Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notes sur la version
Known Issues in 2017.4.36f1
Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
Mobile: [Android] Input.GetKey returns false when S-Pen is being used on Samsung device (1185531)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)
2017.4.36f1 Release Notes
Android: Fixed Android 10 video player bug when playing local, external files. (1168329)
Build Pipeline: Fixed an issue with throwing BuildFailedException from a build callback not failing the build (1097286)
iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. (1167629)
macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows (1151695)
Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)
Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)