Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notes sur la version
Known Issues in 2018.4.22f1
Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)
Graphics - General: 'task.rasterData.vertexBuffer == NULL' errors when using a Particle System (1226357)
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Scene Management: Prefab Variant Transform fileId changes (1238280)
Scene Management: Unity Editor freezes/crashes when opening a specific Scene (1228147)
Shuriken: Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRenderer with a Trail Renderer (1216216)
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
2018.4.22f1 Release Notes
- Android: Fixed a crash after executing Application.Quit() when using IL2CPP.
Build Pipeline: Fixed an issue which was preventing mesh compression on iphone when building with the scriptable build pipeline. (1222846)
Graphics: Removed some unnecessary warnings. (1193536)
iOS: Fixed an issue where a custom storyboard might not be found at runtime. (1225171)
MacOS: Fixed an issue that prevented the Game Center UI from showing on macOS. (1215479)
Profiler: Fixed an Editor crash when loading corrupted profiler data. (1131782)
Universal Windows Platform: Enabled the Lightmap Encoding options for UWP player settings. (1225842)