Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notes sur la version
2017.4.25f1 Release Notes
Android: Fixed accessibility warning when publishing to Google Play. (1094743)
Android: Fixed binary shaders not being cached on Android devices with Adreno GPUs. (1129357)
Editor: Fixed crash due to double Dispose call in a TextGenerator. (1129463)
Graphics: Fixed editor crash when illegal position is introduced to graphics engine. (1115965)
iOS: Fixed occasional crash when destroying WebCamTexture. (1090053)
Package Manager: Fixed missing Editor folder in PackageManager directory if installed through DownloadAssistant. (1133409)
Package Manager: Removed unnecessary files packaged with the Unity installer. (1131025)
Particles: Fixed a crash in the ParticleGeomWrite function. (1136510)
Scripting: Improved performance when calling GameObject.AddComponent for a nested MonoBehaviour class inside a namespace. (1085304, 1118038)
Shaders: Fixed shader compiler emitting the same struct definition each time it sees it, regardless of whether it was emitted already or not. (1099165)
UI: Fixed API inconsistency with no support of uv2 and uv3 inside the VertexHelper class. (1117237)