being ignored in certain cases. (1181428)

  • Editor: Fixed graphic artifact in project window when dragging a scene on itself. (1184235)

  • Editor: Fixed GUI errors during build when the ScriptExecutionOrder settings window is opened. (1169675)

  • Editor: Fixed how the zoom setting is reset when switching between folder and favorite folder. (1174978)

  • Editor: Fixed IME related APIs in Input class not working, even when using the new Input System package. (1178746)

  • Editor: Fixed issue of UGUI being streached when opening Game window for the first time in edit mode.

  • Editor: Fixed issue preventing to switch to different material on selecting another material from Asset selector window on Sprite. (1178005)

  • Editor: Fixed issue with invalid values for Hash128.

  • Editor: Fixed issue with RectMask2D Component incorrectly masking the image when animating on its pivot. (1170399)

  • Editor: Fixed issue with second monitor inheriting the resolution of the main display during game play. (1159209)

  • Editor: Fixed Label size not keeping its default size when selecting an AnimationState Preset. (1162303)

  • Editor: Fixed lag when using AssetPicker. (1186578)

  • Editor: Fixed light sources that are contained by disabled GameObject are not shown in Light Explorer. (921363)

  • Editor: Fixed LineRenderer position values text being clipped in the inspector. (1180591)

  • Editor: Fixed move tool snapping rounding off snap increment when zoomed out. (858899)

  • Editor: Fixed rare Editor hang on OSX when building to Android, sometimes when executing a child process, underlying call to Process.WaitForExit would never return, even if the process is long dead. (1111601)

  • Editor: Fixed Script changes while playing: "Stop playing and recompile" not working. (1035093)

  • Editor: Fixed searching for VSync in Project Settings not opening the Quality settings tab. (1181387)

  • Editor: Fixed the bouncing issue when the user clicks on the Tier-Settings option. (1166174)

  • Editor: Fixed the issue with "Show" button text getting clipped from "Compiled code" Dropdown of Shader Import Settings. (1178008)

  • Editor: Fixed the issue with "Show Related Objects" text gets clipped in the Profiler Hierarchy. (1169954)

  • Editor: Fixed the issue with Animation Transition Settings State Foldout not getting clicked. (1169933)

  • Editor: Fixed the Move Tool producing inconsistent results when the active transform rotation is modified while translating. (741954)

  • Editor: Fixed tooltips are offset by a large amount and constrained if another tooltip is shown in quick succession (1167052)

  • Editor: Fixes custom property drawer layouting and height computation (1169149)

  • Editor: Fixing UI lag in Player settings: Splash screen. (1177518)

  • Editor: FormerlySerializedAsAttribute is working in Presets files. PrefabUtility.SetPropertyModifications do take care of the renaming too. (1162066)

  • Editor: Removed redundant warning from Graphics.TextureCopy when copying compressed unreadable textures. (1030477)

  • Editor: SketchUpImporter node selection can be changed in the Preset inspector. (1155243)

  • Editor: Sorted the list of canvases in CanvasManager whenever m_RenderMode of current Canvas is updated to 'Screen Space Overlay' . (1138914)

  • Editor: The viewing angles for the grid in Orthographic (Iso) view are now wider. (1169999)

  • Editor: Updated the scrollView so that it can be initialize at a specific offset. (1176354)

  • Editor: Zooming to the maximum distance from Scene View pivot no longer throws errors. (1127415)

  • Editor: [Northstar Fixes] Fixed text clipping issues related to Northstar theme changes. (1173086)

  • GI: Fixed editor crashing in CalculateLightProbeCoefficients when baking a scene containing light probe proxy volume. (1144619)

  • GI: Fixed failing assert shown in the console when two terrains were identical and had same position. (1075531)

  • GI: Fixed GPU lightmapper not working on macOS if the Editor path has a space. (1120397)

  • GI: Fixed GPU lightmapper not working on Radeon RX 5700 (1180454)

  • GI: Fixed issue for HDRP where they tried to access properties that weren't threadsafe in the player.

  • GI: Fixed issue where it was hard to select probes behind other probes. The hit-area was too big. (1180612)

  • GI: Fixed lightmap baking erasing existing Additional Vertex Streams from Mesh. (1148742)

  • GI: Fixed mixed and baked lights showing up as realtime lights in the player when realtime GI is enabled. (1176876)

  • GI: Fixed OpenCL Error in logs right after project open if no GPU is present for a given OpenCL driver platform. For instance when graphics driver is installed but no eGPU attached. (1179737)

  • Graphics: Fix crash in Unity Editor after entering Play Mode when the experimental Ray Tracing API is on. (1174917)

  • Graphics: Fix MSAA regressions when using Vulkan API. (1173419)

  • Graphics: Fix Ray Tracing Shader Inspector stating that Ray Tracing Shaders are not supported even after Direct3D12 was added in the Graphics APIs list from Player Settings. (1172318)

  • Graphics: Fix SSAO artifacting on SpeedTree in Forward rendering mode in the builtin pipeline. (744984)

  • Graphics: Fixed a render texture error when using On Demand Rendering with UI Elements in the editor. (1180749)

  • Graphics: Fixed Additional Vertex Streams when painting Vertex Color. (968707)

  • Graphics: Fixed async readback on Vulkan, return a result at the point requested by the user. (1173487)

  • Graphics: Fixed blitting a texture into a texture array issues two draw calls per blit. (1175408)

  • Graphics: Fixed bug with OpenGL sparse textures not correctly swizzling channels. (1164189)

  • Graphics: Fixed CombineMeshes throwing errors when used with meshes with non-triangles topology. (1130898)

  • Graphics: Fixed crash ing GfxDeviceD3D11Base::EndOfFrameBookkeeping when the Compute Shader buffer is too big. (1153468)

  • Graphics: Fixed inconsistency - warning says instancing will be disabled when used with static batching but it is still working and breaking result object color. (1171312)

  • Graphics: Fixed Kaiser 'Mipmap Filtering Mode' used for mipmap generation during texture import. It had previously been implemented incorrectly and was causing unnecessary aliasing. The updated version will have slightly faster import times.

  • Graphics: Fixed null gfx device not supporting frame timing api. (1174936)

  • Graphics: Improved runtime light culling speed by avoiding culling of fully baked lights.

  • Graphics: New option in Player Settings to select number of swapchains when using Vulkan.

  • Graphics: [Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressions when the Count of a Sequential Circle is 0. (1167222)

  • IL2CPP: Fixed DateTime.Now not working properly on some non-English locales in WebGL. (1160695)

  • IMGUI: Fixed the duplicate Save scene dialog issue on changing the Graphics API. (1181646)

  • IMGUI: Fixed the editor crash issue upon adding a Horizontal/Vertical layout group. (1172598)

  • iOS: Fixed ENABLE_CRUNCH_TEXTURE_COMPRESSION not being set on script side. (1175976)

  • iOS: Fixed metal graphics bug when using Constant Buffer with multiple cameras. (1161637)

  • iOS: Fixed Metal-only app no longer linking GLES framework. (1168449)

  • iOS: Fixed particles color mode resulting in them becoming black. (1179767)

  • iOS: When building iOS projects in batchmode the Automatically Sign setting set in the Editor Settings will be properly used in case it is unspecified in Player Settings. (1170274)

  • Linux: Fixed bad mouse offset when dragging undocked editor windows. (1175117)

  • Linux: Fixed issue preventing hotkeys working when in Linux editor when a scene is playing, especially when the cursor is locked. (1168258)

  • Linux: Fixed modal dialog boxes from being allowed to fall behind other editor windows. (1175405)

  • Linux: Fixed segmentation fault when running a built project with -single-instance argument. (1167394)

  • Linux: Fixed sprite tilemap editor not working in paint tile mode. (1176950)

  • macOS: Fixed crash when switching GPU in editor.

  • macOS: Fixed Pen & Tablet not working. (1169313)

  • macOS: Fixed Player.log not opening after right-clicking the Console window and selecting 'Open Player Log'. (1133920)

  • Mobile: Fixed problem with ToString() function being culture-invariant on Android, and iOS 11 and higher. (1157137)

  • Package Manager: Fixed ArgumentOutOfRangeException thrown in console while Package Manager display details of certain packages in My Assets. (1186816)

  • Package Manager: Fixed some packages showing version 0.0.0 instead of the asset store version in Package Manager window. (1181433)

  • Package Manager: Made download error messages in My Assets more user friendly.

  • Physics: Allow user to vary cloth constraint visualisation size. (1153439)

  • Physics: Fix issue when selecting self and inter collision particles for cloth. (1153034)

  • Physics: Fixed a crash that happened when a MeshCollider overlapping a trigger got its sharedMesh set to null and then immediately destroyed. (1155827)

  • Physics: Fixed an issue when editing an EdgeCollider2D or PolygonCollider2D where the Z position of the editing gizmo was not aligned to the Transform Z position. (934389)

  • Physics: Fixed issues with changed SkinnedMeshRenderer transform or root bone changes not being picked up by the cloth inspector. (1143658)

  • Physics: Fixed Physics.bounceThreshold not being applied to newly created physics scenes, the default value of 2 was used instead. (1181249)

  • Physics: Fixed Seidel solver is misspelled as Siedel solver in the physics settings (1174607)

  • Playables: Fixed crash when calling Playable.Destroy() during PlayableGraph.PrepareFrame(). (1177366)

  • Player: Fixed the cursor being visible when locked in Standalone players, when it should be hidden. (1177531)

  • Prefabs: Fix really old prefabs not being correctly activated. (1138224)

  • Prefabs: Fixed dragging Prefabs into scenes during Play Mode incorrectly instantiating them as editor Prefab instances, which would incorrectly impose editor Prefab instance restructuring restrictions on runtime logic. They are now instead instantiated using the runtime Object.Instantiate method in these cases. (1166938)

  • Prefabs: Fixed selecting multiple prefab overrides + clicking apply does not apply all selected overrides. (1106861)

  • Prefabs: Improved handling of corrupted prefabs without crashes. (1131957)

  • Prefabs: Make sure FindObjectsOfType does not find prefab assets objects during prefab import. (1159905)

  • Prefabs: Properly handle file with .prefab extension even though they are not prefabs. (1164341)

  • Profiler: Fixed start time precision loss when saving profiler data in the editor. (1156652)

  • SceneManager: Fixed an ArgumentException being thrown when a scene is unloaded and GetRootGameObjects() is used in the EditorSceneManager.sceneClosing event. (1179151)

  • Scripting: Fix DLL files targeting different builds using Define Constraints conflicting with each other when building the project. (1143118)

  • Scripting: Fix rare issue with player crashing on startup when having editor only serialized fields that use abstract classes. (1172691)

  • Scripting: Fixed ArgumentException being thrown on right-clicking a gameObject with missing script instance. (1171833)

  • Scripting: Fixed x509 verification issues on iOS with trusted self signed certificates.

  • Scripting: Improve memory usage of GC by precisely scanning arrays of value types containing managed and unmanaged fields. (1054493)

  • Scripting: Make Process.Start() not throw exception when Windows path contains ', (1160455)

  • Scripting: Warn when dragging invalid created scriptable object asset to component field.

  • Terrain: Fixed terrain rendering not correctly taking the render queue settings on the terrain material.

  • Themes: Fixed the text highlight issue when switching between two components using Shift+Tab shortcut. (1172158)

  • UI: Fix Preview Button UI not refreshong after finishing Splash Screen Preview. (1171460)

  • UI: Fixed comparing nested canvas depth not taking depth that will be used for rendering. If we have some values set but not used we dont want to sort based on those. (1176348)

  • UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)

  • UI: Fixed issue where setting the viewport wouldn't dirty the cached values. (1167699)

  • UI: Fixed not updating he composition string if we are the currently selected object.

  • UI: Fixed removing disabled selectable items waiting. This will prevent unused references from being held. (1160054)

  • UI: Fixed some null refs in inputfield tests.

  • UI: Fixing issue with UI facing the camera not being triggered correct. (1177982)

  • UI: Update where we validate the value of the slider. Doing it in on validate can cause the clamp function to run which would trigger a RectTransformChange. (1179267)

  • UI Elements: Fix rendering issues with text fields in UIElements when applying overflow to elements with border-radius. (1173387)

  • UI Elements: Fix UI Elements not working with certain GLES 3 Android devices. (1170607)

  • UI Elements: Fixed issue where calling GUIUtility.ExitGUI() in a Button callback leaves it active. (1173387)

  • UI Elements: Fixed issue with InspectorElement creating duplicate IMGUIContainer. (1178393)

  • UI Elements: Fixed rendering issues with text fields in UIElements when applying overflow to elements with border-radius. (1148794)

  • UI Elements: Fixed scrollview not persisting scroll position for really large scrollviews. (1152205)

  • UI Elements: Fixed wrong mouse position in mouse compatibility events.

  • UI Elements: Handle inline styles errors. (1165204)

  • Version Control: "Revert Unchanged" menu item was sometimes incorrectly disabled.

  • Version Control: Fixed files ignored via Perforce Stream no longer constantly display "updating status" state. (1148796)

  • Version Control: Fixed Provider.ResolveIsValid not now takes into account any conflicted files inside of folders. (1120219)

  • Version Control: Fixed Resolve window losing content after script recompile.

  • Version Control: Fixed Revert on a not-yet-saved but locally changed file not working with Asset Database V2. (1175518)

  • Version Control: Fixed VCS disconnect if calling Provider.Submit on assets that aren't checked out. (1173929)

  • Version Control: Script Execution Order changes are now disabled for scripts that are remotely locked in Perforce. (593716)

  • Video: Fixed Canvas hidden by VideoPlayer when targetting CameraNearPlane. (1171286)

  • Video: Fixed spammed logs when transcoding video to H.265 when codec is unsupported. (1104432)

  • Web: Fixed module descriptions. (1179350)

  • WebGL: Fixed an issue with build startup when using absolute path for WebAssembly module in WebGL. (1173262)

  • Windows: Fixed "Assertion failed: Failed to insert item" warnings spamming and improved the warning message to provide more information on the error. (1176169, 1181898)

  • Windows: Fixed duplicate command line parameters passed into Player. (1171655)

  • Windows: Fixed InputField not functioning after restoring app with Win+D shortcut. (1165961)

  • Windows: Fixed the inconsistency between InternalEditorUtility.isApplicationActive and Editor's Window focus state on Windows. (1173067)

  • XR: Fixed IntegratedSubsystem instances that are destroyed will return running = false instead of throwing an exception.

  • XR: Prevent Hololens app pause when switching focus to a 2D view within a running application.

  • XR: UnityEngine.XR.InputDevice feature values will now return Quaternion.identity for rotations that have not yet been set.

API Changes

  • Asset Import: Added 'IgnorePNGGamma' getter and setter to TextureImporter

  • Asset Import: Adds AssetDatabase.ImportPackageItemsCallback to provide information about what UnityPackage contents were selected by the user for import.

  • Editor: Added EditorUtility.ClearDirty, tells Unity not to save asset to disk after performing changes to an asset

  • Editor: Exposing user display name on UnityConnect object.

  • Editor: Make ApplyUSS and FromUSS public

  • Editor: Modifiy the order of Scene View OnSceneGUI callbacks to invoke the active Editor Tool prior to the View Tool controls. This allows tools to override the alt key, right mouse button, and middle mouse button shortcuts.

  • Editor: EditorSnapSettings.active, EditorSnapSettings.enabled, and EditorSnapSettings.preferGrid are removed. Use EditorSnapSettings.gridSnapEnabled instead.

  • Graphics: Added MeshRenderer.enlightenVertexStream for Realtime GI UV mesh access. The Realtime GI system doesn't modify additionalVertexStreams any more. (1148742)

  • Graphics: Exposed the default read, gray and linearGray texture objects via Textur2D.red, Texture2D.gray and Texture2D.linearGray properties.

  • Graphics: Moved shader properties APIs from UnityEditor.ShaderUtils to UnityEngine.Shader therefore made them available in players. These APIs are:

    • FindPropertyIndex
    • GetPropertyAttributes
    • GetPropertyCount
    • GetPropertyDefaultFloatValue
    • GetPropertyDefaultVectorValue
    • GetPropertyDescription
    • GetPropertyFlags
    • GetPropertyName
    • GetPropertyRangeLimits
    • GetPropertyTextureDefaultName
    • GetPropertyTextureDimension
    • GetPropertyType
  • Physics: Add "Physics2D.SimulationMode" to allow selection of three simulations modes: FixedUpdate, Update or Script.

  • Physics: Replace "Physics2D.AutoSimulation" with "Physics2D.SimulationMode".

  • Scripting: Expose the built-in function 'PlatformSpecificOpenFileAtLine' (1173165)

  • UI Elements: Remove borderColor property from IStyle and IResolvedStyle

  • UI Elements: VisualTreeAsset.CloneTree() will be deprecated in favor of VisualTreeAsset.Instantiate().

  • UI Elements: Button.onClick is now obsolete. Use Button.clicked instead.

  • Version Control: Deprecated MergeMethod C# enum, it never did anything useful.

Backwards Compatibility Breaking Changes

  • 2D: Version 3.2.3 of the 2D template

  • 2D: Version 3.2.5 of the 2D template.

  • Android: Allow up to 8 job worker threads when using "-job-worker-count"command line option.

  • Asset Import: Removed support for import .c4d files directly to enable Maxon's new scripted importer for Cinema4D

  • Editor: All previous script compile errors are now cleared when starting a new script compilation.

  • Editor: Editor now follows shader keywords more strictly, falling back to error shader with invalid keyword sets.

  • Editor: Moved the "Snap to Grid" toggle from the Scene View toolbar to the Main Toolbar.

  • Editor: The "Prefer Grid" option is removed in favor of a dedicated "Snap to Grid" mode.

  • Editor: Unity projects now have "UserSettings" top-level folder, EditorUserSettings.asset moved from Library there (960774)

  • GI: The Prioritize view checkbox in the Lighting window is now Progressive updates. In non-progressive mode lightmaps are composited once they are fully converged.

  • Graphics: Added Profile Marker "Gfx.WaitForRenderThread"

  • Graphics: Default Graphics Jobs to disabled for Mac platform

  • Graphics: Implement stencil binding support for Vulkan

  • Graphics: Show Graphics Jobs setting as Experimental on Mac/iOS/tvOS/Android platforms

  • Graphics: Version 4.0.3 of the 3DExtra template

  • Graphics: Version 4.0.4 of the 3DExtra template.

  • Graphics: Version 4.2.2 of the 3D template

  • Scripting: Incremental GC is now enabled by default for new projects

  • Version Control: Paths outside of the unity project are considered to never be part of version control, e.g. AssetDatabase.IsOpenForEdit will return true for them

Improvements

  • 2D: Update 2D verified Packages "com.unity.2d.animation": "3.0.4", "com.unity.2d.common": "2.0.2", "com.unity.2d.path": "2.0.2", "com.unity.2d.psdimporter": "2.0.4", "com.unity.2d.spriteshape": "3.0.4",

  • 2D: Update 2D verified Packages com.unity.2d.psdimporter to 2.0.5 com.unity.2d.spriteshape to 3.0.5 com.unity.2d.animation to 3.0.5

  • Android: Add OpenGL ES support of FrameTimingManager API.

  • Android: Add support for GL_EXT_texture_compression_astc_decode_mode

  • Android: Added support for Android Library projects, created using current Android Studio, as plugins.

  • Android: Avoid redundant framebuffer restores when using Vulkan

  • Android: Enable support for RenderTextureFormat.RGB111110Float when using Vulkan on Adreno

  • Android: Improve error messages for cases where android application fails to load libmain.so. Previously it was printing "Unable to find main", now it will print "Failed to load 'libmain.so', the application will terminate.", additionally it will print exception from System.loadLibrary with detailed info, where the application was looking for libmain.so

  • Animation: Added functions to HumanPoseHandler in order to get and set joint transforms.

  • Asset Import: Added 'IgnorePNGGamma' setting to the textureImporter. (1172234)

  • Asset Import: Added support for components custom attributes in Sketchup importer.

  • Audio: DSPGraph: Optionally allow execution of unattached subgraphs

  • Editor: Add a callback for external code to append additional settings to the Scene View camera settings popup window.

  • Editor: Add a preference to instantiate new GameObjects created through the "GameObject" main menu at world origin.

  • Editor: Add options to the Transform's popup menu that allows for copying and pasting of position, rotation, and scale individually.

  • Editor: Add verified package Quick Search 1.4

  • Editor: Added multi-selection to the console, you can now copy multiple entries and use Ctrl+A to select all

  • Editor: Allow space characters for Define Constraints in the Asmdef Inspector.

  • Editor: Assembly compilation messages emitted to the Editor.log now include compilation time.

  • Editor: Clarified error messaging on the event of shader compiler timeout.

  • Editor: Give access to use the linkLabel style.

  • Editor: Improved sharpness and clarity of scene view Gizmo textures when they are far away.

  • Editor: Optimize EditorPrefs API (EC-570, EC-571)

  • Editor: Tweaked the PlayerSettings for XboxOne: in DX12 mode : mark graphics jobs as enabled (even though the tickbox is disabled). For DX12/DX11 mode : mark the graphics jobs mode UI control as disabled.

  • GI: Compressed transparency textures for GPU lightmapper, 75% memory reduction for transparency textures by using rgba32 instead of floats.

  • GI: GPU lightmapper can now write out the filtered AO texture to disk, alongside the Lighting Data Asset. Only available in On Demand mode. Only available through experimental API.

  • GI: Reduced memory usage for light probe occlusion baking when baking with the GPU lightmapper.

  • GI: Support the Experimental custom bake API for GPU lightmapper.

  • Graphics: Debug.DrawLine now callable from C# jobs

  • Graphics: Optimised Cluster Rendering networking

  • Graphics: Texture loading now faster when quality setting set to reduced texture quality.

  • iOS: Added GameID to the Social API it will return GamePlayerID when using GameCenter (1176134)

  • iOS: Social.localUser.ID will return the TeamPlayerID instead of GameCenterUsersID on iOS 12 and above (1176134)

  • macOS: Pen devices are now supported under the new input system on the mac platform

  • macOS: Reduced the amount of encoders used for compute skinning and general compute

  • Package Manager: Added diagnostic check to Package Manager Diagnostics that starts Unity Package Manager and sends a request to its health check endpoint.

  • Package Manager: Adds new icons and tooltips in the Package Manager Window.

  • Package Manager: Adds tooltips to the in progress spinner in the Package Manager Window.

  • Physics: EdgeCollider2D now has adjacent edge feature allowing the control of collision normals when contacting the start or end points of the collider.

  • Physics: Improve the draw performance of showing the "Info" inspector roll-out for both 2D and 3D Rigidbody editor.

  • Prefabs: The Overrides dropdown buttons "Revert All" and "Apply All" now change to "Revert Selected" and "Apply Selected" when multiple override items are selected. This can speed up workflows, particularly when wanting to apply or revert everything except a few items. (1106861)

  • Profiler: Added an option in the Preferences Window under "Analysis/Profiler/Remember last recording state" to toggle the behaviour from just remembering the Record button state within a session to remembering it across sessions on the same machine.

  • Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems.

  • Scripting: Added a parameter to FindObjectOfType and FindObjectsOfType called includeInactive, this will return objects that are also attached to disabled GameObjects. (1142715)

  • Scripting: SymbolNameRestrictions now adhere to Microsoft's guidelines.

  • Scripting: The serializer can now serialize fields of generic types (e.g. MyClass<int> someField) directly; it is no longer necessary to derive a concrete subclass from a generic type in order to serialize it.

  • UI Elements: <Style> can now appear as a direct child of <UXML>

  • UI Elements: <Template> can now appear anywhere in the doc, as long as it is before the <Instance> tag referring to them.

  • UI Elements: Added attribute "type" to ObjectField uxml attributes. This allows for specifying a type and associated Assembly. For example &quot;. If you are unsure of the type string to use, you can use typeof(MyType).AssemblyQualifiedName to get the full string. https://docs.microsoft.com/en-us/dotnet/api/system.type.assemblyqualifiedname?view=netframework-4.8

  • UI Elements: Added UxmlTypeAttributeDescription. Provides the ability to provide types and assemblies as an attribute in uxml.

  • Version Control: Added "Custom" diff tool option in editor preferences (940881)

  • Version Control: Added 'strip' command to YAMLMerge that can generate a new file with only the differences between the first two

  • Version Control: Added AssetDatabase.MakeEditable to public API.

  • XR: Added a protected context option to the Oculus Android settings that should only be enabled when you know that you require a protected graphics context (typically for DRM video).

  • XR: Added a V2 signing option to the Oculus Android settings that should be used when building for Quest, and disabled when building for Go and GearVR.

  • XR: Mobile Oculus - Freed up memory (~30MB for Quest) by not allocating storage for unused display framebuffers.

Features

  • Audio: Added support for importing .flac files

  • Editor: Added support for one finger scroll.

  • Editor: Make ApplyUSS and FromUSS public

  • Editor: Support to switch between debug and release code optimizations without restarting the Unity Editor improving Unity Editor performance when compiling in release.

  • GI: New setting in Mesh Importer for UV unwrap generation that ensures no texel bleeding in lightmaps.

  • Graphics: Allow selection of number of swapchains for Vulkan through Player Settings

  • Linux: Added support IL2CPP scripting backend support for Linux Standalone player

  • Package Manager: Adds UX support for UPM package format hosted on Asset Store

  • Package Manager: Shows reverse dependencies of a package in the package manager window.

  • Particles: Particles: Lifetime by Emitter Speed Module, for controlling how long-lived particles are based on the speed of the emitter at the time they were emitted. This is for instance useful for moving fire.
    Image: https://i.imgur.com/TKKULBj.gif

  • Particles: Particles: New Freeform Stretching mode where particles don't look squashed when viewed head-on, and where particle rotation is independent from stretching direction.
    Image: https://i.imgur.com/7D4bPUx.gif

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.0 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 10.0 or higher.

  • Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

  • Exported Android Gradle projects require Android Studio 3.4 and later to build

Changeset:
d3d2f5b1d33e

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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