Install this version with Unity Hub.
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Notes sur la version
Known Issues in 2018.4.36f1
macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.
Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
Packman: Package Manager doesn't show available updates (1304459)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)
Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)
2018.4.36f1 Release Notes
Audio: Added missing reset functionality for AudioGroups. (1256250)
Audio: Fixed crash when exiting play mode. (1079263)
Audio: Fixed issue where adding mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1312518)
Core: Fixed a Loading.PreloadManager crash. (1320358)
iOS: Fixed an issue where the first character of the Product Name section of the Bundle identifier is replaced by a dash in Xcode when it's a digit. (1192951)
Prefabs: Fixed a bug where PrefabImporter crashed when it couldn't allocate a preview scene.
Now user code no longer interferes with prefab importer's preview scenes. (1246844)
Scripting: Fixed a crash where instantiating a new GameObject on the parent during OnDestroy callback would cause the whole hierarchy to be destroyed. (1121506)
Shaders: Fixed a crash when PrimitiveID is the only input to a stage. (1289378)
Timeline: Fixed timeline audio playing on timelines with GameTime update mode when Time.timeScale is 0. (1269783)