Unity 2022.2.0 Beta 16

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Known Issues in 2022.2.0b16

  • Animation: Rig builder prevents GameObject movement when two animations are playing in layer mixer with root motion masked on second layer. (UUM-16486)
    First seen in 2022.2.0b9.
    Fixed in 2022.2.0f1.

  • Asset - Database: Edit Mode recording Standalone Profiler crashes on StopAssetImportingV2Internal when reloading the domain (UUM-19179)

  • Asset - Database: Folder name is truncated when dot is used in the name (UUM-7046)

  • Audio: Audio starts playing from the beginning when Undo/Redo Audio Source changes in Play Mode (UUM-18551)

  • Editor: Fixed random plugin importer crash on editor startup. (UUM-18397)
    First seen in 2022.2.0b13.
    Fixed in 2022.2.0f1.

  • Editor: Re-implemented the original fix for case 1393058. (UUM-9278)
    First seen in 2022.2.0b2.
    Fixed in 2022.2.0f1.

  • Graphics: Fixed BatchRendererGroup crashing due to threading race conditions in specific projects. (UUM-18220)
    First seen in 2022.2.0b14.
    Fixed in 2022.2.0f1.

  • HDRP: Fixed a black screen issue with master builds on HDRP. (UUM-17388)
    Fixed in 2022.2.0f1.

  • MacOS: [M1][Rosseta] Editor crashes on mono_arch_patch_callsite when entering the Play Mode (UUM-10411)

  • Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)

  • Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader (UUM-18980)

  • Shadows/Lights: Lightmap baking fails when URP Template content is put into a subscene (UUM-15675)

  • SRP Core: Fixed Light Editor didn't apply changes to SerializedObject. (UUM-19238)
    First seen in 2022.2.0b16.
    Fixed in 2022.2.0f1.

  • UI Toolkit Controls: Editor gets stuck when scrolling through the Reoredable List (UUM-17067)

  • Universal RP: RenderObjects Render Features now render correctly when injected after rendering. (UUM-13824)
    First seen in 2022.2.0b7.
    Fixed in 2022.2.0f1.

  • Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 (UUM-17405)

New 2022.2.0b16 Entries since 2022.2.0b15

Features

  • URP: Added clustered reflection probe support to the URP Forward+ rendering path. This enables the use of more than 2 reflection probes per object, allows Unity to skip per-object culling of lights and reflection probes, and enables Entities Graphics and procedural draws to make use of reflection probes.

Improvements

  • Animation: Further improvements to animation job performance (esp. some forms of IK)

API Changes

  • Editor: Added: IDataModeController is added to handle data mode related functionalities. (DOTSE-1855)

  • Editor: Obsoleted: IDataModeHandler and IDataModeHandlerAndDispatcher are obsoleted.

Fixes

  • Android: Fix build error when Fullscreen Mode is set to Windowed (UUM-15403)
    First seen in 2022.2.0a16.

  • Android: InputView is not clickable when isInputFieldHidden AND !mConsumeOutsideTouches (UUM-16292)
    First seen in 2022.2.0b10.

  • Editor: Added warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. (UUM-11164)

  • Editor: drawSettings.fallbackMaterial support in BRG (UUM-14494)
    First seen in 2022.2.0b15.

  • Editor: Fixed an issue where TextureImporter.GetPlatformTextureSettings would not perform fix-up on the platform string argument correctly. (UUM-15361)

  • Editor: Reimplemented the RecompileAfterFinishedPlaying option. (UUM-16168)

  • Editor: [SpeedTree] Fixed an issue where an ExtraTexture texture was marked sRGB (Color Data) when imported with a SpeedTree asset. (UUM-10912)

  • Graphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers. (UUM-11633)

  • Graphics: Fixed crash when BatchRendererGroup.SetEnabledViewTypes is used to opt out of shadow maps or normal rendering (UUM-18355)
    First seen in 2022.2.0b13.

  • HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios. (UUM-11354)
    First seen in 2022.2.0b13.

  • HDRP: Fixed color grading so it no longer outputs negative colors. (UUM-11110)

  • HDRP: Fixed custom pass scaling issues with dynamic resolution. (UUM-10882)
    First seen in 2022.2.0b3.

  • HDRP: Fixed exposure of recorded frames with path tracing and auto exposure. (UUM-14985)
    First seen in 2022.2.0b8.

  • HDRP: Fixed range of spill removal parameter in graphics compositor UI. (UUM-11634)

  • HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword. (UUM-8358)

  • HDRP: Fixed slight change of color in background when changing scene hierarchy. (UUM-14324)

  • HDRP: Fixed texture wrapping of cloud layer. (UUM-15591)

  • HDRP: Fixed transmission on directional lights. (UUM-15003)

  • HDRP: Fixed volumetric cloud incorrectly display in lighting debug mode

  • HDRP: Removed misleading part of a LensFlare tooltip. (UUM-13946)

  • HDRP: Removed unused voluimetric clouds volume component on new scenes templates. (UUM-11451)

  • IL2CPP: Avoid a possible race condition when the garbage collector is enabled or disabled that could cause it to become permanently disabled. (UUM-16300)

  • IL2CPP: Fixed an exception when calling Enum.CompareTo on enum with a System.Uint16 underling type. (UUM-11944)

  • IL2CPP: Fixed crash in IL2CPP metadata code when loading a field RVA value (UUM-17473)

  • iOS: Fixed Launch Screen properties so they are now reflected in the Player build without an Editor restart. (UUM-17063)
    First seen in 2022.2.0b11.

  • Kernel: Fixed AssertOnRecursiveCall with tests. (UUM-13234)

  • Linux: Fix inspector window black out after addComponent through menu or shortcut (UUM-1565)

  • Linux: Fixed CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse (UUM-14611)

  • Linux: Updated Simple DirecMedia Layer to 2.0.22 (UUM-6773)

  • Mono: Improve the performance of large struct copies. (UUM-10796)
    First seen in 2022.2.0b3.

  • Physics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message (UUM-12713)
    First seen in 2022.2.0b6.

  • Physics: Fixed Physics Debugger not clearing visualised contact buffer properly (UUM-12751)
    First seen in 2022.2.0b6.

  • Scripting: Editor is now able to recognise script when it contains classes that share the same name, one templated and the other not templated (UUM-14041)
    First seen in 2022.2.0b11.

  • Shaders: Fixed an error that occurred when drawing an instanced mesh with async shader compilation enabled. (UUM-13174)

  • UI Toolkit: Fixed warning in label draggers during runtime. (UUM-16490)
    First seen in 2022.2.0b8.

  • UI Toolkit: Fixed yoga bug when calculating margin in percentage to be relative to parent instead of current item. (UUM-12999)
    First seen in 2022.2.0b3.

  • UI Toolkit: Make sure buttons are navigatable by default. (UUM-5077)

  • VFX Graph: Fixed crash when loading a subscene with VFX in DOTS (UUM-13772)

  • Windows: Fixed IL2CPP runtime compilation failing when building C++ code using Visual Studio 2022 17.4 or newer. (UUM-17921)

  • XR: Fix audio speed up when using MLAudio on Magic Leap.

New 2022.2.0b16 Package Changes since 2022.2.0b15

Packages updated

Changeset:
3c3b3e6cd1d7

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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