Support sur le long terme
Unity 2021 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2021.3 LTS stream release has the same feature set as the 2021.2 Tech stream release.
We’re committed to supporting 2021 LTS releases with biweekly updates until mid-2023, after which updates will be monthly until April 2024 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2020.3 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in mid-2023.
2017.4.32f1 LTS
Sortie : 5 September 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2017.4.32f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
- Éditeur 64 bits
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Installateurs Mac
- Unity Editor (Intel)
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Component Installers Linux
2017.4.32f1 Release Notes
Fixes
Android: Added support for supplementary Unicode characters for UnitySendMessage. (1059652, 1170076)
Android: Fixed incorrect symbol length and symbol returned when passing characters through UnityPlayer.UnitySendMessage. (1059652, 1170076)
Android: Fixed performance penalty when using Vulkan on Android Q preview 5 (1169046, 1174619)
Android: Fixed the Editor not updating the NDK directory until the project is re-opened. (1170776, 1171198)
Asset Pipeline: Fixed "Sprite Atlas Sprites Included in Bundle Multiple Times" error. (1121868, 1170283)
Editor: Fxed editor not reacting to .meta file changes regarding Asset Bundles when .meta file was changed while the Editor was closed. (1126293, 1166611)
macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player. (1172758)
Mobile Rendering: Fixed flickering on objects when dynamic batching is enabled (1143619, 1149417)
Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime. (1146307, 1161743)
Version Control: Fixed a case where a Version Controlled Project would not update ProjectSettings/ProjectVersion.txt on editor start. (1131599, 1166079)
Web: Fixed ArgumentNullException being thrown when yielding and disposing a WWW object. (1117213, 1172310)
Xbox One: Fixed error in build when setting a custom streaming install manifest file. (1168451, 1171456)
XR: Fixed null dereference access to vr eye texture manager instance. (1115371, 1171504)
2018.4.8f1 LTS
Sortie : 30 August 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.8f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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2018.4.8f1 Release Notes
Fixes
2D: Sprite packing improvements for certain sprite arrangements. (1002004, 1174641)
Android: Changed the message to be more clear for the end user when local storage is full. (1171893, 1174692)
Android: Fixed performance penalty when using Vulkan on Android Q preview 5. (1169046, 1174595)
Animation: Expose keyframe reduction options on GameObjectRecorder.SaveToClip(). (1166522, 1169816)
Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded. (1165817, 1169827)
Asset Import: Fixed assets saved from Excel, Word and similar applications failing to import correctly. (1037669, 1158652)
Asset Import: Updated file opening to use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening file for read on Windows.
Build Pipeline: Fixed a crash on Standalone Player when assets with Editor only serialized properties. (1144591, 1165737)
Build Pipeline: Fixed sprite sheets in asset bundles built by scriptable build pipeline crash on access. (1146568, 1167255)
Deployment Management: Fixed an issue with throwing BuildFailedException from a build callback not failing the build. (1097286, 1159247)
Editor: "Unsupported image when converting for NSImage" log is now a DebugAssert, which will prevent the assert from being logged on build machines. (1171194, 1172201)
Editor: Fixed an error message when calling AssetDatabase.ImportPackage on a package that contains scripts. (1158305, 1165964)
Editor: Fixed gradient editor window closing automatically when clicking on color picker. (1059666, 1161112)
Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required. (1162855, 1174895)
Editor: Fixed incorrect colorspace for IMGUI in GameView. (1168191, 1173824)
Editor: Fixed occasional crash when importing Compute Shaders for Metal (1171627, 1175330)
Editor: Optimized the search for removed components for nested prefab. (1137064, 1159019)
Graphics: Fixed an issue generating small mipmap levels for some DXTn/BCn formats. (1153511, 1169239)
Graphics: Fixed excessive stripping of shaders without users keywords resulting in missing usage of vertex components and discarding them. (914736, 1149321)
Graphics: Fixed issue which would cause the bounding box of a cloth component to be miscalculated. (879696, 1153167)
Graphics: Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices. (1164492, 1174041)
IL2CPP: Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET. (1172280, 1173453)
IL2CPP: Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms. (1166109, 1173699)
Kernel: Fixed player crash due to stack overflow in Loading.PreloadManager thread. (1162496, 1176882)
Licenses: Added the ability to configure Licensing Client connection timeout values. (1171494, 1171498)
Mobile: Fixed Android resolution changing in split-screen mode. (1145325, 1160383)
Package Manager: Fixed an issue where updating a package in a project could fail with a permission error. (1174911, 1175427)
Particles: Fixed a case where particle trails could flicker if their owning system used ParticleSystem.SetParticles in script during LateUpdate. (1155826, 1171471)
Particles: Fixed a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module. (1167081, 1171474)
Particles: Fixed case where Auto Random Seed was ignored for the Emission Rate property. (1166733, 1171469)
Particles: Fixed case where trails sometiems did not disappear. (1162394, 1171478)
Particles: Fixed erroneous GetTransformInfoExpectUpToDate message. (1098990, 1171480)
Physics: Fixed bodies not following their parent sometimes. (1140632, 1155357)
Physics: Fixed crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1158547)
Physics2D: Fixed implicitly created static ground-body beign shown in the static body count in the profiler 2D physics area. (1143465, 1148739)
Prefabs: Fixed GameObjects and components with a DontSave flag (specifically DontSaveInEditor) showing up in the Prefab overrides dropdown since they don't get applied or reverted anyway. (1173465, 1175220)
ps4: Fixed redirected webrequests. (1174833, 1176142)
Scripting: Fixed issue with Assembly Definition File inspector not showing if Name field is empty. (1153357, 1158576)
Scripting: Fixed issue with SerializedProperty.objectReferenceInstanceIDValue emitting asserts to the console. (1169801, 1171722)
Scripting: Fixed serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references. (1151910, 1157283)
UI: Fixed issue with null TransformHierarchy while Updating RectTransform. (1102234, 1158045)
UI: Fixed UI scaling incorrectly when using Constant Physical Size mode on android device. (1136224, 1161879)
Vulkan: Fixed memory leak when using Vulkan. (1137290, 1148725)
WebGL: Fixed Xbox One Gamepad triggers are not working in WebGL builds. (873218, 1173466)
Windows: Fixed an animation bug in the PlayerSettings editor when it is included in the Universal Settings window. (1152070, 1158002)
Windows: Fixed UnityWebRequest so it'll honor the network Proxy 'bypass list' from Windows configuration. (1165762, 1172900)
XR: Fixed being unable to save world anchors to the store using holographic simulate in editor. (1156868, 1163556)
XR: Fixed device apis coming back with incorrect values in Simulation. (1158726, 1163550)
XR: Fixed editor crash when using holographic emulator with hololens. (1141385, 1163561)
XR: Fixed hands selection no longer being controllable from script. (1152960, 1163553)
XR: Fixed null dereference when accessing to vr eye texture manager instance. (1115371, 1171506)
XR: Fixed WMR devices asserting when playing in editor. (1159961, 1159962)
XR: Prevented Hololens application pausing when switching focus to a 2D view within a running application.
2018.4.7f1 LTS
Sortie : 20 August 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.7f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Installateurs Mac
Component Installers Linux
2018.4.7f1 Release Notes
- macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player. (1172758)
2017.4.31f1 LTS
Sortie : 15 August 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2017.4.31f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
- Éditeur 64 bits
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Installateurs Mac
- Unity Editor (Intel)
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Component Installers Linux
2017.4.31f1 Release Notes
Fixes
Android: Added workaround for Adreno shader compiler issue with our VertexLit vertex shader. (949576, 1160807)
Android: Updated texture bundling in Android. (1137105, 1138693)
Editor: Fixed game view scale in play mode for mobile platforms. (1140742, 1153409)
Editor: Fixed the scale error by updating the scale once the platform is switched. (918311, 1153433)
Graphics: Fixed crash while unloading AssetBundles. (1160577)
Graphics: Fixed frame debugger sometimes showing bad shader keyword info when connected to a player. (1070614, 1159092)
Graphics: Fixed RenderUpdateManager Asserts when selecting an Object with a Rect Transform and a disabled Sprite Renderer in the Scene View. (1158558, 1161610)
Mobile: Fixed unconditional discarding of AA depth. (1009642, 1010464)
Particles: Fixed all of the sprite atlas being rendered in a particle system when using Mobile/Particles/Additive shader with a single sprite. (1151562)
Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its position or rotation via transform component. (1162666)
Scripting Upgrade: Fixed crash during Asset GC with large managed collections. (1137077, 1166460)
Shuriken: Fixed erroneous sub-emitter error message. (949522, 1164014)
2018.4.6f1 LTS
Sortie : 9 August 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.6f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Component Installers Linux
2018.4.6f1 Release Notes
Backwards Compatibility Breaking Changes
- Apple TV: Remove support for Universal Harmony Remote, supporting this controller made Siri Remote and gamepads regrees by producing unintended double events for button clicks. For more information check UnityView+Keyboard.mm pressesBegan/pressesEnd functions.
Improvements
- XR: Updated Vuforia to version 8.3.8.
Fixes
Android: Fixed Application.Quit not correctly quitting the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume. (1171368, 1172044)
Apple TV: Fixed GetKeyDown and GetKeyUp not working correctly with Siri Remote buttons. Due to platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info. (1143342, 1160636)
Apple TV: Fixed pressing menu button on Siri remote not correctly exiting to home screen, if tvOS.Remote.allowExitToHome is set to true. (1134856, 1160637)
Apple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed. (1151006, 1160635)
Asset Pipeline: Fixed sprite atlas sprites being included in asset bundles multiple times. (1121868, 1170282)
Editor: Fixed an issue where tests with the inconclusive result would stop the test run from continue. (1169256)
Editor: Fixed errors in the Avatar Editor when trying to use Sliders in Per-Muscle settings. (1165907, 1166608)
Editor: Fixed frame debugger sometimes showing bad shader keyword info when connected to a player. (1070614, 1171676)
Editor: Fixed leaking GUITexture blit materials when entering playmode. (1150933, 1167659)
Editor: Fixed null reference exception when dragging reorderable list items. (1154282, 1170299)
Editor: Fixed the console errors and editor crash after executing a domain reload. (1136303, 1138320)
Graphics: Fixed shadow culling when camera and frustum are almost perpendicular. (1150849, 1163073)
Graphics: Improved performance of "CullAllVisibleLights" ~5x for scenes with many baked lights. (1087657, 1170209)
IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations. (1167380, 1171266)
IL2CPP: Fixed crash when many threadpool threads or sockets are in use. (1129409, 1168718)
LWRP: Added the ability for SRPs to override the shadows flag used by the culling. (1131348, 1162484)
macOS: Fixed an issue where GCController might return incorrect values when used in a native plugin. (1145433, 1152870)
Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux. (1154433, 1172897)
Package Manager: Fixed issues where a package could contain read-only folders if the installation process was interrupted, which would make it difficult to delete parent folders without advanced file manipulations.
Shaders: Improved generation of GLSL Tessellation shaders in more situations. (1134172, 1166874)
UI: Fixed issue where TextMesh with just a empty quad would crash. (1158732, 1161981)
Video: Fixed seeking forward and backwards in a video causes sound delays on Android. (1167452, 1168864)
Windows: Fixed deadlock on startup on systems with a certain group policy configuration. (1150661, 1170794)
Windows: Fixed OpenGL graphics API crashing on certain monitor configurations. (1147157, 1170790)
Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode. (1164372, 1170788)
Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate. (1164373, 1170783)
Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode. (1157039, 1170782)
XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter. (1169760, 1169763)
2018.4.5f1 LTS
Sortie : 26 July 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.5f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Component Installers Linux
2018.4.5f1 Release Notes
Improvements
- Version Control: Added "Overwrite Failed Checkout Assets" editor setting, turning it off makes unity not overwrite files that can't be checked out. (1010999, 1158593)
Fixes
2D: Fixed the rendering for edges on Spriteshape sometimes not happening when building on PS4. (1156882, 1163913)
AI: Fixed issue with NavMeshAgent getting stuck when the NavMesh changes near its long path. (1144525, 1164801)
Android: Fixed Android Ads Id is used even when the Ads / Analytics services are disabled. (1164278, 1164301)
Asset Import: Fixed Sprite Mask Sorting Layer resetting to default when asset is loaded from asset bundle. (1119829, 1153003)
Editor: Fixed field of view stuck on a small Game window in the corner when Cursor.lockState is set to CursorLockMode.Locked. (1134503, 1170439)
GI: Fixed UVOverlap preview textures not displaying when manually generating lighting. (1087688, 1138408)
IL2CPP: Implement the Environment:GetBundledMachineConfig method to always return a null string. (1154761, 1161051)
IL2CPP: Improve the managed thread pool performance on Posix platforms. (1161926, 1162481)
IL2CPP: Making RuntimeHelpers.IsReferenceOrContainsReferences call a generation-time intrinsic that will output a "false" or "true" boolean value to the C++ code. This greatly speeds up some .NET container classes that make use of this method. (1143169, 1159224)
Linux: Fixed Editor window focus issues causing editor tests to fail. (1157976, 1160803)
Linux: Fixed Linux standalone player touch events for IMGUI. (1106839, 1142855)
Linux: Fixed some resolutions in fullscreen not able to be set under Linux Ubuntu. (1105102, 1170440)
Physics: Fixed a crash in the 2D physics manager on iOS upon start-up when Physics2D package is disabled. (1080899, 1116405)
Physics: Fixed crash when destroying Colliders that had OnCollisionStay scripts attached. (1113545, 1167373)
Scripting: Fix repeated errors when handling malformed UTF16 strings in the Editor. (1142830)
Services: Improved support for Apple arm64e devices in Cloud Diagnostics. (1155437, 1163837)
TextMeshPro: Fixed Importing font files such as WingDing.ttf displays error message due to incorrect internal handling of font glyph data. (1167004, 1170434)
TextMeshPro: Fixed incorrect TextMesh Pro Glyph Pair Adjustment values when using SDF8 / SDF16 / SDF32 render modes. (1167008, 1170435)
TextMeshPro: Fixed unnecessary allocation in FontEngine resulting from use of Mathf.Max with more than 2 parameters. (1167011, 1170433)
UI: Changed editor preference behavior to only update modified values in the plist file on MacOS. (1117481, 1153452)
UnityLinker: Fixed a crash that could occur when a method has an unmanaged constraint. (1158632, 1165037)
Version Control: Fixed Unity writing to assets that can't be checked out. (1010999, 1159204)
Video: Fixed crash on WindowsVideoMedia::CopyToRGBA when importing video file. (1154547, 1168727)
Video: Fixed VideoPlayer hanging when seeking backwards/forwards while pausing. (1166927)
WebRequest: Fixed TLS handshake renegotiation requests by the server not supported. (1141642, 1146143)
XR: Fixed InteractionManager not clearing connceted controller list from last play mode session. (1137312, 1170445)
2018.4.4f1 LTS
Sortie : 12 July 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.4f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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2018.4.4f1 Release Notes
Changes
Android: Android Gradle plugin version updated up to 3.4.
Android: Gradle version updated up to 5.1.1.
Fixes
Animation: Fixed argument exception being thrown when legacy clip is used with AnimationClipPlayable. (1100643, 1164704)
Animation: Fixed out of bounds index in mecanim value array causing crash. (1144501, 1155340)
Animation: Fixed prefab import of animator with dangling references. (1154048, 1160256)
Asset Import: Fixed an issue where AssetPostprocessor::GetVersion() did not affect AssetDependencyHash on first import. (1146482, 1152920)
Asset Import: Fixed an issue where if a mesh asset has no vertex data, the import crashes in some cases. (1144169, 1150809)
Asset Import: Fixed texture import setting alpha is transparency value not resetting to default when switching to Default texture type. (1117308, 1150835)
Editor: Fixed crash on quit in UNITY_FT_Done_Face when using large prefab with TextMesh. (1075972, 1140677)
Editor: Fixed crash when idling in editor related to hash calculation. (1108314, 1147408)
Editor: Fixed game view scale in play mode for mobile platforms. (1140742, 1151176)
Editor: Fixed project settings not focusing when menu item is selected and window is already docked. (1150481)
Editor: Fixed stop button in audio clip preview panel. (1154598, 1166936)
Editor: Fixed the scale error by updating the scale once the platform is switched. (918311, 1153434)
GI: Fixed a potential baking crash when objects HideFlags are configured. (1064691, 1155173)
Graphics: Fixed crash that can occur when accessing the MeshFilter.mesh property when the mesh is loaded via the async upload manager. (1124524, 1158404)
Graphics: Fixed rare crash with GPU skinning and blendshapes. (1097227, 1138459)
Graphics: Fixed RenderTexture RenderTextureMemoryless.MSAA when using OpenGL ES. (1154687, 1160507)
IL2CPP: Added support for NamedPipeClientStream on Windows platforms. (1159863, 1160512)
OSX: Fixed scrolling sensitivity being too high in game. (1162791, 1163888)
Particles: Fixed editor crashes with WorldCollision when Spawning Particles. (1155477, 1162837)
Particles: Fixed Particle System sorting unstable when Sort Mode is set to By Distance. (1154497, 1162834)
Particles: Fixed Particle System trails changing their size randomly when there is a Realtime Reflection Probe in the Scene. (1117520, 1162817)
Particles: Fixed Particle Systems being scaled incorrectly when using Velocity render alignment. (1149730, 1162831)
Particles: Fixed some ParticleSystems using the wrong texture when several of them are being rendered with different Textures. (1148610, 1162828)
Prefabs: Fixed skybox and lighting for Prefab Mode environment scenes not working correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. (1112978, 1146201)
SceneManager: Documentation of SaveAsPrefab now has a note about namebased replace. (1152708, 1153977)
SceneManager: Fixed drag and drop replacing of prefab when dragging variant to project folder. (1152704, 1153980)
SceneManager: Fixed Scene view skybox toggle not working in Prefab Mode if no Prefab editing environment scene is specified. (1153083, 1154311)
Scripting Upgrade: Fixed crash during Asset GC with large managed collections. (1137077, 1165939)
Scripting Upgrade: Fixed crash during async debugging. (1153078, 1165511)
Shaders: Fixed surface shader include dependency handling on shader errors. (1002833, 1141229)
Universal Windows Platform: Fixed InvalidOperationException is being thrown in Master build. (1137193, 1137193)
Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime. (1146307, 1159989)
Universal Windows Platform: Fixed UnityEngine.WSA.Application.windowActivated and UnityEngine.WSA.Application.windowSizeChanged events not firing. (1146982, 1159984)
Version Control: Fixed Prefab Editor overwriting files which are exclusively checked out in Version Control. (1027165, 1150747)
Windows: Fixed builds that use IL2CPP scripting backend not starting on Windows 7. (1166764, 1167009)
XR: Fixed an issued with Android app bundles which could cause XR Subsystems to fail to register. This would cause, for example, pose tracking to fail in ARFoundation. (1162654, 1162655)
2017.4.30f1 LTS
Sortie : 5 July 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2017.4.30f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
- Éditeur 64 bits
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Installateurs Mac
- Unity Editor (Intel)
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Component Installers Linux
2017.4.30f1 Release Notes
Improvements
- XR: Added GPU Profiler support for Oculus Quest and Oculus Go.
Fixes
Android: Enabled NEON in PhysX to fix performance regression. (1120019)
Asset Bundle: Fixed an issue where an "Inconsistent asset" error was logged during BuildPipeline.BuildAssetBundles. (1138140, 1139332)
Asset Pipeline: Fixed an error introduced that caused assets with identical names that come after scriptable objects to become unloadable. (1140186, 1156155)
Editor: Added validation of host local address on GET HTTP request. (1146895, 1152792)
Graphics: Fixed a bug in batch mode on DX11 where render targets would be kept bound. (1141782, 1160442)
Graphics: Fixed baked shadow angle not taken into account for indirect bounce. (1132238, 1133438)
IL2CPP: Fixed the behavior of bidning Unix socket on Posix platforms. (1150549, 1155418)
MacOS: Fixed the icon at 128x128 being corrupt in MacOS build. (1038984, 1133768)
Mobile: Fixed crash/data corruption when loading multiple asset bundles concurrently. (1140019, 1156210)
Shaders: Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders. (1105268, 1117413)
Windows: When exiting fullscreen mode, the window will now be centered instead of put in the top left corner of the monitor. (1067817, 1155176)
2018.4.3f1 LTS
Sortie : 28 June 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.3f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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2018.4.3f1 Release Notes
- 2D Fixed artifacts when rendering with TilemapRenderer while 2D Animation Package is in the Project. (1154202)
- 2D Fixed ETC texture compression Split Alpha Channel not working for SpiteAtlas Variants. (1126070)
- Android Fixed TouchScreenKeyboard.hideInput not hiding the input field. (1158215)
- Android Added support to modify Unity Player command line arguments from custom UnityPlayerActivity. (1158838)
- Android Fixed missing UI and render texture glitches after restarting the game. (1145018)
- Animation Fixed Bezier curve segments conversion to Hermite when evaluating Animation Curves with weighted tangents. (1143424)
- Animation Fixed position keyframing when in root motion with scale values. (1158974)
- Asset Pipeline Fixed an edge case where loading identically named assets by type could fail. (1156154)
- Editor Enabled new licensing system for selected customers. (1162261)
- Editor Fixed a case where a Version Controlled Project would not update ProjectSettings/ProjectVersion.txt on editor start. (1131599)
- Editor Fixed crash while setting version control mode to visible meta files. (1128867)
- Editor Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project. (1139264)
- Graphics Fixed Video Player Leaks GfxDriver Memory. (1136233)
- IL2CPP Corrected loading of static field initializer data when the field is of type ReadOnlySpan. (1146277)
- IL2CPP Fixed an issue in the IL2CPP runtime that can cause intermittent crashes when dealing with certain kinds of generic method metadata. (1145468)
- IL2CPP Fixed code generation for multidimensional arrays used as fields of structs. (1155344)
- IL2CPP Fixed Stopwatch not working correctly across system time changes on iOS and macOS. (1152381)
- IL2CPP Fixed the behavior of Bind a Unix socket on Posix platforms. (1150549)
- IL2CPP Fixed UnityTls being incorrectly stripped with Medium and High Managed Stripping Levels. (1134343)
- IL2CPP Prevented a hang during async write operations on Windows platforms. (1156384)
- IL2CPP Prevented a memory leak when interfaces are set up for doubly nested arrays. (1151219)
- OSX Fixed the editor crash while calling GetVSyncsPerSecond() during playmode. (1148335)
- Particles Ensured Particle System Sprites render using the correct color. (1110578)
- Particles Fixed a crash when using an invalid Texture in the Particle System Shape module. (1144240)
- Particles Fixed an issue where the Particle System Inspector can become slow after editing its material but not saving the changes. (1154688)
- Particles Improved parameter clamping in the External Forces module, to prevent/allow negative values where appropriate. (1144031)
- Physics Fixed any hit being returned by MeshCollider.Raycast instead of the closest one. (1136868)
- Physics Fixed crash that happened when passing a zero direction vector to batched physics queries. (1134317)
- Physics Fixed issue with bounds in SkinnedMeshRenderer. (1153167)
- Prefabs Fixed drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded scene. (1140279)
- Prefabs Fixed error message when deleting prefab asset whilst it is open in the Prefab Editor and version control is enabled. (1086613)
- Prefabs Fixed nested Canvases not getting treated as nested Canvases in Prefab Mode if the Canvas had no visual elements (CanvasRenderers) under it. This could cause properties to get reset due to being driven as a Screen Space Canvas. (1103699)
- Prefabs Fixed Prefab Mode reparenting to root GameObject by dragging is broken after having changed transform type. (1142496)
- PS4 Fixed for occasionaly incorrect particle texturing. (1150123)
- Scripting Fixed an issue where references to UnityEditor.iOS.Xcode might not be added to Visual Studio project files. (1151078)
- Scripting Fixed Asmdef Inspector breaking when the dll reference is missing. (1139847)
- Scripting Fixed problem in namespace parser regarding reading nested classes inside partial monobehaviour. (1148723)
- Services Ensured Crash Reporting doesn't capture log messages that occur after the exception being reported. (1140382)
- Shaders Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders. (1105268)
- Timeline Fixed Empty Timeline window leaks object. (1154475)
- Timeline Fixed Timeline Editing > TrimEnd does not update until exiting and entering Preview Mode. (1156717)
- Universal Windows Platform Fixed "Unable to find method Internal_ScriptableRuntimeReflectionSystemWrapper_Tick" error on startup on .NET scripting backend. (1146945)
- Universal Windows Platform Fixed files in StreamingAssets directory not being treated as generic data files and therefore not getting consumed by various VS tools like the XAML compiler. (1110262)
- Universal Windows Platform Fixed System.IO APIs not working on files outside of application and AppData directories on IL2CPP scripting backend. (1063768)
- Version Control Fixed Script Execution Order inspector "Apply" button in some cases throwing errors under Perforce. (1153207)
- Video Fixed VideoPlayer audio sync issues on Windows. (1145040)
- Video Fixed VideoPlayer hanging when seeking backwards or forwards on Android. (1160422)
- Web Fixed encoding support in url escaping. (1152780)
- Windows Fixed locked cursor getting placed slightly off center in the editor and the standalone player. (824304)
- XR Fixed crash when resizing player window after switching from non-VR ro VR. (1148813)
- XR Fixed incorrect window used as anchor when switching away from on screen keyboard on HoloLens. (1156228)
2017.4.29f1 LTS
Sortie : 10 June 2019
Nous sommes très fiers de vous annoncer la publication de Unity 2017.4.29f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
- Éditeur 64 bits
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Installateurs Mac
- Unity Editor (Intel)
- Cache Server
- Shaders intégrés
- Ressources standard
- Projet d'exemple
- Installateur pour TV Samsung
- Télécharger le fichier torrent (Windows+Mac)
Component Installers Linux
2017.4.29f1 Release Notes
Fixes
- OSX: Fixed issue with Download Assistant failing on MacOS 10.15
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