Unity 2017.4.35

Released:
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Known Issues in 2017.4.35f1

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.35f1 Release Notes

Fixes

  • Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171)

  • Android: Fixed the Editor not updating the NDK directory before projects are built. (1188823)

  • Graphics: Fixed issue where culling of multiple culling groups didn't worked and returnet results only from last of them. (1181967)

  • iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333)

  • Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830)

  • UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)

  • UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays. (1027701)

  • Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)

  • Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)

Improvements

  • XR: Updated to Oculus 1.38 plugin and added support for valid tracking poses even when devices aren't fully tracked.
Changeset:
e57a7bcbbf0b

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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