Games made in Unity
The Unity engine is the most popular third-party game development software amongst developers worldwide. Teams and studios from AAA to indie are using Unity, and the proportion of developers and artists that rely on Unity as their primary development tool grows all the time.
Unity supports development for every major platform: for mobile, PC, console, Web, VR and AR. Unity is used for creating games and other apps, ads, interactive stories and art, visualizations, film and probably much more.
What’s being made with Unity?
Due to how widely used it is, it’s near-impossible for us to have a complete picture of all the content being made with the Unity engine.
Here’s a rundown of a few games made in Unity that made a difference through their stunning visuals, as well as great narrative and sound.
Monument Valley 2
By ustwo Games
Monument Valley 2 is a game entirely built on 3D assets but when viewed through the lens of parallel projects, the objects appear as 2D to the players.
The studio created a new toolset that made it easier for the team to iterate rapidly with Unity and made use of the true-node visual scripting sequence, without re-creating multiple layers. One of the toolset leveraged by the team was the Unity for 2D tools solution.
Rick and Morty: Virtual Rick-ality
After their flagship, award-winner of Unity’s Best VR Game 2016 Job Simulator game, Owlchemy teleported the famous Rick and Morty to VR lunacy.
This is their first venture into changing 2D cartoons into 3D interactive universes. The player gets into the game as a Morty clone, exploring Rick’s garage and experiences all the craziness contained in the show.
The game’s success is one enabled by Unity and the ability to be multiplatform with their VR games while using Unity for VR tools.
Inside is a puzzle-platformer adventure game built in Unity that was developed and published by Playdead studio in 2016. Players control a boy in a dystopian world by solving environmental puzzle and trying to avoid death.
The developers from Playdead talk about the tools, tricks and technologies and improvements in unloading and loading game assets in Unity when developing Inside.
Ori and the Blind Forest
By Moon Studios
Ori and the Blind Forest follows a young orphan through a deeply emotional story about love, sacrifice, and hope that exists in us. It’s a visually stunning action-platformer featuring hand-painted artwork, meticulously animated characters, and a fully orchestrated score.
By Blizzard Entertainment
At its core, Hearthstone is a collectible card game that revolves around turn-based, online matches between two opponents. Players earn a set of basic cards, and can obtain more advanced “Expert” cards by purchasing card packs with gold earned in-game, or with real money.
When creating this game, the team at Blizzard didn’t have as much time to go through its traditional iteration cycles, and they relied heavily on Unity. The engine allowed them to identify bugs and make the right tweaks, and it also helped the team learn faster about improving their game.
By Colossal Order
Cities: Skylines is a modern take on classic city simulation. The game is based on gameplay elements to realize the thrill and hardships of creating, but also maintaining a real city whilst expanding on some well-established tropes of the city building experience.
The team at Colossal Order turned to Unity because of the engine flexibility and the powerful framework to build upon. There are no restrictions for players, they can place structures and there are tools for every job and purpose. Even more, players can bring their own objects into the gameworld.