Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notes sur la version
2017.4.30f1 Release Notes
- XR: Added GPU Profiler support for Oculus Quest and Oculus Go.
Android: Enabled NEON in PhysX to fix performance regression. (1120019)
Asset Bundle: Fixed an issue where an "Inconsistent asset" error was logged during BuildPipeline.BuildAssetBundles. (1138140, 1139332)
Asset Pipeline: Fixed an error introduced that caused assets with identical names that come after scriptable objects to become unloadable. (1140186, 1156155)
Editor: Added validation of host local address on GET HTTP request. (1146895, 1152792)
Graphics: Fixed a bug in batch mode on DX11 where render targets would be kept bound. (1141782, 1160442)
Graphics: Fixed baked shadow angle not taken into account for indirect bounce. (1132238, 1133438)
IL2CPP: Fixed the behavior of bidning Unix socket on Posix platforms. (1150549, 1155418)
MacOS: Fixed the icon at 128x128 being corrupt in MacOS build. (1038984, 1133768)
Mobile: Fixed crash/data corruption when loading multiple asset bundles concurrently. (1140019, 1156210)
Shaders: Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders. (1105268, 1117413)
Windows: When exiting fullscreen mode, the window will now be centered instead of put in the top left corner of the monitor. (1067817, 1155176)