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Notes sur la version
Known Issues in 2021.2.15f1
2D: Crash with "RendererUpdateManager::RemoveRenderer" when using undo after adding Tilemap to the List (1407532)
Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)
Build Pipeline: Script compilation fails with "Internal build system error. Backend exited with code -1073741511" on Windows 7 (1408591)
DirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project (1408785)
DOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" (1395710)
IMGUI: CPU and GPU usage goes up when a tooltip pops up (1401912)
Linux: Player settings and other options are locked after script compilation (1380015)
Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt [Linux] (1374087)
MacOS: [M1][IL2CPP] Unity spawns Intel clang processes when building with Silicon Editor (1392604)
Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
Metal: Editor crashes on BufferMetal::IsBusy after opening a Scene (1405248)
Progressive Lightmapper: Unity crashes on some Windows7 PCs when tbb12.dll gets loaded (1361676)
Progressive Lightmapper: [GPU PLM] Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() (1389093)
Progressive Lightmapper: [GPU PLM] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU (1379762)
Scene Management: Crash with "Transform::InitializeTransformHierarchyRecursive" when using undo after swapping Prefabs (1400170)
Scene/Game View: Camera resolution is set to default when opening the Editor (1378321)
Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)
Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree (1398133)
uGUI: Extra OnEnter and OnExit event calls when hovering over UI elements (1394226)
uGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756)
Visual Effects - Legacy: [URP] Particles are flickering when in Play Mode (1390346)
Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)
Vulkan: [HDRP] [Vulkan] Crash on vk::DataBuffer::CreateResource on opening Shader Graph Sample Project with Vulkan API (1225488)
XR SDK: [XR][Linux] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435)
2021.2.15f1 Release Notes
- Version Control: Added branch name column in changeset view
- Version Control: Updated checkin comment box to keep the last comment after checkin error.
2D: Fixed a Crash on VirtualRedirectTransfer when loading AssetBundle while entering Play Mode. (1383027)
2D: Fixed an issue where Secondary Texture set from a different Sprite was re-used even if another Sprite does not have one. (1395562)
2D: Fixed an issue where
managedContextwas never passed to MonoPostprocessSprites. (1387502)
Android: Fixed asking for permission for location, webcam and external storage issue. (1363472)
Android: Update some APIs to support the behavior changes of LocationManager in Android 12. (1379467)
Audio: Fixed an issue where a user was not being able to undo parameter changes from dragging in the GUI widget of the ParamEQ and Duck Volume effects. (1262453)
Editor: Fixed an exceptions when assigning array size via array size field in ReorderableList inspector control.
Graphics: Fixed a corruption of mip levels of non-readable ASTC cubemap texture issue. (1383196)
Package Manager: Fixed the issue where the Package Manager UI doesn't warn the user when the .unitypackage is not compatible with the current version of Unity by adding a downgrade option with warning. (1403447)
Particles: Fixed FPS mode when using a Single Row in the Texture Sheet Animation module. (1373996)
UI Toolkit: An element can now receive a PointerUpEvent notification when the mouse position is outside of the game view. (1306631)
Universal Windows Platform: Fixed an issue where Unity generated UWP project using hardcoded <defaultLanguage> value of en-US. (1342532)
Version Control: Fixed performance regression in large projects due to FindObjectsOfTypeAll calls.
Version Control: Fixed working mode error after migration from Unity Collaborate.
WebGL: Fixed a MSAA effect issue for WebGL. (1377547)
WebGL: Fixed an issue where building WebGL projects in folders that contain Unicode characters on Windows was not supported. (1355858)
Package changes in 2021.2.15f1