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Notes sur la version
Known Issues in 2022.1.4f1
Asset - Database: The creating and import of a new script in Editor became really slow in trunk (UUM-2620)
Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (UUM-3574)
IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard (1420954)
Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)
Linux: PC doesn't sleep when the Editor is open (1418023)
Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)
Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)
Physics: Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale (1377578)
Progressive Lightmapper: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (UUM-3968)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Text: [Mac] ShortcutManager ignores Shift modifier (UUM-4083)
uGUI: Child Canvas Transform values are not saved when editing them in Prefab Mode (1413565)
2022.1.4f1 Release Notes
Graphics: Reduced command buffer CPU overhead.
HDRP: Reduced RenderGraph CPU overhead.
- Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.
Editor: Backed out fix for 1322784. This fix created multiple regressions. (1388532)
Editor: [SpeedTree] Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
Graphics: Fixed for slow update of streaming virtual texturing on DX11.
IL2CPP: Corrected a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)
IL2CPP: Corrected code generation for Enum.HasFlag when its second argument is a System.Enum type. (1420369)
IL2CPP: Corrected the behavior of named pipes on Windows platforms. (1420995)
IL2CPP: Corrected the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
IL2CPP: Fixed builds failures when doing .NET Framework API builds and referencing types in System.Drawing. (1413051)
IL2CPP: Fixed crash that would occur when attaching a Rider debugger client to a il2cpp player.
IL2CPP: Fixed function pointer bugs with integer casting and signature comparisons. (1391567)
IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)
IL2CPP: Prevented delegates to instance methods from being called with a null "this" parameter. (1412320)
Mono: Fixed default interface method crash when using mismatched generic arguments. (1394314)
Mono: Fixed editor crash when de-serializing managed objects that have changed field types. (1378713)
Mono: Fixed PlatformNotSupportedException when calling System.Security.Cryptography.ProtectedData.Protect. (1397970)
Mono: Fixed random crash on exit or domain reload. (1418292)
Mono: Implemented ProcessStartInfo.ArgumentList which was introduced in .Net Standard 2.1. (1396842)
Mono: Throw a MarshalDirectiveException when marshaling generic instances as return types from pinvoke callbacks. (1390445)
Video: Video's Alpha not transparent when built with WebGL. (1397499)
WebGL: Fixed bug where some control keys were being incorrectly interpreted as text. (1417650)
Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)
Windows: Fixed progress bar text getting cropped in the editor when running on higher than 100% scaling display. (1398360)
Package changes in 2022.1.4f1