Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Vous découvrez Unity ? Commencez !
Notes sur la version
Known Issues in 2019.2.15f1
Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)
IMGUI: Performance regression when focusing and interacting with Clip Inspector in Animation tab of an fbx model (1195759)
Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)
Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)
Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)
Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)
iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)
uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)
2019.2.15f1 Release Notes
System Requirements Changes
2D: Fixed an issue where the Sprite Atlas stored hash changed when Atlas was built on a different machine. (1186887)
Android: Added gfx device command line arguments support in release builds. (1195061)
Android: Fixed crash on some Adreno devices when using GraphicsJobs. (1167283)
Animation: Removed requirement when generating avatar map that the root transform be the root of the game object's hierarchy as this is no longer required. (1183581)
Code Editor: Code Coverage notification dialog shows only once, everytime code coverage is (re)enabled. (1198598)
Code Editor: Updated com.unity.ide.vscode package to 1.1.3. (1183165)
Editor: Fixed an issue where CanvasRenderers did not respect current sorting layer or ordering. (1176348)
Graphics: Fixed a race condition in Vulkan GpuProgram loading when using GraphicsJobs.
Graphics: Fixed a sporadic crash when using GraphicsJobs with Vulkan. (1194077)
IL2CPP: Fixed a possible linker error in WebGL builds. (1161712)
IL2CPP: Fixed a possible crash in the debugger when many web requests are started at the same time. (1189520)
IL2CPP: Fixed an incorrect codegen when converting unsafe methods that use void* types. (1188101)
IL2CPP: Fixed an issue where certain large negative decimal values were not correctly converted to integers on iOS. (1178651)
IL2CPP: Fixed an issue where conversion from float and double to int conversion fresulted wit incorrect values. (1186125)
Profiler: Fixed an issue where console errors appear while displaying UI Details in the profiler window. (1190589)
- Editor: Make sure the Code Coverage notification dialog shows only once, every time code coverage is (re)enabled (1198598)
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 9.0 or higher.
Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities