Adding The Game Controller

Vérifié avec version: 5.5


Difficulté: Débutant

In this beginner friendly live training we will look at creating a simple 2D Flappy Bird style game. We'll cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.

Adding The Game Controller

Débutant 2D Game Creation


Code snippet

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class GameControl : MonoBehaviour 
    public static GameControl instance;         //A reference to our game control script so we can access it statically.
    public Text scoreText;                      //A reference to the UI text component that displays the player's score.
    public GameObject gameOvertext;             //A reference to the object that displays the text which appears when the player dies.

    private int score = 0;                      //The player's score.
    public bool gameOver = false;               //Is the game over?
    public float scrollSpeed = -1.5f;

    void Awake()
        //If we don't currently have a game control...
        if (instance == null)
            //...set this one to be it...
            instance = this;
        else if(instance != this)
            //...destroy this one because it is a duplicate.
            Destroy (gameObject);

    void Update()
        //If the game is over and the player has pressed some input...
        if (gameOver && Input.GetMouseButtonDown(0)) 
            //...reload the current scene.

    public void BirdScored()
        //The bird can't score if the game is over.
        if (gameOver)   
        //If the game is not over, increase the score...
        //...and adjust the score text.
        scoreText.text = "Score: " + score.ToString();

    public void BirdDied()
        //Activate the game over text.
        gameOvertext.SetActive (true);
        //Set the game to be over.
        gameOver = true;

2D Game Creation

  1. 2D Game Development Walkthrough
  2. 2D Mode
  3. The Sprite Type
  4. Sprite Renderer
  5. The Sprite Editor
  6. Sorting Layers
  1. 2D Physics Overview
  2. Rigidbody 2D
  3. Collider 2D
  4. Hinge Joint 2D
  5. Area Effector 2D
  6. Distance Joint 2D
  7. Point Effector 2D
  8. Bouncing & Sliding in 2D
  1. Introduction to Unity from a 2D perspective
  2. 2D Character Controllers
  3. 2D Catch Game - Pt 1
  4. 2D Catch Game - Pt 2
  5. 2D Catch Game - Pt 3
  6. 2D Catch Game - Q&A / AMA
  7. 2D Scrolling Backgrounds
  8. Top Down 2D Game Basics
  9. 2D Physics: Fun with Effectors
  10. Making an "Angry Birds" style game - Part 1
  11. Making an "Angry Birds" style game - Part 2
  12. 2D Games for Non-Programmers
  1. Project Goals
  2. Adding Sprites
  3. The Bird Script
  4. Animating The Bird
  5. Score and GameOver UI Setup
  6. Adding The Game Controller
  7. Scrolling Repeating Backgrounds
  8. Adding Column Obstacles
  9. Recycling Obstacles With Object Pooling
  10. Questions and Answers
  1. Intro and Session Goals
  2. Scripting Gravity
  3. Detecting Overlaps
  4. Scripting Collision
  5. Horizontal Movement
  6. Player Controller Script
  7. Adding Player Animation
  8. Questions and Answers
  1. Introduction and Goals
  2. Sorting Layers and 9-Slice Sprites
  3. 2D Composite and Capsule Colliders
  4. Sorting Groups and Transparency Sort Axis
  5. 2D Physics Reference Project
  6. Questions and Answers
  1. Introduction to 2D Essentials
  2. 2D Character Setup with Corgi Engine
  3. 2D Follow Camera w/ Cinemachine
  4. Adding Enemies with Corgi Engine
  5. 2D Lighting with 2DDL Pro
  6. Tween Effects with DOTween Pro
  7. Easy UI with Doozy UI
  8. Questions and Answers for 2D Essentials
  1. Intro to 2D World building w/ Tilemap
  2. Core Tilemap Concepts
  3. Tilemap Collider 2D and Composite Collider 2D
  4. Confined Follow Camera with Cinemachine For 2D
  5. Using Rule Tiles With Tilemap
  6. Random and Animated Tilemap Tiles
  7. Custom Tilemap Brush To Spawn Prefabs
  8. Questions and Answers for 2D Worldbuilding
  1. Getting Started with SVG Importer