Support sur le long terme
Unity 2019.4 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2019 LTS stream release has the same feature set as the 2019.3 TECH stream release.
We’re committed to supporting 2019.4 LTS releases with biweekly updates until mid-2021, after which updates will be monthly until May 2022 (two years after the initial release date). These updates will only cover usability fixes aimed at improving the stability of the product to enable users to ship their projects.
Unity 2018.4 is now the legacy LTS; it will be updated monthly until it reaches the end of its support cycle in spring 2021.
2018.4.32f1 LTS
Sortie : 18 February 2021
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.32f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.32f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
Polybrush: [PolyBrush] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
Packman: Package Manager doesn't show available updates (1304459)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
2018.4.32f1 Release Notes
Fixes
Build Pipeline: Fixed a case where IOrderedCallback returning int.Max or int.Min could be called in incorrect order. (1282571)
Build Pipeline: Fixed a case where selecting a dll while the Build Window was open could throw exceptions. (1137088)
Build Pipeline: Fixed instability in Lzma compressor where a complete signal could be fired and the compressor will exit before processing all data. (1170712)
Editor: Fixed audio clip preview playback position when clicking on the waveform. (1294273)
Editor: Fixed pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening. (1239613)
iOS: Added missing devices to Device.generation. (1299093)
iOS: Fixed GetKeyUp and GetKeyDown functions returning true on every frame. (1218784)
iOS: Fixed rare osver/device dependent crash on exit, when [UIViewController viewWillTransitionToSize:withTransitionCoordinator:] is called on killing unity view. (1278124)
iOS: Fixed UnityPause/UnityIsPaused to not crash when called with unity runtime not inited. (1278746)
iOS: Fixed UnityWebRequest sometimes getting stuck on iOS 14.2+ when using ARFoundation. (1299873)
Particles: Fixed material batching and shadow rendering by making the particle system trail material optional. (1264831)
Profiler: Fixed Hierarchy view expansion state not persisting properly across frames stemming from the same session and between Hierarchy and Raw Hierarchy views. Additionally this fixes a potential NullPointerException in ProfilerFrameDataTreeView.AddExpandedChildrenRecursively. (1242253)
Scene Manager: Fixed GetManagerFromContext crash when unloading a Scene while loading another Scene asynchronously with allowSceneActivation = false. (1092438)
Scripting: Fixed incorrect UTC offset during daylight savings time transitions. (1288231)
Scripting: Fixed issue where Editor could freeze when enabling play mode after building. (1300269)
Text: Fixed / added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files. (1309610)
Text: Fixed excessive memory overhead when loading font files from Font objects. (1309608)
Text: Fixed glyph positional adjustments sometimes returning a value of -Infinity. (1309609)
2018.4.31f1 LTS
Sortie : 22 January 2021
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.31f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.31f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Audio: [editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mode automatically (995866)
WebGL: [2018.4 only] Editor freezes when enabling Play mode after Building (1300269)
Packman: Package Manager doesn't show available updates (1304459)
Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service (1025558)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Window Management: Pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening (1239613)
2018.4.31f1 Release Notes
Fixes
Android: Fixed Application.targetFrameRate and Screen.currentResolution.refreshRate on some variable refresh rate displays. (1297149)
Audio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Also, the preview playback will now stop in this scenario. (1232267)
Audio: Fixed audio in timeline preview not pausing/resuming when changing focus between the editor and other applications. (1016423)
Build Pipeline: Fixed to refresh code compiling after force quit. (1289931)
Editor: Added a new prompt for a user to attach a managed debugger when on Linux, on a headless server build. Also prevents timeout to attach Profiler triggering when allowDebugging is set. (1274332)
Editor: Fixed exception when deleting folder in Favorite. (1229937)
Graphics: Fixed a crash when resizing the materials array on a renderer when using material property blocks. (1188507)
Graphics: Fixed crash when loading assetbundle texture with out-of-bound mipmap bias value in DX12. (1179311)
Graphics: Fixed metal/vulkan shaders sometimes referencing inputs omitted by the compiler. (1277144)
Graphics: Fixed metal/vulkan shaders sometimes referencing outputs omitted by the compiler. (1290551)
Graphics: Fixed shaders that use immediate consts failing compilation under some circumstances. (1283218)
Graphics: Fixed Texture2DArray, CubemapArray and SparseTexture being not supported in batch mode. (1291999)
IL2CPP: Fixed file and directory patterns ending with ".*" incorrectly including files names that partially match on non Windows platforms. (1286554)
iOS: Added iPad Pro 4th Generation and iPad Pro 11" 2nd Generation to DeviceGeneration. (1280059)
iOS: Fixed crash when closing app while still loading ODR. (1289143)
Mobile: Fixed iOS 11+ motion API feature access generating warnings on iOS 10 builds.
Networking: Fixed possible data corruption in UploadHandlerFile. (1238418)
Profiler: Fixed Hierarchy Views randomly collapsing (i.e. hiding their children) parts of the sample tree when Editor Only samples are present in a frame and the "Collapse EditorOnly Samples" option is turned on (default setting is on). (1297955)
Profiler: Fixed scrollbar in timeline not responding to clicks.
Profiler: Fixed scrollbar in timeline view stopping responding to clicks. (1280332)
Scripting: Fixed 'unexpected internal compiler error' when executing a job. (1278041)
Scripting: Fixed modules being disabled by a platform not getting reenabled when switching platforms which could cause incorrect compiler errors. (1286509)
Shaders: Fixed handling of the scalar after the matrix that is not 4xN. (1242345)
Terrain: Fixed such that Paint Terrain Help properly wraps. (1281097)
Terrain: Fixed such that undoing after removing terrain layer correctly restores alphamaps. (1276283)
WebGL: Fixed a crash with Unity web loader on new macOS Big Sur.
Changes
- Package Manager: Updated com.unity.purchasing to 2.2.1, adding full support for the implementation of GooglePlay Billing Library v3 library in the Asset Store In-App Purchasing module (includes an essential runtime hotfix over 2.2.0).
2018.4.30f1 LTS
Sortie : 2 December 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.30f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Component Installers Linux
Known Issues in 2018.4.30f1
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.30f1 Release Notes
Fixes
2D: Fixed math expressions evaluate when the first digit is entered after the operator in Sprite Frame Module inspector of Sprite Editor Window. (1250883)
AI: Corrected the stray NavMeshAgent to always move to the closest NavMesh instead of somewhere above or below. (1072945)
Android: Fixed to switch internal Unity allocator to DynamicHeapAllocator which is compatible with Scudo allocator introduced in Android 11. This fixes an error "Using memoryadresses from more than 16GB of memory". If by some reason you want to revert to previous allocator, pass "-systemallocator" command line argument in UnityPlayerActivity updateUnityCommandLineArguments. (1284525)
Asset Bundles: Fixed AssetBundle related race condition that would occasionally crash when calling AssetBundle.Unload while an async load operation out of that AssetBundle was in progress. (1228306)
Audio: Fixed to synchronize audio source playing state with timeline clip playing state. (1146694)
Build Pipeline: Fixed an issue where asset bundle dependencies might not have been deterministic. (1282671)
Graphics: Fixed targetTexture rendering black screen when changing it in OnPreRender(). (1274376)
Kernel: Improved memory management for storing object information. (1275751)
macOS: Fixed Mac editor/player hanging the whole OS on Apple silicon devices. (1285304)
Profiler: Fixed such that scroll wheel will now work on the scroll bars in the profiler timeline view. (1280335)
Scripting: Fixed issue where thread statics that reused thread static slots would not adhere to type alignment. This would cause the garbage collector to incorrectly clean up thread static data because it would only scan pointer aligned memory for references. This would lead to memory becoming corrupted and inducing random crashes. (1266322)
Scripting: Fixed random crash on OSX due to thread_get_state failure. (1268952)
Text: Fixed IME getting permanently disabled on focus and / or context change. (1091254)
Video: Fixed to use 2d spatial blending when playing audio in direct mode. (1276611)
XR: Fixed Hololens 2 apps pausing when carry along apps are open.
IL2CPP: Fixed SecurityException being thrown in build when using Humanizer plugin. (1271060)
Improvements
Android: Changed such that in the case of incomplete application install, where native libraries are missing, a dialog will now be shown where app can be gracefully quit. Previous behavior was an application crash in com.unity3d.player.UnityPlayer.<clinit>, java.lang.System.loadLibrary functions. (1281533)
IL2CPP: Improved error message when required Visual Studio components are not installed when building for Windows.
2018.4.29f1 LTS
Sortie : 11 November 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.29f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.29f1
AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
Audio: Crash on AudioSource::Stop when exiting Play mode (1079263)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
Mobile: [Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)
Vulkan: Right-clicking panels turns them black when Vulkan is the selected Graphics API (1283290)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.29f1 Release Notes
Fixes
Android: Fixed GrabPass when Blit Type is Auto. (1271765)
Android: Fixed memory leak when using obb. (1207718)
Android: Fixed screen keyboard not showing up on Android 11, when input field is hidden. Previously input field was placed out of bounds of window when hidden, but due behavioral changes in Android 11, this was no longer a valid way. They input field will be made completely transparent now when input field is requested to be hidden. (1258071)
Asset Bundles: Fixed to fail an asset bundle build if the uncompressed size exceeds max uint32_t bytes in size (4GiB). (1244085)
Asset Pipeline: Fixed AssetPathToGUID docs to reflect what the method returned correctly. (1278834)
Audio: Fixed an issue where an audio clip playing on the Timeline and routed out via an Audio Component wasn't correctly using a Mixer asset when the output Audio Component's state was toggled. (1213824)
Audio: Fixed possible crash on playback of an AudioSource with a negative pitch value under a certain threshold. (928576)
Audio: Fixed to unblock streaming mp3 on supported platforms. (1224487)
Editor: Added missing tooltips for Audio inspectors. (1258773)
Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.
Editor: Fixed logging errors from background thread crashes the editor when "Error Pause" is enabled. (1173657)
Editor: Fixed such that Objective C and Objective C++ plugin files will now be included when building a project with the IL2CPP backend. (1189679)
Editor: Fixed the list of property field in the Custom EditorWindow. (1273190)
Editor: Fixed to unblock streaming mp3 when targeting webgl. (1252868)
Editor: Improved playback/scrubbing display when manually drawing multiple audio clip previews. (1271167)
GI: Fixed Sphere.IsInside. (1271048)
Graphics: Fixed bilinear setup in metal. (1188295)
Graphics: Fixed draw calls done in script to be displayed correctly when the Frame Debugger is connected to remote players. (1261959)
Graphics: Fixed memory leak that occurs when loading a Scene with Addressables.LoadSceneAsync which has a large number of Texture references. (1245368)
Graphics: Fixed such that GetPixels on Texture2D that is compressed with Crunch will throw an exception and will not crash. (1257655)
IL2CPP: Fixed error "Attempting to constrain an invalid type" when making a constrained call on a by ref parameter with a modreq or modopt modifier. (1265192)
IL2CPP: Fixed to correct IL2CPP_SIZEOF_VOID_P definitions. (1234885)
IL2CPP: Fixed to properly throw an exception from a finally block nested in a try/catch block. (1248673)
Installer: Fixed such that UnityDownloadAssistant will now check if Visual Studio 2017 is already installed. (1286859)
iOS: Fixed memory corruption under rare circumstances. (1256815)
macOS: Fixed building player with IL2CPP scripting backend when running on macOS Big Sur. (1259859)
Package Manager: Fixed the collaborate toolbar for projects downloaded from Unity Cloud via Unity Hub. (1237242)
Package Manager: Updated com.unity.purchasing to 2.1.1 - fixes some compatibility issues with platforms without analytics.
Particles: Fixed Assert not being produced when setting the duration or randomSeed property and the system was paused. This is not supported. (1247192)
Particles: Fixed velocity calculations when changes are made in LateUpdate. (1266878)
Player: Fixed desktop players to no longer ignore fullscreen/windowed mode on first run.
Profiler: Fixed an Assert and Deadlock getting triggered in ProfilerHistory::SetSelectedPropertyPath when called, e.g. via UnityEditorInternal.ProfilerDriver.selectedPropertyPath, while no frame data is loaded into the Profiler. (1278249)
Profiler: Fixed the UI System Preview Window in the UI Profiler module to have its title set correctly. (1238881)
Profiler: Reduced Profiler Window overhead on main thread. (1260050)
SceneManager: Fixed to make sure you can't load scenes from script while exiting playmode. (1266194)
Scripting: Fixed a hang that would occur when there is incorrectly set time zone data in the windows registry. (1256569)
Scripting: Fixed crash that would occur when an exception was thrown during the initialization of a custom attribute. (1255935)
Scripting: Fixed crash when method has Task<T> return type. (1111048)
Scripting: Fixed CS0649 "Field is never assigned to..." warning for uninitialized private or internal fields. (1080427)
Scripting: Fixed invalid windows proxy configuration to no longer cause a NullReferenceException to be thrown in AutoWebProxyScriptEngine::InitializeRegistryGlobalProxy. (1269569)
Scripting: Fixed issue where RuntimeInformation.IsOSPlatform would check the filesystem for a .dylib to see if the operating system was OSX. It now will reference Environment.Platform which makes a native call to check which OS is being used. (1267836)
Shaders: Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API. (1269484)
Shaders: Fixed bit shift operations in shaders to cause a compilation error on GLES 2.0. (1271876)
Shaders: Fixed shader code tags to be checked for balance. (1276396)
Shaders: Fixed such that Unity will no longer crash when importing a project from an external drive formatted as exFAT on MacOS. (727114)
Terrain: Fixed incorrect error message "A tree couldn't be loaded because the prefab is missing" printed during asset importing. (1191833)
Terrain: Fixed instanced terrain rendering when the player is built with -nographics command line argument. (1195302)
Terrain: Fixed such that tree colliders are not rotated according to their mesh when random rotation is applied. (1248407)
UI: Fixed issue where a rotated UI object would be culled incorrectly.
Video: Fixed potential invalid memory access while executing queued video player script callbacks. (1270858)
Video: Fixed to respect enabled state of output audio sources. (1268769)
WebGL: Fixed a bug where shaders placed in extra resources ("Always Included Shaders" list) might be built incorrectly. (1120359)
Windows: Fixed a deadlock which would sometimes occur when logging messages from several different threads simultaneously with cloud diagnostics enabled. (1261694)
Windows: Fixed a situation where an error "An abnormal situation has occurred: the PlayerLoop internal function has been called recursively." would appear when showing file picker dialog after dragging standalone player window. (1271852)
XR: Fixed incorrect projection, incorrect camera reference, and error spam when using WebCamTexture on HoloLens 2.
XR: Fixed rotated projection when using PhotoCaptureFrame on HoloLens 2.
XR: Fixed to warn the user when capabilities needed for Holographic App Remoting are not set. (1146985)
API Changes
Android: Added: Added API level 29 and 30 to AndroidSdkVersions enum.
Build Pipeline: Added: Added new API FilterToSubset on BuildReferenceMap & BuildUsageTagSet providing more control over native build data, reducing unnecessary asset bundle rebuilds.
Improvements
Graphics: Added command line switch '-disable-gpu-skinning'. (1274530)
Video: Changed to allow video player to use blob urls on webgl. (1265342)
2018.4.28f1 LTS
Sortie : 8 October 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.28f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.28f1
AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)
Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens (1109908)
MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)
Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Building project when two identical scenes are open crashes the editor (1266194)
Scene/Game View: Logging errors from background thread crashes the Editor when Error Pause is enabled (1173657)
Shadows/Lights: [Regression] Directional light shadow artefacts in 2020.2.0a21 (1271048)
Windows: Cannot activate license within a docker container (1193364)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.28f1 Release Notes
Fixes
Asset Bundles: Fixed an edge case with AssetBundle.Contains not returning true for case sensitive paths. (1253270)
Build Pipeline: Fixed regression crash with serialized PropertyName field. (1267271)
GI: Fixed the issue of progressive lightmapper leaks memory upon subsequent scene switches and bakes. (1178584)
Graphics: Fixed an issue with compilation errors for unsupported functions when switching to OpenGLES3. (1203708)
Graphics: Fixed to correctly fall back to CPU skinning on feature level D3D10.x. (1269149)
Licenses: Fixed an issue where Unity installers could display out-of-date terms of service on Windows. (1271930)
Particles: Fixed opaque particle lighting in deferred rendering. (1193339)
Profiler: Fixed issue with continuous clicking not working on the profiler timeline gui scroll bars. (1238871)
Shaders: Fixed HLSLcc doing bad precision downgrading on some cases. (1228687)
Video: Fixed WindowsVideoMedia errors being thrown on standalone builds. (1212382)
XR: Removed Android build step to check compatible APIs when ARCore is enabled.
2018.4.27f1 LTS
Sortie : 10 September 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.27f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.27f1
AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)
Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)
MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Building project when two identical scenes are open crashes the editor (1266194)
Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)
Shader System: [Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL (1228687)
Windows: Cannot activate license within a docker container (1193364)
Windows: Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns E_INVALIDARG (1223896)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.27f1 Release Notes
Fixes
Android: Fixed an issue where Utils.ForceCrash() might cause apps to freeze during crashing, and not exit cleanly. (1142726)
Android: Fixed Android application freezes when ProgressBar appears on the screen. (1053736)
Android: Fixed failing texture compression in Linux Editor. (1222219)
Audio: Fixed Streaming AudioClip file handle leaks on sounds that are stopped before having finished the initial buffering of the stream. (1251581)
Audio: Fixed to prevent rescale already-scaled rolloff curves when setting. (1152137)
Build Pipeline: Fixed an edge case where Textures attempt to load data from an invalid path during build. (1268719)
Editor: Added null protection when iterating using
ExtendVisibleAsChild
. (1083254)Editor: Fixed crash on drag and drop from a closing window. (1221016)
Editor: Fixed EventType.MouseDrag events being triggered when cancelling a contextual menu by right clicking or left clicking in a custom window area. (1209976)
Graphics: Fixed missing memory barrier when image is repeatedly bound for writing between dispatch calls.
Graphics: Fixed SkinnedMeshRenderer.BakeMesh to bake cloth changes into the target Mesh. (1232822)
Graphics: Fixed SkinnedMeshRenderer.BakeMesh to bake cloth changes into the target Mesh. (1239074)
Graphics: Fixed SplashScreen logo and background textures not being deallocated. (1186265)
Graphics: Fixed texture streaming not loading correct mips and not respecting QualitySettings.masterTextureLimit for shadow mask textures. (1254505)
IL2CPP: Fixed crash on startup with script debugging enabled with deeply nested generics. (1226831)
IL2CPP: Fixed crash on unresolved security attr type. (1251023)
IL2CPP: Fixed to avoid warnings from IL2CPP generated code when struct prototype warnings are enabled for C files. (1247033)
IL2CPP: Fixed to support IPv6 addresses in Dns.GetHostAddress on Windows. (1258695)
IMGUI: Fixed an issue where UGUI Components receive MouseOver events when the Player is in Windowed Mode, focused and the mouse is outside the window. (1250718)
iOS: Fixed an issue with the loading of the system font on iOS 13. (1246465)
iOS: Fixed to correctly implement touch reset when app resigns active. (1253537)
iOS: Fixed unintended storyboard rotation if device changes orientation during initial application loading and autorotate is enabled. (1269547)
iOS: Fixed validation errors when creating and using RenderTexture with AA sample count not supported by the device. (1274764)
Package Manager: Fixed an outdated parameter name in the
UnityEditor.PackageManager.Client.Remove
API. (1272162)Prefabs: Fixed crash when using the logging functionality before instantiating prefabs in an enumerator. (1257683)
Profiler: Fixed profiler not counting number of draw calls correctly when using CommandBuffer. (1115727)
Scripting: Fixed an issue where adding multiple precompiled assemblies with the same name could cause script compilation to get stuck in a loop. (1217707)
Shaders: Fixed to allow Shaders with GrabPass to be added to ShaderVariantCollection. (1264467)
Universal Windows Platform: Fixed incorrect warning saying that BC7 texture format is not supported on UWP when in fact it is. (1264626)
Universal Windows Platform: Fixed Unity crashing after initializing it second time if splashscreen is enabled. (1231532)
2018.4.26f1 LTS
Sortie : 12 August 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.26f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
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Known Issues in 2018.4.26f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)
MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.26f1 Release Notes
Fixes
AI: Resolves an issue where NavMeshQuery::Raycast could get stuck in an infinite loop if the NavMesh contains degenerate polygons. (1254813)
Android: Fixed an issue when using blend shapes with GPU skinning on older Adreno devices with OpenGL ES. (1253349)
Android: Fixed memory leak when resolving stacktraces on ARM64, for ex., when calling Debug.Log. (1235461)
Animation: Fixed animation does not play correctly when Optimized Game Object functionality is used. (1185568)
Asset Import: Fixed an issue where clips did not fill the entire timeline in the Animation Inspector. (1202394)
Asset Pipeline: Prevent PluginImporter importing from root folders in registered asset folders. (1193341)
Audio: Fixed editor crash on changing 'System Sample Rate' when Audio track preview is being played in Timeline window. (1232743)
Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface.
Editor: Fixed crashing when loading a project with duplicate scenes. (1069650)
Editor: Fixed editor performance regression due to too many GetTreeViewFolderSelection calls. (1244193)
Editor: Fixed issue causing clicking on Debug.Log(...) entries in the console window to fail to open source files in various situations. (1181364)
Editor: Fixed issue with RuntimeInitializeOnLoadMethodAttribute not working in players builds inside player-only code blocks and inside player-only .asmdef assemblies. (1071599)
Editor: Fixed tab dragging on Windows from a secondary monitor where the taskbar is on the left edge of the screen. (1233409)
Graphics: Fixed Editor view repaint causing geometry explosion randomly. (1267126)
Graphics: Fixed occasional "Invalid memory pointer" error when a GPU instanced mesh particle system is visible. (1256196)
Graphics: Fixed warmup of shaders with instancing variant crashing on some graphics api. (1245347)
Graphics: Solved performance issues with reflection probe anchors when reloading scenes.
IL2CPP: Added handling for enum types with more than 32784 fields. (1258202)
IL2CPP: Corrected Array.CreateInstance(Type, int[], int[]) to create an SZ_ARRAY when passed rank of {1} and lower bounds of {0}. (1217556)
IL2CPP: Fixed ArgumentException thrown in Socket constructor when using Windows SDK 10.0.19041.0. (1251011)
IL2CPP: Fixed ARM64 release build failure that could occur in some circumstances. (1251628)
IL2CPP: Fixed managed stacktrace resolving on old Android devices (5.0 and lower), previously stacktrace resolving would fail and would show zero frames, now it should show proper managed stacktrace. (1242285)
iOS: Fixed crash in WebCamTexture when permission has been denied to the cameras. (1217018)
iOS: Fixed occasional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity have been killed.
iOS: Fixed storyboards sometimes still rotating to forbidden orientations on iOS 13+. (1266961)
iOS: Fixed unintended storyboard rotation if device changes orientation during initial application loading. (1190428)
iOS: Fixed xcode archive validation error when using custom storyboard. (1264496)
iOS: On iOS13 it is now possible to customize launchscreen viewcontroller, so it will adhere to unity settings for statusbar appearance and enabled orientations. (1253671)
macOS: Fixed issue where a system dialog pops up in batch mode after a previous crash. (1183783)
macOS: Hide dock icon in batchmode. (1183783)
Particles: Fixed crash when using ParticleSystemRenderer.BakeMesh with Mesh particles and GPU instancing. (1262125)
Physics: Fixed an issue with cloth not updating its skinned mesh properly on the first frame it becomes visible. (1254174)
Physics: Fixed an issue with cloth where having all particles pinned would cause the the bounds of its related SkinnedMeshRenderer to get corrupted. (1224213)
Physics: Fixed an issue with Cloth.SetSelfAndInterCollisionIndices where setting a 0 length List would cause cloth to not clear it's internal array of indices. (1153027)
Profiler: Fixed an issue that could cause the Editor to crash when selecting batch thumbnails in the UI Details Profiler module. (1241230)
Profiler: Optimized frame stats calculation when selecting a sample in Profiler Window. (967289)
Scripting: Debugger improvements and crash fixes. (1249172)
Scripting: Fixed an error for async debug of a generic method. (1241280)
Scripting: Fixed case where ArrayTypeMismatchException was being thrown incorrectly. (1235903)
Scripting: Fixed crash that was occurred when the managed debugger would attempt to load a pdb that had zero sequence points. (1241344)
Scripting: Fixed illegal modification of components on GameObject. (1022204)
Shaders: Fixed a shader compiler crash when two cbuffers with the same name are declared within the same shader. This now results in a compilation error. (1242162)
Shaders: Fixed an issue which was causing Shaders build on newer versions of Unity not to load on an older version within the same Minor Version patch set. (1252232)
Shaders: Fixed an issue which would causes shader requirements not to be serialised correctly.
Text: Fixed for GetPathsToOSFonts() not returning any valid font file paths on iOS. (1262883)
TextCore: Fixed potential Array Out Of Bounds error when fetching Glyph Pair Adjustment records. (1262879)
TextMeshPro: Fixed for GetPathsToOSFonts() not returning any valid font file paths on iOS. (1262883)
TextMeshPro: Fixed potential Array Out Of Bounds error when fetching Glyph Pair Adjustment records. (1262879)
UI: Fixed the issue where the vertices were not stripped for rich text in multi line. (1182818)
XR: Added build error when attempting to build ARCore with invalid Graphics API targets. (1129305)
XR: Fixed PhotoCaptureFrame apis when using Hololens 2. (1207427)
XR: Recenters the Headset when Oculus' Reset View is called from the OS. (1159322)
2018.4.25f1 LTS
Sortie : 24 July 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.25f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
Installateurs Mac
Component Installers Linux
Known Issues in 2018.4.25f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)
Audio: Editor crashes on changing 'System Sample Rate' when Audio track preview is being played in Timeline window (1232743)
MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Profiling: Performance issue in "Profiler" UI with increasing number of events (967289)
Scene Management: Unity crashes when opening a project with two identical scenes, one of them being unloaded (1069650)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.25f1 Release Notes
Fixes
Android: Allow Android's OS setting to force rendering outside safe area. (1223467)
Android: Fix Cutout is calculated incorrectly when device is not in full screen mode. (1204141)
Android: Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project (1164013)
Animation: Fixed crash when using binary2text on *.bundle with Playable Director (1184027)
Asset Bundles: Fixed handling of shaders in Asset Bundles to make them more deterministic (1255960, 1255970)
Asset Import: Fixed assert errors of memory leak when EditorSceneManager.NewScene is called in OnPostprocessAllAssets. (1249386)
Editor: Fire SceneOpening/SceneOpened callbacks when scene reloaded (1147043)
Editor: Fixed game view flickering when resizing it while frame debugger is enabled. (1231978)
Editor: Fixed not being able to build with Linear Color Space after resetting Player Settings (1163436)
Editor: Fixed the Shuriken Icon issue in inspector. (1198543)
Graphics: Fix incorrect uploading of builtin shader parameters such as view, proj, viewProj matrices in some rare situations on Nintendo Switch.
Graphics: Fix issue where SRP would allocate memory each frame (1165372)
Graphics: Fixed crash when using lines/trails with command buffers. (1216216)
Graphics: Fixed Visible AO artifact on XBOX ONE (1167455)
IL2CPP: Fixed crash when null is thrown in a try block (1248335)
IL2CPP: Generate less source code for managed debugging. (1205136)
IL2CPP: Throw a System.IO.FileNotFoundException exception when a file is not found for UWP builds. (1248611)
iOS: Fixed iPhone bluetooth controller buttons not registering input (1241180)
macOS: Fixed issue where the color picker would select the wrong color when using a non-sRGB color profile on your monitor. (1218845)
Mobile: Prevent iOS/tvOS simulator builds from being appended with device builds (1216005)
Particles: Disabled Particle System "Open In Editor" button when editing a preset. (1198545)
Particles: Fixed deselect when clicking a preset ParticleSystem icon. (1198545)
Particles: Fixed sub-emitters using the wrong position when first emitting. (1247219)
Scripting: Fixed the editor crash with popup "The file 'MemoryStream' is corrupted!" (1244125)
UI: Dirty the canvas batch when a element is enabled. This will ensure it gets put back into the render order (1077708)
UI: Fixed UI Flickers in Game View when Camera.Render is Selected in the Frame Debugger (1172637)
XR: Fixed order of single-pass instancing shader variables for gles3 (1187259)
Changes
- Package Manager: Updated the Package Manager UI package to 2.0.13.
2018.4.24f1 LTS
Sortie : 3 July 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.24f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
Installateurs Mac
Component Installers Linux
Known Issues in 2018.4.24f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)
Cloth: Cloth has graphical artifacts when an object moves out of the camera (1254174)
Mono: Crash on buffer_add_value_full when debugging with code editor attached (1249172)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Shuriken: Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRenderer with a Trail Renderer (1216216)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.24f1 Release Notes
Fixes
2D: [Windows] Unity crashes when packing big amount of atlases. (1219643)
Android: Fix occasional crash when aborting UnityWebRequest. (1240281)
Android: Fix the issue that DIR_UNITYPROJECT/DIR_GRADLEPROJECT are using the wrong '\' director separator on windows. (1088160)
Android: Fixed an issue where master sprite atlases did not use the specified ETC2 fallback format. (1175291)
Android: Fixed freeze on Galaxy S20 when using OpenGL ES GPU skinning with blend shapes. (1236183)
Android: Fixes Screen.currentResolution reporting incorrect values after change in orientation. (1246822)
Android: Unity analytics does not get advertising ID anymore.
Animation: Fixed a crash when disconnecting an animation playable and reconnecting it later in a playable graph. (1223570)
Asset Import: Fixed SpriteAtlas packing issue when texture importers having been badly migrated from old version of Unity and have a compression quality of -1 in their settings. (1222441)
Asset Import: Significantly reduces import time of FBX models, particularly for those containing large meshes. (1219764)
Build Pipeline: Added support for baked collision mesh writing in the Scriptable Build Pipeline. (1234924)
Build Pipeline: Fixed cache miss due to non-deterministic hash generation for BuildReferenceMap and BuildUsageTagSet classes. (1227574)
Build Pipeline: Fixed rare race condition causes error message when calling AssetBundle.LoadAsset and then immediately unloading the bundle. (1181323)
Build Pipeline: Fixed the incorrect file header size outputted in the Editor.log after a build. (1209767)
CodeEditor: Built-in attributes for JetBrains Annotations have been modernized and include all new annotations (minus ASP/Razor attributes which have no relevance to Unity).For more info on these attributes, see https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html. (1208183)
Editor: Fixed an issue where a console error is thrown when holding the control/command key and dragging objects in the hierarchy window. (1222971)
Editor: Fixed an issue with Screen Space and World Space Cameras not rendering when frame debugger is enabled for Standalone player. (1222579)
Editor: Fixed issue where you could have invalid characters in your bundle id. (1140627)
Editor: Stop sending gyro settings to Unity Remote if nothing's changed. (1206221)
Graphics: Fixed issue where a Canvas in Screen space camera mode has a 0 height when a non standard custom projection matrix is set. (1203097)
Graphics: Fixed memory leak when using -batchmode command line argument and particles, lines or trails. (1224501)
Graphics: Fixed necessary memory barriers generated when UAVs are bound as read-only on Nintendo Switch.
IL2CPP: Correct the implementation of ConcurrentBag so that it works with ETW managed code stripping. (1230447)
iOS: Check for Application.RequestAdvertisingIdentifierAsync too when determining if ads api is used. (1242276)
iOS: Deleted LaunchImage folder when doing iOS build. (1240800)
iOS: Fixed an issue that prevents native windows from overlapping the Unity view. (1247256)
iOS: Fixed iOS Achievements Callback GameCenter Crash. (1087475)
iOS: fixed ReplayKit.APIAvailable returning false on the first call. (1233569)
iOS: Fixed showing Broadcasting ViewController on phones in landscape orientation. (1232967)
iOS: Fixed UnauthorizedAccessException: Access to the path '/Applications/2019.1/Unity 2019.1.0a12/PlaybackEngines/iOSSupport/Trampoline/build/SharedPrecompiledHeaders' is denied. (1108549)
iOS: Launch Images are no longer supported, as per new Apple guidelines. (1194762)
macOS: Fixed issue where a system dialog pops up in batch mode after a previous crash. (1183783)
macOS: Fixed unreadable text in macOS installer in dark mode. (1210046)
Mobile: Fixed CoreLocation framework being falsely shown as "default" in plugin importer (moved to "frequent" list). (1222455)
Mobile: Fixed horizontal axis input from MFI controllers on iOS 13. (1239980)
Mobile: Fixed iPad Spotlight icon name label in PlayerSettings. (1239020)
Package Manager: Fixed a security issue.
Particles: Fix crash/visual corruption when using GPU Instanced mesh particles. (1230566)
Particles: Fixed applying a preset in the MinMaxCurve pop-out editor window. (1237306)
Physics: Fixed an issue where calling SetEnabledFading(false) for the first time would cause the cloth instance to immediately snap into place and not disable properly. (1170627)
Physics: Fixed an issue where cloth constraints would reset when applying a mesh with the same number of vertices. (1242446)
Prefabs: Fixed references could be lost if a prefab was edited and saved after a player build. (1238280)
Prefabs: References following an array of a class that only contains a single boolean is now correctly remapped when the prefab is instantiated. (1199466)
Prefabs: Self-reference to variant via property overrride is now correctly mapped to an internal reference. (1233462)
Scripting: Changed behavior on debugger-agent, if we can't parse new behavior we now return invalid_argument instead of asserting. (1197204)
Scripting: Fixed - Added support for dialects of Chinese language in Application.systemLanguage. (1206732)
Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level. (1066732)
Scripting: Fixed Catalina OSX returning 0 for disk space on read only drives. (1221933)
Scripting: Fixed crash in debugger during enter playmode. (1013579)
Scripting: Fixed crash that occurred during domain reload that was caused by image set data being stored in the wrong image. (1224837)
Scripting: Fixed intermittent "TypeLoadException: Recursive type definition detected" that was being thrown on playmode start. (1191002)
Scripting: Fixed race condition that would cause a hang when using threaded C# sockets. (1028819)
Scripting: Fixed unnecessary allocation in Enum.HasFlags. (1211643)
Scripting: [Debugger] Fixed crash when there is a generic struct with a field that is an enumerator. (1210416)
Services: Fix crash in CrashReporting::LogBuffer::RecordLogMessage when called from multiple background threads simultaneously. (1228264)
TextCore: Added Multi-Threading to Font Asset Creation process in the Editor.
TextCore: Fixed incorrect Vertical Alignment of Glyphs when using SDF8, SDF16 and SDF32 modes. (1249493)
TextCore: Fixed kerning values incorrect when using SDF8, SDF16 and SDF32 Render modes. (1249497)
TextCore: Fixed memory allocation issue when retrieving glyph pair adjustment records. (1249491)
TextCore: FontEngine.GetGlyphPairAdjustmentTable OutOfMemoryException. (1249491)
TextCore: Incorrect Vertical Alignment of Glyphs when using SDF8, SDF16 and SDF32 modes. (1249493)
TextMeshPro: - Updated FontEngine to improve performance as well as reduce memory allocations.
- Fixed Font Asset Creation process not using Multi-Threading in the Editor when using SDF8, SDF16 and SDF32 modes.
- Fixed memory allocation issue when retrieving glyph adjustment pairs.
- Fixed PairAdjustmentRecords returning a value of infinity with certain font files.
- Fixed incorrect PairAdjustmentValues when using SDF8, SDF16 and SDF32 modes.
- SDF, SDF8, SDF16 and SDF32 modes no longer use hinting to improve glyph sampling at low point size.
- Fixed Font Asset Creation process not using Multi-Threading in the Editor when using SDF8, SDF16 and SDF32 modes.
Video: Reorganized looping logic to avoid frame reordering that was leading to confusion when deciding what frame is closest to current player clock time. (1198586)
XR: Fixed a crash during shutdown on Android apps using Google's ARCore SDK for Unity. (1197049)
XR: Fixed latency increase caused by prediction fixes. (1254226)
XR: Linux Editor no longer attempts to load Resonance Audio library when running on machines that don't support SSE 4.1 instructions. (1207680)
Improvements
- Android: Documentation clarified for Application.targetFrameRate behavior on mobile devices.
Features
- Android: Allow to use a custom Gradle version.
2018.4.23f1 LTS
Sortie : 19 May 2020
Nous sommes très fiers de vous annoncer la publication de Unity 2018.4.23f1. Les notes de version et le lien de suivi des erreurs corrigées correspondant à cette version sont indiqués ci-dessous.
Assistant de téléchargement de l'éditeur Unity
Installateurs Windows
Installateurs Mac
Component Installers Linux
Known Issues in 2018.4.23f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Graphics - General: 'task.rasterData.vertexBuffer == NULL' errors when using a Particle System (1226357)
OpenGL: Crash on BufferManagerGLES::AcquireBuffer when in Play Mode (1230566)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Prefab Variant Transform fileId changes (1238280)
Shuriken: Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRenderer with a Trail Renderer (1216216)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.23f1 Release Notes
Fixes
Android: Fixed an issue where Android keyboard not reporting LostFocus state correctly. (1229827)
Asset Import: Changed ProcessAssetBundleEntries() to batch load assets using PersistenceManager rather than loading individually using PPTRs. (1184551)
Asset Import: Fixed an issue where shadows appear segmented at specific angles when using physical camera with a large difference between sensor aspect ratio and screen aspect ratio. (1211431)
Asset Import: Fixed an issue where TextureImporter was dirtied when creating a preset. (1242249)
Asset Import: Texture Importer builds all targets before first enable. (1231227)
Asset Pipeline: Fixed a sorting issue that was causing indeterminism in Content Update Pipeline. (1197035)
Editor: Fixed an issue where smart rounding was causing problems with large scale values with the Rect tool. (1225799)
Editor: Fixed an issue where SyntaxTree namespace cannot be referenced. (1205800)
Graphics: Fixed a memory leak when disabling texture mip streaming (after enabled). (1227997)
Graphics: Fixed a race condition when using Dynamic Batching and Graphics Jobs together. (1221653)
Graphics: Fixes an issue where graphics settings were written to boot.config incorrectly. (1236936)
Physics: Fixed an issue where having a cloth as part of a prefab would endlessly attempt to update the prefab. (1195095)
Physics: Fixed an issue with cloth where it would corrupt transform changed state. (1187252)
Prefabs: Fixed a slow scene deserialization, when scene contains broken prefab instances with many duplicate overrides. (1228147)
Prefabs: Fixed an issue where the Hierarchy window Create ([+]) dropdown menu item "Create Empty Child" would, in Prefab Mode, place the created child under the Prefab root rather than under the selected object. (1185434)
Profiler: Fixed inability to select reoccurring samples in Raw Hierarchy. (1093368)
Scripting: Fixed a batch mode issue, where a repeating or infinite loop coroutine does not resume execution after a period of time. (1201708)
Security: Fixed UNET vulnerabilities. (CVE-2020-12630) (CVE-2020-12631)
Video: Fixed an issue where video-heavy project does not get successfully imported when launching the project in batchmode. (1172957)
Improvements
- Shaders: UNITY_OLD_PREPROCESSOR macro is now defined for all shader stages except for ray tracing.
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