We are listening to our users who are demanding that we fix more bugs, and faster, with our ongoing patch build releases. Each patch build is a full release of the editor with all runtimes and contains a number of bug fixes.https://unity3d.com/unity/qa/patch-releasesen-usCopyright (c) 2019 Unity Technologies4b5b15039f3eLanzamiento de la 2017.2.4p1<h3>Fixes</h3> <ul> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/955711/">955711</a>) - 2D: Fixed Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target - latform set to Android.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1006814/">1006814</a>) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.</li> <li>(1084557) - Mono: Fixed a crash when loading some assemblies due to invalid metadata parsing.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1064897/">1064897</a>) - Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained - tatic colliders, causing issues with shape casts.</li> <li>(1061326) - Scripted Importers: Fixed crashes when ScriptedImporters are missing or modified.</li> <li>(1082564) - Scripted Importers: Fixed an issue where Scripted Importer version wouldn't work when reimporting ShaderGraph.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/898536/">898536</a>) - Shaders: Made enum fields work with float values.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1032743/">1032743</a>) - Shuriken: Fixed crash when sprite atlas is not included in build.</li> <li>(1030308) - Xbox-One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.</li> </ul> <p>Revision: 4b5b15039f3e</p> https://unity3d.com/es/unity/qa/patch-releases/2017.2.4p1Fri, 16 Nov 2018 11:13:29 +01002f2d0e6b4eb5Lanzamiento de la 2017.2.3p4<h3>Fixes</h3> <ul> <li>(1061418) - Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor.</li> <li>(1058870) - Xbox One: Fixed rendering errors.</li> <li>(1032417) - Xbox One: Player fails to load files larger than ~2GB.</li> <li>(1040849) - Xbox One: DownloadHandlerFile constructor always fails.</li> </ul> <p>Revision: 2f2d0e6b4eb5</p> https://unity3d.com/es/unity/qa/patch-releases/2017.2.3p4Wed, 29 Aug 2018 15:30:44 +0200726d0db4eeacLanzamiento de la 2017.2.3p3<h3>Fixes</h3> <ul> <li>((<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1039331/">1039331</a>)) - DCC: Updated Default Texture Format to low quality.</li> <li>(1049575(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/972060/">972060</a>)) - Graphics: Fixed crash in Mesh.ClearBlendShapes.</li> <li>(1014151(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1010809/">1010809</a>)) - Graphics: Fixed backface culling corner cases.</li> <li>(850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/856344/">856344</a>) - Scene Management: Fixed modifying asset import settings from script changing 'timeCreated' in the meta-file, breaking asset representation.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1002426/">1002426</a>) - Video: Fixed audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.</li> <li>(1046113) - VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled.</li> </ul> <p>Revision: 726d0db4eeac</p> https://unity3d.com/es/unity/qa/patch-releases/2017.2.3p3Fri, 03 Aug 2018 16:47:09 +020021333da13d02Lanzamiento de la 2017.2.3p2<h3>Improvements</h3> <ul> <li>Android: Added API 26 and 27 to scripting and Editor.</li> </ul> <h3>Fixes</h3> <ul> <li>(986779) - Android: Disabled warnings in ProGuard by default; fixes build errors with 3rd party plugins.</li> <li>(None) - Android: Fixed crash when running on Android 8 in instant app mode.</li> </ul> <p>Revision: 21333da13d02</p> https://unity3d.com/es/unity/qa/patch-releases/2017.2.3p2Fri, 06 Jul 2018 11:41:16 +0200490bad3999ecLanzamiento de la 2017.1.4p2<h3>Summary</h3> <p>Improvements to system performance and stability for PS4. Please see the PS4 release notes for further information.</p> <p>Revision: 490bad3999ec</p> https://unity3d.com/es/unity/qa/patch-releases/2017.1.4p2Wed, 20 Jun 2018 11:42:29 +0200644977348e46Lanzamiento de la 2017.1.4p1<h3>Fixes</h3> <ul> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/805844/">805844</a>) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/976010/">1018079</a>) - Mobile: Fix crash when aborting AssetBundle download using UnityWebRequest.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1026779/">1026779</a>) - UI: Fixed Nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.</li> </ul> <p>Revision: 644977348e46</p> https://unity3d.com/es/unity/qa/patch-releases/2017.1.4p1Wed, 13 Jun 2018 15:22:46 +0200b4bae9093154Lanzamiento de la 2017.2.3p1<h3>Improvements</h3> <ul> <li>Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.</li> <li>UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.</li> </ul> <h3>Fixes</h3> <ul> <li>(1027547(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1018967/">1018697</a>)) - Android: Fixed to only include selected abi's from an .aar plugin.</li> <li>(1013708(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/984292/">984292</a>)) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1014724/">1014724</a>) - Asset Import: Fixed push pull dilation not being applied when importing lightmaps.</li> <li>(None) - Build: Fixed build is no longer strict.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/805844/">805844</a>) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1000350/">1000350</a>) - GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.</li> <li>(1018879(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/934897/">934897</a>)) - Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1006887/">1006887</a>) - Launcher: Fixed editor crashing while loading a project if you quit Unity Hub.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/978602/">978602</a>) - Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/962027/">962027</a>) - Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1026779/">1026779</a>) - UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/976010/">976010</a>) - Web: Fixed crash when aborting AssetBundle download using UnityWebRequest.</li> </ul> https://unity3d.com/es/unity/qa/patch-releases/2017.2.3p1Thu, 31 May 2018 12:04:06 +0200918e58443b8eLanzamiento de la 2017.1.3p4<h3>Improvements</h3> <ul> <li>Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.</li> </ul> <h3>Fixes</h3> <ul> <li>(1027546 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1018967/">1018967</a>)) - Android: Fixed ABIs not selected from the .aar plugins being included.</li> <li>(1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.</li> <li>(967648 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/903140/">903140</a>)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/991034/">991034</a>) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.</li> <li>(None) - Build: Build no longer strict.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/966404/">966404</a>) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.</li> <li>(1014029 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/952569/">952569</a>)) - Editor: Fixed local assets being overwritten during collab update.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/905161/">905161</a>) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/961745/">961745</a>) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.</li> <li>(1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/963576/">963576</a>) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.</li> <li>(1016616 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1013198/">1013198</a>)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/760222">760222</a>) (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/760222">845851</a>) (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/760222">989093</a>) - iOS: Fixed Standard - shader specular highlights on mobiles.</li> <li>(947049) - Linux: Fixed Linux touch input for mouse events.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/989654/">989654</a>) - Mobile: Fixed black screen on devices that do not support RGBA16F rendering to texture.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1008385/">1008385</a>) - Multiplayer: Editor crashes on AddWebsocketHost on other instance to he same port.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/967476/">967476</a>) - Particles: Fixed built-in particle shaders not working with HDR.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/983677/">983677</a>) - Particles: Fixed performance regression when using scripted emission and using Size modules.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/988854/">988854</a>) - Particles: Fixed a crash when using scripted emission with a system that already contains particles, if certain modules are being used.</li> <li>(999849) - Profiler: Fixed FMOD causing performance regression when profiler attached.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/919769/">919769</a>) - Scene Management: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/919351/">919351</a>) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.</li> <li>(1018526 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/968997/">968997</a>)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1005779/">1005779</a>) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.</li> <li>(1014356) - UI: Fixed a crash where a transform was not reset causing parenting changes to be ignored.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/975920/">975920</a>) - VCS: Fixed lightingdata.asset files getting re-opened in text mode in certain situations.</li> <li>(None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.</li> <li>(None) - XR: Fixed incorrect thread affinity setting on Gear VR.</li> </ul> <p>Revision: 918e58443b8e</p> https://unity3d.com/es/unity/qa/patch-releases/2017.1.3p4Tue, 08 May 2018 12:18:00 +0200a30add86d148Lanzamiento de la 2017.2.2p4<h3>Fixes</h3> <ul> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/961745/">961745</a>) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/966404/">966404</a>) - Editor: Fixed editor crashing in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.</li> <li>(1014028)(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/952569">952569</a>) - Editor: Fixed local assets being overwritten during collab update.</li> <li>(None) - FMOD: Fixed a performance regression in FMOD.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1000692/">1000692</a>) - GI: Fixed an issue where LoadDataTimeSliced works on the wrong scene mapping in the Editor.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/913869/">913869</a>) - GI: Fixed an issue where baking multiple scenes together resulted in a LightingData.asset file vastly bigger than the sum of the sizes of the assets being baked in scenes.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/957736/">957736</a>) - GI: Fixed realtime probes not working when loading scenes (that were baked together) additively.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/980811/">980811</a>) - GI: Fixed errors on loading Enlighten probesets in the Editor after clearing the GI cache.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/990626/">990626</a>) - GI: Fixed harmless "Lighting data asset [...] is inconsistent" errors when moving those assets between projects.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/996127/">996127</a>) - GI: Fixed realtime probes going black when unloading a scene that was a part of a multi-scene bake.</li> <li>(971907) - GI: Fixed duplicate GI light probe data in the player build with scenes that were part of a multi-scene bake.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/949117/">949117</a>) - GI: Fixed the "m_ProbeSetHashes.empty()" error occuring in certain projects when clearing the GI cache or when quitting the standalone.</li> <li>(1021655) - Graphics: Fixed a potential crash when using marquee selection in the Editor, to select dynamic geometry such as particles, lines and trails.</li> <li>(1014884) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/963576/">963576</a>) - Inspector Functionality: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/967197/">967197</a>) - iOS: Fixed an audio crash when moving an app to the background, and back to the foreground.</li> <li>(947049) - Linux: Fixed Linux touch input for mouse events.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1008385/">1008385</a>) - Multiplayer: Fixed editor crashing on AddWebsocketHost on second instance using the same port.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1006679/">1006679</a>) - Physics: Ensured that recursive 2D physics callbacks do not causes a crash when reparenting/disabling with existing contacts.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/919351/">919351</a>) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.</li> <li>(None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.</li> </ul> https://unity3d.com/es/unity/qa/patch-releases/2017.2.2p4Mon, 30 Apr 2018 10:53:31 +020010861494ddb7Lanzamiento de la 5.6.5p4<h3>Fixes</h3> <ul> <li>(1019920 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/902838">902838</a>)) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/905161/">905161</a>) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.</li> <li>(943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/966404">966404</a>) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.</li> <li>(None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.</li> <li>(1001377 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/953606">953606</a>)) - iOS: Fixed standard shader specular highlights on mobiles.</li> <li>(947049 (<a href=""></a>)) - Linux: Fixed OnMouseDown not working with touch screens.</li> <li>(None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/969368/">969368</a>) - Physics: Fixed memory leak when resizing BoxColliders.</li> <li>(1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.</li> <li>(1005311 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/905817">905817</a>)) - Scene: Fixed DoImportScene crashing when importing FBX files.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/968997/">968997</a>) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/919351/">919351</a>) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1005779/">1005779</a>) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.</li> <li>(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1008883/">1008883</a>) - Test Runner: Fixed missing category filter.</li> <li>(1011576 (<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/991127">991127</a>)) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.</li> <li>(1016356(<a href="https://issuetracker.unity3d.com/product/unity/issues/guid/1016356/">1016356</a>) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.</li> </ul> <p>Revision: 10861494ddb7</p> https://unity3d.com/es/unity/qa/patch-releases/5.6.5p4Thu, 12 Apr 2018 12:33:39 +0200