Notes sur la version

Known Issues in 2018.4.24f1

  • Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)

  • Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)

  • Cloth: Cloth has graphical artifacts when an object moves out of the camera (1254174)

  • Mono: Crash on buffer_add_value_full when debugging with code editor attached (1249172)

  • Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

  • Shuriken: Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRenderer with a Trail Renderer (1216216)

  • macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.

2018.4.24f1 Release Notes

Fixes

  • 2D: [Windows] Unity crashes when packing big amount of atlases. (1219643)

  • Android: Fix occasional crash when aborting UnityWebRequest. (1240281)

  • Android: Fix the issue that DIR_UNITYPROJECT/DIR_GRADLEPROJECT are using the wrong '\' director separator on windows. (1088160)

  • Android: Fixed an issue where master sprite atlases did not use the specified ETC2 fallback format. (1175291)

  • Android: Fixed freeze on Galaxy S20 when using OpenGL ES GPU skinning with blend shapes. (1236183)

  • Android: Fixes Screen.currentResolution reporting incorrect values after change in orientation. (1246822)

  • Android: Unity analytics does not get advertising ID anymore.

  • Animation: Fixed a crash when disconnecting an animation playable and reconnecting it later in a playable graph. (1223570)

  • Asset Import: Fixed SpriteAtlas packing issue when texture importers having been badly migrated from old version of Unity and have a compression quality of -1 in their settings. (1222441)

  • Asset Import: Significantly reduces import time of FBX models, particularly for those containing large meshes. (1219764)

  • Build Pipeline: Added support for baked collision mesh writing in the Scriptable Build Pipeline. (1234924)

  • Build Pipeline: Fixed cache miss due to non-deterministic hash generation for BuildReferenceMap and BuildUsageTagSet classes. (1227574)

  • Build Pipeline: Fixed rare race condition causes error message when calling AssetBundle.LoadAsset and then immediately unloading the bundle. (1181323)

  • Build Pipeline: Fixed the incorrect file header size outputted in the Editor.log after a build. (1209767)

  • CodeEditor: Built-in attributes for JetBrains Annotations have been modernized and include all new annotations (minus ASP/Razor attributes which have no relevance to Unity).For more info on these attributes, see https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html. (1208183)

  • Editor: Fixed an issue where a console error is thrown when holding the control/command key and dragging objects in the hierarchy window. (1222971)

  • Editor: Fixed an issue with Screen Space and World Space Cameras not rendering when frame debugger is enabled for Standalone player. (1222579)

  • Editor: Fixed issue where you could have invalid characters in your bundle id. (1140627)

  • Editor: Stop sending gyro settings to Unity Remote if nothing's changed. (1206221)

  • Graphics: Fixed issue where a Canvas in Screen space camera mode has a 0 height when a non standard custom projection matrix is set. (1203097)

  • Graphics: Fixed memory leak when using -batchmode command line argument and particles, lines or trails. (1224501)

  • Graphics: Fixed necessary memory barriers generated when UAVs are bound as read-only on Nintendo Switch.

  • IL2CPP: Correct the implementation of ConcurrentBag so that it works with ETW managed code stripping. (1230447)

  • iOS: Check for Application.RequestAdvertisingIdentifierAsync too when determining if ads api is used. (1242276)

  • iOS: Deleted LaunchImage folder when doing iOS build. (1240800)

  • iOS: Fixed an issue that prevents native windows from overlapping the Unity view. (1247256)

  • iOS: Fixed iOS Achievements Callback GameCenter Crash. (1087475)

  • iOS: fixed ReplayKit.APIAvailable returning false on the first call. (1233569)

  • iOS: Fixed showing Broadcasting ViewController on phones in landscape orientation. (1232967)

  • iOS: Fixed UnauthorizedAccessException: Access to the path '/Applications/2019.1/Unity 2019.1.0a12/PlaybackEngines/iOSSupport/Trampoline/build/SharedPrecompiledHeaders' is denied. (1108549)

  • iOS: Launch Images are no longer supported, as per new Apple guidelines. (1194762)

  • macOS: Fixed issue where a system dialog pops up in batch mode after a previous crash. (1183783)

  • macOS: Fixed unreadable text in macOS installer in dark mode. (1210046)

  • Mobile: Fixed CoreLocation framework being falsely shown as "default" in plugin importer (moved to "frequent" list). (1222455)

  • Mobile: Fixed horizontal axis input from MFI controllers on iOS 13. (1239980)

  • Mobile: Fixed iPad Spotlight icon name label in PlayerSettings. (1239020)

  • Package Manager: Fixed a security issue.

  • Particles: Fix crash/visual corruption when using GPU Instanced mesh particles. (1230566)

  • Particles: Fixed applying a preset in the MinMaxCurve pop-out editor window. (1237306)

  • Physics: Fixed an issue where calling SetEnabledFading(false) for the first time would cause the cloth instance to immediately snap into place and not disable properly. (1170627)

  • Physics: Fixed an issue where cloth constraints would reset when applying a mesh with the same number of vertices. (1242446)

  • Prefabs: Fixed references could be lost if a prefab was edited and saved after a player build. (1238280)

  • Prefabs: References following an array of a class that only contains a single boolean is now correctly remapped when the prefab is instantiated. (1199466)

  • Prefabs: Self-reference to variant via property overrride is now correctly mapped to an internal reference. (1233462)

  • Scripting: Changed behavior on debugger-agent, if we can't parse new behavior we now return invalid_argument instead of asserting. (1197204)

  • Scripting: Fixed - Added support for dialects of Chinese language in Application.systemLanguage. (1206732)

  • Scripting: Fixed an issue where FileSystemWatcher was not working on Windows when targeting .NET Standard 2.0 API Compatibility Level. (1066732)

  • Scripting: Fixed Catalina OSX returning 0 for disk space on read only drives. (1221933)

  • Scripting: Fixed crash in debugger during enter playmode. (1013579)

  • Scripting: Fixed crash that occurred during domain reload that was caused by image set data being stored in the wrong image. (1224837)

  • Scripting: Fixed intermittent "TypeLoadException: Recursive type definition detected" that was being thrown on playmode start. (1191002)

  • Scripting: Fixed race condition that would cause a hang when using threaded C# sockets. (1028819)

  • Scripting: Fixed unnecessary allocation in Enum.HasFlags. (1211643)

  • Scripting: [Debugger] Fixed crash when there is a generic struct with a field that is an enumerator. (1210416)

  • Services: Fix crash in CrashReporting::LogBuffer::RecordLogMessage when called from multiple background threads simultaneously. (1228264)

  • TextCore: Added Multi-Threading to Font Asset Creation process in the Editor.

  • TextCore: Fixed incorrect Vertical Alignment of Glyphs when using SDF8, SDF16 and SDF32 modes. (1249493)

  • TextCore: Fixed kerning values incorrect when using SDF8, SDF16 and SDF32 Render modes. (1249497)

  • TextCore: Fixed memory allocation issue when retrieving glyph pair adjustment records. (1249491)

  • TextCore: FontEngine.GetGlyphPairAdjustmentTable OutOfMemoryException. (1249491)

  • TextCore: Incorrect Vertical Alignment of Glyphs when using SDF8, SDF16 and SDF32 modes. (1249493)

  • TextMeshPro: - Updated FontEngine to improve performance as well as reduce memory allocations.

    • Fixed Font Asset Creation process not using Multi-Threading in the Editor when using SDF8, SDF16 and SDF32 modes.
    • Fixed memory allocation issue when retrieving glyph adjustment pairs.
    • Fixed PairAdjustmentRecords returning a value of infinity with certain font files.
    • Fixed incorrect PairAdjustmentValues when using SDF8, SDF16 and SDF32 modes.
    • SDF, SDF8, SDF16 and SDF32 modes no longer use hinting to improve glyph sampling at low point size.
  • Video: Reorganized looping logic to avoid frame reordering that was leading to confusion when deciding what frame is closest to current player clock time. (1198586)

  • XR: Fixed a crash during shutdown on Android apps using Google's ARCore SDK for Unity. (1197049)

  • XR: Fixed latency increase caused by prediction fixes. (1254226)

  • XR: Linux Editor no longer attempts to load Resonance Audio library when running on machines that don't support SSE 4.1 instructions. (1207680)

Improvements

  • Android: Documentation clarified for Application.targetFrameRate behavior on mobile devices.

Features

  • Android: Allow to use a custom Gradle version.

Changeset: 3071911a89e9

Unity 2018.4.24

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