Unity 2018.3.4

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Notes sur la version

Fixes

  • 2D: Disabled Tilemap Focus filter when closing Tile Palette window if enabled. (1098821, 1116141)

  • 2D: Fixed crash on Tilemap::CompressBounds when calling Tilemap.CompressBounds() on corrupted tilemap. (1090111, 1116143)

  • 2D: Fixed crash on Tilemap::CopyTileDataToTile<0> when importing corrupted Tilemap prefab. (1116144)

  • 2D: Fixed crash on TilemapRenderer when rendering with a Material that is destroyed. (1116145)

  • 2D: Fixed current Active Tilemap selection unable to be deselected when a new GameObject is instantiated on the scene. (1116150)

  • 2D: Fixed for missing Tiles being created when dragging a spritesheet with empty initial columns or rows into Tile Palette. (1103034, 1116146)

  • 2D: Fixed Tilemap.SwapTiles when swapping Tiles to other Tiles that already exist on the Tilemap. (1108368, 1116147)

  • Analytics: Removed all XR dependencies on Analytics and made all events support events. (1092403)

  • Android: Add '-mstackrealign' compile option for android x86 to fix the crash on some x86 devices. (1058255)

  • Android: Fixed for Android Dynamic feature crashes the application when running the build via Android Studio. (1102209)

  • Asset Pipeline: Fixed Asset Bundles not able to load scenes if the scene had a period in its name. (1022819, 1115505)

  • Build Pipeline: Fixed crash when loading compressed meshes out of asset bundles. (1115334)

  • Editor: Fixed textures being imported with the platform-specific format when the platform override property is false. (1104345)

  • Graphics: Fixed Rendering a scene with a SpriteRenderer with Graphics Jobs on causes a JobTempAlloc memory leak. (1100859)

  • IL2CPP: Allow stack sizes for new threads to be set explicitly larger than 64K with the .NET 4.x Equivalent scripting runtime. (1104843)

  • IL2CPP: Fixed IL2CPP compiler configuration setting missing from some platforms player settings (like WebGL). (1099894)

  • IL2CPP: Updated the zlib implementation to correct the following security issues: CVE-2016-9840, CVE-2016-9841,CVE-2016-9842, CVE-2016-9843.

  • iOS: Fixed iOS Frameworks location is ignored when building Xcode project. (1108970)

  • Linux: Fixed GPU skinning. (1117706)

  • Linux: Fixed issue where SetResolution cannot programmatically resize Linux player after window has been maximized. (1099286, 1115831)

  • Linux: Fixed the graphical corruption in the framebuffer for various games on Nvidia Linux. (1108929, 1111474)

  • Linux: Fixed using libstdc++ in native plugins crashing (2018.3 no longer links with libstdc++ statically). (1115024)

  • Multiplayer: Fixed exception thrown when clicking Lan Client on WebGL build. (860733)

  • Particles: Fixed JobTempAlloc memory leaks in the Particle System Trails Module on WebGL. (1114502)

  • Physics: Added a message with a reference to the Rigidbody component when the CCD mode is incompatible with the kinematic setting. (1064491)

  • Physics: Fixed crash due to auto-sync-transforms during Rigidbody2D.Cast query when changing transform prior to query being executed. (1099642)

  • Physics: Fixed crash due to multi-scene physics when destroying an object during a 2D collision/trigger callback. (1110897)

  • Plugins: Fixed an issue where CPU information was respected on non-native libs for android plugins. Since users could potentially change these CPU properties on a Plugin Importer via PluginImporter.SetPlatformData() we should eliminate the possibility of problems occurring due to wrongful modifications of the plugin importer's properties. (1076868)

  • Prefabs: Fixed crash when applying changes from Prefab Instance to asset, when assets contains disconnected nested prefabs. (1104595)

  • Prefabs: Fixed crash when creating a Prefab Asset in Awake when entering Play Mode. (1085577, 1115008)

  • Prefabs: Fixed crash when undo'ing after applying a disconnected prefab. (1110703)

  • Prefabs: Fixed crash when using Undo wrongly on Prefab asset objects. (1099646)

  • Prefabs: Fixed MonoBehaviour cannot be dragged to the Inspector after ParticleSystem on a Prefab Instance (1110704)

  • Scripting: Fixed an issue with static members such as generic classes with their argument being an array type not being reported the memory snapshot API. (984330)

  • Scripting: Fixed issue where processing SynchronizationContext tasks would allocate. (1114295)

  • Scripting: Fixed random crash in Asset GC. (1091878)

  • XR: Fixed an issue with a black screen occuring after resuming from pause on some Oculus devices. (1115358)

Changeset: 1d952368ca3a

Changeset: 1d952368ca3a

Unity 2018.3.4

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