Parche 4.6.6p2

Lanzado: 12. June 2015

Descargar (Mac) Tamaño de archivo > 1GB
Descargar (Windows) Tamaño de archivo > 1GB

¡Nos complace anunciar Unity !versión. A continuación se presente las notas sobre la versión y el enlace del controlador de incidentes correspondientes para los problemas corregidos en esta versión.

Como siempre, las versiones de parches están recomendados únicamente para aquellos usuarios afectados por los errores que se corrigieron en dicho parche.

Improvements

  • iOS/IL2CPP: Load embedded resources in memory-mapped files so that the memory used by those embedded resources is marked as constant.

Fixes

  • (690295) - Graphics: Fix for asset bundle content changes between subsequent generations due to uninitialised vertex buffer.
  • (691607), (667147) - iOS/IL2CPP: Corrected an exception during code conversion which had the error message "Invalid global variables count" when converting some UnityScript assemblies.
  • (691404) - iOS/IL2CPP: Fixed a rare case when bytecode stripper would incorrectly strip wrong overloaded generic virtual method.
  • (673249) - iOS/IL2CPP: Fixed managed stack traces.
  • (691008) - When compiling scripts for the player, appropriate UnityEngine.UI.dll will be referenced now.

Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.

Revision: 91366db9f092
Mac: (md5sum: b325948bcc6ee53c3e5a5f566b17b2e4 ) (Size: 1670301968 bytes)
Windows: (md5sum: 0b2d6ff3d7b83f1d00af9b592fb36ddf ) (Size: 1420019560 bytes)