Unity 2019.2.16

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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Known Issues in 2019.2.16f1

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • IMGUI: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow (1195759)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)

  • Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.16f1 Release Notes

System Requirements Changes

Nothing changed.

Fixes

  • 2D: Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool (1169269)

  • Android: Fixed an issue where application paths (dataPath, streamingAssetsPath) point to base apk when App Bundle is used. (1183912)

  • Animation: Fixed a missing root node in avatar when regenerating avatar for Animation Stream. (1196211)

  • Asset Import Pipeline: Use FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE share mode when opening a file for read on Windows. (1037669)

  • Build Pipeline: Fixed a crash in the editor when creating an empty array in EditorBuildSettings.scenes. (1162941)

  • Editor: Fixed an issue where per-platform QualitySettings could be stripped on disk when entering Playmode. (1136244)

  • Graphics: Fixed a memory leak issue when using graphics jobs on Vulkan. (1199895)

  • Graphics: Fixed an issue where BC3 (DXT5) coded textures were coded with an invalid bit stream (invalid BC1 alpha mode color blocks) which resulted in a lowered quality. (1169679)

  • iOS: Fixed a crash when forcing Upside Down orientation on devices that do not support it. (1192949)

  • iOS: Fixed an issue where AVCaptureSession was not initialized if permission to camera had been explicitly denied by the user. (1160639)

  • iOS: Fixed and issue with selection in the touch keyboard when the input is hidden. (1166181)

  • macOS: Fixed an issue where the Mac Standalone build did not contain .meta files inside native plugin bundles. (1178777)

  • Physics: Fixed a crash that happened when a MeshCollider overlap ride a trigger that got its sharedMesh set to null and then immediately destroyed. (1155827)

  • Physics: Fixed an issue with Cloth where changing a SkinnedMeshRenderer's Mesh would cause a crash in the editor. (1162918)

  • Terrain: Fixed an issue where intermediate renderers were not cleaned up properly for custom culling results emitted from SRP. (1198272)

  • Universal Windows Platform: Fixed and issue where the Viewport gets distorted when resizing player window or entering/exiting fullscreen mode. (1196004)

  • Web: UnityWebRequest reuses network connections to the same host. (1179864)

  • Windows: Fixed a player hanging issue when alt tabbing while in exclusive fullscreen mode. (1196536)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

Changeset:
b9898e2d04a4

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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