Notes sur la version

Known Issues in 2018.4.26f1

  • Animation: Animator.Update CPU time spikes when multiple animations are playing (1184690)

  • Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)

  • MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)

  • Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

  • macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here:

2018.4.26f1 Release Notes


  • AI: Resolves an issue where NavMeshQuery::Raycast could get stuck in an infinite loop if the NavMesh contains degenerate polygons. (1254813)

  • Android: Fixed an issue when using blend shapes with GPU skinning on older Adreno devices with OpenGL ES. (1253349)

  • Android: Fixed memory leak when resolving stacktraces on ARM64, for ex., when calling Debug.Log. (1235461)

  • Animation: Fixed animation does not play correctly when Optimized Game Object functionality is used. (1185568)

  • Asset Import: Fixed an issue where clips did not fill the entire timeline in the Animation Inspector. (1202394)

  • Asset Pipeline: Prevent PluginImporter importing from root folders in registered asset folders. (1193341)

  • Audio: Fixed editor crash on changing 'System Sample Rate' when Audio track preview is being played in Timeline window. (1232743)

  • Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface.

  • Editor: Fixed crashing when loading a project with duplicate scenes. (1069650)

  • Editor: Fixed editor performance regression due to too many GetTreeViewFolderSelection calls. (1244193)

  • Editor: Fixed issue causing clicking on Debug.Log(...) entries in the console window to fail to open source files in various situations. (1181364)

  • Editor: Fixed issue with RuntimeInitializeOnLoadMethodAttribute not working in players builds inside player-only code blocks and inside player-only .asmdef assemblies. (1071599)

  • Editor: Fixed tab dragging on Windows from a secondary monitor where the taskbar is on the left edge of the screen. (1233409)

  • Graphics: Fixed Editor view repaint causing geometry explosion randomly. (1267126)

  • Graphics: Fixed occasional "Invalid memory pointer" error when a GPU instanced mesh particle system is visible. (1256196)

  • Graphics: Fixed warmup of shaders with instancing variant crashing on some graphics api. (1245347)

  • Graphics: Solved performance issues with reflection probe anchors when reloading scenes.

  • IL2CPP: Added handling for enum types with more than 32784 fields. (1258202)

  • IL2CPP: Corrected Array.CreateInstance(Type, int[], int[]) to create an SZ_ARRAY when passed rank of {1} and lower bounds of {0}. (1217556)

  • IL2CPP: Fixed ArgumentException thrown in Socket constructor when using Windows SDK 10.0.19041.0. (1251011)

  • IL2CPP: Fixed ARM64 release build failure that could occur in some circumstances. (1251628)

  • IL2CPP: Fixed managed stacktrace resolving on old Android devices (5.0 and lower), previously stacktrace resolving would fail and would show zero frames, now it should show proper managed stacktrace. (1242285)

  • iOS: Fixed crash in WebCamTexture when permission has been denied to the cameras. (1217018)

  • iOS: Fixed occasional crash on exit coming from iOS calling [UIViewController prefersHomeIndicatorAutoHidden] or [UIViewController preferredScreenEdgesDeferringSystemGestures] after unity have been killed.

  • iOS: Fixed storyboards sometimes still rotating to forbidden orientations on iOS 13+. (1266961)

  • iOS: Fixed unintended storyboard rotation if device changes orientation during initial application loading. (1190428)

  • iOS: Fixed xcode archive validation error when using custom storyboard. (1264496)

  • iOS: On iOS13 it is now possible to customize launchscreen viewcontroller, so it will adhere to unity settings for statusbar appearance and enabled orientations. (1253671)

  • macOS: Fixed issue where a system dialog pops up in batch mode after a previous crash. (1183783)

  • macOS: Hide dock icon in batchmode. (1183783)

  • Particles: Fixed crash when using ParticleSystemRenderer.BakeMesh with Mesh particles and GPU instancing. (1262125)

  • Physics: Fixed an issue with cloth not updating its skinned mesh properly on the first frame it becomes visible. (1254174)

  • Physics: Fixed an issue with cloth where having all particles pinned would cause the the bounds of its related SkinnedMeshRenderer to get corrupted. (1224213)

  • Physics: Fixed an issue with Cloth.SetSelfAndInterCollisionIndices where setting a 0 length List would cause cloth to not clear it's internal array of indices. (1153027)

  • Profiler: Fixed an issue that could cause the Editor to crash when selecting batch thumbnails in the UI Details Profiler module. (1241230)

  • Profiler: Optimized frame stats calculation when selecting a sample in Profiler Window. (967289)

  • Scripting: Debugger improvements and crash fixes. (1249172)

  • Scripting: Fixed an error for async debug of a generic method. (1241280)

  • Scripting: Fixed case where ArrayTypeMismatchException was being thrown incorrectly. (1235903)

  • Scripting: Fixed crash that was occurred when the managed debugger would attempt to load a pdb that had zero sequence points. (1241344)

  • Scripting: Fixed illegal modification of components on GameObject. (1022204)

  • Shaders: Fixed a shader compiler crash when two cbuffers with the same name are declared within the same shader. This now results in a compilation error. (1242162)

  • Shaders: Fixed an issue which was causing Shaders build on newer versions of Unity not to load on an older version within the same Minor Version patch set. (1252232)

  • Shaders: Fixed an issue which would causes shader requirements not to be serialised correctly.

  • Text: Fixed for GetPathsToOSFonts() not returning any valid font file paths on iOS. (1262883)

  • TextCore: Fixed potential Array Out Of Bounds error when fetching Glyph Pair Adjustment records. (1262879)

  • TextMeshPro: Fixed for GetPathsToOSFonts() not returning any valid font file paths on iOS. (1262883)

  • TextMeshPro: Fixed potential Array Out Of Bounds error when fetching Glyph Pair Adjustment records. (1262879)

  • UI: Fixed the issue where the vertices were not stripped for rich text in multi line. (1182818)

  • XR: Added build error when attempting to build ARCore with invalid Graphics API targets. (1129305)

  • XR: Fixed PhotoCaptureFrame apis when using Hololens 2. (1207427)

  • XR: Recenters the Headset when Oculus' Reset View is called from the OS. (1159322)

Changeset: a7ac1c6396db

Unity 2018.4.26

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